<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Ludum Dare &#187; LD #05 &#8211; Random &#8211; 2004</title>
	<atom:link href="http://www.ludumdare.com/compo/category/ld5/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Wed, 08 Feb 2012 14:14:06 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>I&#8217;m in (first time)</title>
		<link>http://www.ludumdare.com/compo/2011/12/16/im-in-first-time-2/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/16/im-in-first-time-2/#comments</comments>
		<pubDate>Sat, 17 Dec 2011 01:17:13 +0000</pubDate>
		<dc:creator>vubuntu</dc:creator>
				<category><![CDATA[LD #05 - Random - 2004]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=86895</guid>
		<description><![CDATA[I will use SharpDevelop C#, .Net 2.0 hope, this is not a problem, cause 2.0 is preinstalled in Windows XP Service Pack 3 and newer versions (Vista/7) if I&#8217;m not mistaken for content creation I will use: mspaint for sprites (if there will be any) mtpaint (not sure) photoshop (not sure) cooledit for sounds reaper [...]]]></description>
			<content:encoded><![CDATA[<p>I will use SharpDevelop C#, .Net 2.0</p>
<p>hope, this is not a problem, cause 2.0 is preinstalled in Windows XP Service Pack 3 and newer versions (Vista/7) if I&#8217;m not mistaken</p>
<p>for content creation I will use:</p>
<p>mspaint for sprites (if there will be any)</p>
<p>mtpaint (not sure)</p>
<p>photoshop (not sure)</p>
<p>cooledit for sounds</p>
<p>reaper for music (if there will be any)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/12/16/im-in-first-time-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Journal #6. Or #7.</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/5581/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/19/5581/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 19:42:06 +0000</pubDate>
		<dc:creator>Tenoch</dc:creator>
				<category><![CDATA[LD #05 - Random - 2004]]></category>
		<category><![CDATA[LD #10 - Chain Reaction - 2007]]></category>
		<category><![CDATA[foodphoto]]></category>
		<category><![CDATA[journal]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5581</guid>
		<description><![CDATA[17:46 Ice drawing is almost complete. The ear-clipping algo had mega bugs. Now optimisation (dropped to 5 fps&#8230;) 18:11 Ice drawing is *really* done. Or at least I hope, because it&#8217;s starting to piss me off. 19:56 Bullets have sprite and particules. So cool. 22:11 Eating. Have starting producing sprites and arranging the interface of [...]]]></description>
			<content:encoded><![CDATA[<p>17:46<br />
Ice drawing is almost complete. The ear-clipping algo had mega bugs. Now optimisation (dropped to 5 fps&#8230;)</p>
<p>18:11<br />
Ice drawing is *really* done. Or at least I hope, because it&#8217;s starting to piss me off.</p>
<p>19:56<br />
Bullets have sprite and particules. So cool.</p>
<p>22:11<br />
Eating. Have starting producing sprites and arranging the interface of the game. It is taking too long. TOO. LONG.</p>
<p><img class="aligncenter" src="http://img230.imageshack.us/img230/5234/1004536.jpg" alt="" /></p>
<p>Mmm, pizza ham-pineapple, an apple, and some of the best chocolate in the world. I am now ready for the last 7 hours. With Queen as musical background I can win this compo. Definitely.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/04/19/5581/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Screenshots and tweaked AI</title>
		<link>http://www.ludumdare.com/compo/2008/04/20/screenshots-and-tweaked-ai/</link>
		<comments>http://www.ludumdare.com/compo/2008/04/20/screenshots-and-tweaked-ai/#comments</comments>
		<pubDate>Mon, 21 Apr 2008 00:13:48 +0000</pubDate>
		<dc:creator>keeyai</dc:creator>
				<category><![CDATA[LD #05 - Random - 2004]]></category>
		<category><![CDATA[LD #11 - Minimalist - 2008]]></category>
		<category><![CDATA[journal]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/04/20/screenshots-and-tweaked-ai/</guid>
		<description><![CDATA[1 hours 48 minutes remaining Screenshots are in! I&#8217;ve tweaked the AI a lot and I really like where it is right now, although its pretty damn hard if you aren&#8217;t used to it. Next on the list is making an easy and medium mode . This was taken from inside the game:]]></description>
			<content:encoded><![CDATA[<p>1 hours 48 minutes remaining</p>
<p>Screenshots are in! I&#8217;ve tweaked the AI a lot and I really like where it is right now, although its pretty damn hard if you aren&#8217;t used to it. Next on the list is making an easy and medium mode <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</p>
<p>This was taken from inside the game:</p>
<p><a href='http://keeyai.com/blog/wp-content/uploads/2008/04/minimalist__2008-04-20_19-06-23.jpg'><img src="http://keeyai.com/blog/wp-content/uploads/2008/04/minimalist__2008-04-20_19-06-23-300x225.jpg" alt="Minimalist - In game screenshot" width="300" height="225" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2008/04/20/screenshots-and-tweaked-ai/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Uh, did this thing just start?</title>
		<link>http://www.ludumdare.com/compo/2007/12/15/uh-did-this-thing-just-start/</link>
		<comments>http://www.ludumdare.com/compo/2007/12/15/uh-did-this-thing-just-start/#comments</comments>
		<pubDate>Sat, 15 Dec 2007 20:20:19 +0000</pubDate>
		<dc:creator>saluk</dc:creator>
				<category><![CDATA[LD #05 - Random - 2004]]></category>
		<category><![CDATA[LD #10 - Chain Reaction - 2007]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/12/15/uh-did-this-thing-just-start/</guid>
		<description><![CDATA[Uh oh, for some reason I thought the 15th was next week. Finals sure got me mixed up. I can&#8217;t believe December is half over already. Anyway, we&#8217;ll see if I can even come up with an idea for this, let alone code anything! Ok, I should probably come up with something I can actually [...]]]></description>
			<content:encoded><![CDATA[<p>Uh oh, for some reason I thought the 15th was next week.  Finals sure got me mixed up.  I can&#8217;t believe December is half over already.  Anyway, we&#8217;ll see if I can even come up with an idea for this, let alone code anything!</p>
<p>Ok, I should probably come up with something I can actually accomplish, versus the over ambitious ideas I usually do.  Some kind of puzzle game should do it.  But it has to be somewhat unique or I won&#8217;t care enough to finish.</p>
<p>Hmm, I&#8217;ll think about it for a few hours and see if I can come up with anything.   If I have any good ideas, then I can begin mad coding time <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2007/12/15/uh-did-this-thing-just-start/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ButtonLands</title>
		<link>http://www.ludumdare.com/compo/2007/12/02/buttonlands/</link>
		<comments>http://www.ludumdare.com/compo/2007/12/02/buttonlands/#comments</comments>
		<pubDate>Sun, 02 Dec 2007 20:27:56 +0000</pubDate>
		<dc:creator>jovoc</dc:creator>
				<category><![CDATA[LD #05 - Random - 2004]]></category>
		<category><![CDATA[final]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/12/02/buttonlands/</guid>
		<description><![CDATA[Buttonlands was for the LD#5 contest, &#8220;Random Levels&#8221;. This was an RPG style game based on &#8220;Buttonmen&#8221; from Cheapass Games. My favorite part of this was the random map generator, which generated really nice looking results. I also had a lot of fun with the character and location descriptions for this one. Playable Buttonlands is [...]]]></description>
			<content:encoded><![CDATA[<p>Buttonlands was for the LD#5 contest, &#8220;Random Levels&#8221;. This was an RPG style game based on &#8220;Buttonmen&#8221; from Cheapass Games. My favorite part of this was the random map generator, which generated really nice looking results.</p>
<p><img src="http://www.vickijoel.org/ldgames/blands_map2.jpg" alt="Random Map for Buttonlands" height="598" width="798" /></p>
<p>I also had a lot of fun with the character and location descriptions for this one.</p>
<p>Playable Buttonlands is here:</p>
<p><a href="http://www.vickijoel.org/ldgames/ButtonLands.zip" title="ButtonLands"> ButtonLands.zip</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2007/12/02/buttonlands/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Random Dungeon Exploration</title>
		<link>http://www.ludumdare.com/compo/2007/11/29/random-dungeon-exploration/</link>
		<comments>http://www.ludumdare.com/compo/2007/11/29/random-dungeon-exploration/#comments</comments>
		<pubDate>Thu, 29 Nov 2007 19:29:32 +0000</pubDate>
		<dc:creator>jolle</dc:creator>
				<category><![CDATA[LD #05 - Random - 2004]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[allegro]]></category>
		<category><![CDATA[Best In Show]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[dungeons]]></category>
		<category><![CDATA[exploration]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[firs]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[random]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[shopping]]></category>
		<category><![CDATA[The One Ring]]></category>
		<category><![CDATA[tiles]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[winner]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/11/29/random-dungeon-exploration/</guid>
		<description><![CDATA[Random Dungeon Exploration is the result of trying to push the Random theme as far as possible. It got random levels, random enemies, random quests (well, a little bit random!), random items, random player names, and random events. I guess it could have been even more random, but time was a limiting factor. As for [...]]]></description>
			<content:encoded><![CDATA[<p><em>Random Dungeon Exploration</em> is the result of trying to push the Random theme as far as possible. It got random levels, random enemies, random quests (well, a little bit random!), random items, random player names, and random events. I guess it could have been even more random, but time was a limiting factor.</p>
<p>As for the actual gameplay, it&#8217;s fairly simple step based dungeon crawling. And a &#8216;town&#8217; screen where you can shop and select dungeons. It felt pretty solid, but there were a lot of balancing issues that you&#8217;d notice once you reached some higher levels.</p>
<p><a HREF="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/shot9.png" TITLE="shot9.png"><img SRC="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/shot9.thumbnail.png" ALT="shot9.png" /></a></p>
<p>The game was well received, placing second in the &#8216;Fun&#8217; and &#8216;Production&#8217; categories, and also getting the &#8216;Best In Show&#8217; UBER prize.</p>
<p>You can get the <a HREF="http://jolle.se/48h/jolle-rde-post48.zip">slightly improved post compo version</a>, or the <a HREF="http://jolle.se/48h/48h-jolle-rde.zip">compo version</a>. Both are for Windows and OpenGL.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2007/11/29/random-dungeon-exploration/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Sokobomb</title>
		<link>http://www.ludumdare.com/compo/2007/11/26/sokobomb/</link>
		<comments>http://www.ludumdare.com/compo/2007/11/26/sokobomb/#comments</comments>
		<pubDate>Mon, 26 Nov 2007 21:23:09 +0000</pubDate>
		<dc:creator>drZool</dc:creator>
				<category><![CDATA[LD #05 - Random - 2004]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[burn]]></category>
		<category><![CDATA[cheat]]></category>
		<category><![CDATA[explosion]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[fire]]></category>
		<category><![CDATA[iso]]></category>
		<category><![CDATA[NPC]]></category>
		<category><![CDATA[pathfinding]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[random]]></category>
		<category><![CDATA[shockwave]]></category>
		<category><![CDATA[sokoban]]></category>
		<category><![CDATA[sokobomb]]></category>
		<category><![CDATA[water]]></category>
		<category><![CDATA[whitty]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/11/26/sokobomb/</guid>
		<description><![CDATA[We cheated! We were two ppl working on SokoBomb me (drZool) and dr Elak. Yes, but we told so up front when we begun. Anyways the compo game is a randomly generated sokoban adventure&#8230; minus adventure. And the postcompo game is a puzzle/action adventure, without randomly generated rooms. But with whitty npc&#8217;s and melting icecubes [...]]]></description>
			<content:encoded><![CDATA[<p>We cheated!  We were two ppl working on SokoBomb me (drZool) and dr Elak. Yes, but we told so up front when we begun. Anyways the compo game is a randomly generated sokoban adventure&#8230; minus adventure. And the postcompo game is a puzzle/action adventure, without randomly generated rooms. But with whitty npc&#8217;s and melting icecubes <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/splash.gif" title="Splash"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/splash.thumbnail.gif" alt="Splash" /></a></p>
<p>The original entry with random levels are <a href="http://www.mechanicalcat.net/tech/ld48/home/drZool">here</a></p>
<p>The post compo beta/demo of the game with hand made levels can be found <a href="http://enedahl.com/index.asp?page=SokoBomb">here</a> including a video of the gameplay. We did enter Swedish Game Awards with it, but did not place.</p>
<p>Here are screens from compo entry:</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap2.jpg" title="sokobomb_snap2.jpg"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap2.thumbnail.jpg" alt="sokobomb_snap2.jpg" /></a></p>
<p>First random generated level. Note to self: improve difficulty.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap3.jpg" title="sokobomb_snap3.jpg"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap3.thumbnail.jpg" alt="sokobomb_snap3.jpg" /></a></p>
<p>Dr Zoolak in a mean mood. Random-generated level.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap4.jpg" title="sokobomb_snap4.jpg"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap4.thumbnail.jpg" alt="sokobomb_snap4.jpg" /></a></p>
<p>A visit to cubicle hell, random style.</p>
<p>Here comes post compo screens:</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap5.jpg" title="sokobomb_snap5.jpg"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap5.thumbnail.jpg" alt="sokobomb_snap5.jpg" /></a></p>
<p>Soko showcasing the latest in weapon sprite fashion.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap6.jpg" title="sokobomb_snap6.jpg"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap6.thumbnail.jpg" alt="sokobomb_snap6.jpg" /></a></p>
<p>Refraction in action.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap7.jpg" title="sokobomb_snap7.jpg"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap7.thumbnail.jpg" alt="sokobomb_snap7.jpg" /></a></p>
<p>Who farted?</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap8.jpg" title="sokobomb_snap8.jpg"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap8.thumbnail.jpg" alt="sokobomb_snap8.jpg" /></a></p>
<p>Better put your shades on, those are real hardshadows.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap9.jpg" title="sokobomb_snap9.jpg"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap9.thumbnail.jpg" alt="sokobomb_snap9.jpg" /></a></p>
<p>No smoke without fire. Creeping features abound!</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap10.jpg" title="sokobomb_snap10.jpg"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/sokobomb_snap10.thumbnail.jpg" alt="sokobomb_snap10.jpg" /></a></p>
<p>Pathfinding up and running, so are the conveyor belts.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2007/11/26/sokobomb/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

