Archive for the ‘LD #03 – Preparation – 2003’ Category
Hi guys, I said in my first entry blog that I was going to use a Flash engine that I have been working on. (ActionScript 3.0)
Well, here it is!
Feel free to use it and do with what you like, but I can’t offer any help on it if you do within the next 48 hours ;p It’s still a work in progress, but it does provide a decent starting point for loading your objects into flash properly and allows you to build some pretty quick levels in a simplified XML format. There is one file in there called MovingObject.as which has unfinished collision detection which I recommend you override it’s update function if you are to use.
It also provides a basis for keyboard up/down input handling, basic movement physics and jump logic.
My name is Scott Rehlander and I will be entering my first Ludum Dare Aug 24. I have been wanting to do this forever, but the weekends have never worked out right. I have written a couple games for Windows Phone 7 and dabbled in some game engines/graphics renderers like Axiom, Farseer, Corona and XNA. I develop C# full time at a robotics company and have been programming my whole life.
My current project is a back to the roots 2d RPG made for win8/wp8 with a combo attack quirk built into the battle system. Looking forward to meeting (and competing against) some of you guys. I know I have some solid competition!!
Ludum Dare #3 (2003), theme Preparation. My game, PuffBOMB. Propel a hamster character to an end zone using bombs. Incredible Machine with explosives, burning, and screaming. :). The original compo version, unfortunately, featured only 2 levels.
PuffBOMB scored a Silver for sound, and came in 5th place for fun.
Download: Original compo version
After the compo, I continued to work on the game over a couple weekends, adding 10 actual levels to the game. Also, adding custom level support, due to Stephen Stair offering to build a level editor. The game was later featured on several on several game magazine coverdisks.
Download: Post compo version (0.8)
Eventually, in 2005, I went ahead and fancied up the original game for submission to the IGF and Slamdance competitions. Changed the graphics dramatically, toyed with some graphical effects like a cartoony fire effect, white outlining effect, and so on. Added a proper menu, and ported the game to the Mac.
PuffBOMB was a finalist for the “Popcap Casual Game Award” at Slamdance 2006.
Today, development continues on the so called “super remake” of the game.
LD48 #3 was themed “Preparation – Set it up and let it go”. For this I originally made a game where you were a leprechaun and needed to plant traps to kill people trying to come steal your lucky charms. For some reason, despite how fun that sounds, I couldn’t get anywhere on it and quit halfway through. Then I came back on the second day, reusing some of the code and graphics and created NPC Quest! It’s a game of buying gear for a fantasy hero, and then watching him fight battles without your help. It’s actually more strategic and fun than it sounds.