Ballerschaf
This is the gameĀ I made for the sheep contest, you can run over sheep with your tank and shoot them.
features:
- intro animation with hilarious sounds
- buggy scrolling tilemap
- 2 different kinds of sheep
- annoying music
This is the gameĀ I made for the sheep contest, you can run over sheep with your tank and shoot them.
features:
For Bathroom Teacher, I took some pics of the bathroom in the park near my house and then figured out a theme to wrap around them.
You ‘construct’ mudballs to throw at sheep when you notice they are coming out of the wrong bathroom. It’s for their own good!
It starts off a bit slow but very soon you’ll see the point of the game is to wrack up massive points with combos.
This was my second entry, and the first time that I got something playable. This is still one of my favorite games from LD, even though the graphics are a little simple.
TIE is a puzzle/platformer, where must build a roadway across a series of ice floes, while avoiding the exploding sheep.

You can find the game here:
http://www.vickijoel.org/ldgames/TransIcelandicExpress_U1.zip
Having learnt some great lessons from my previous LD48 entry, Save The Hut, I decided to not include as much boringness, confusion and frustration in my next game. Together with the theme Construction/Destruction, and a cosmetic theme of Sheep, it all became so obvious: I was to make a game where you construct traps to destruct sheep. And lo and behold! there was The Destruction of the Sheep.
I decided to use pretty much the same tech as for Save The Hut, but used it better to get some fancier stuff, like sub tile precision movements, rotated sprites, pseudo 3D particle gibs, and paintable background.
The game was supposed to be a puzzle game, but in the end only a few levels were puzzly, the rest was just mindless, but entertaining, sheep destruction with lots of gore. All in all, it worked out very well, making me a winner in ‘fun’ and ‘complete’ categories, and third in ‘gameplay (innovation?)’ and ‘overall’.
There’s an improved version available, adding some fixes, and a 2x time speed-up button (but there remains at least two bugs and a lot of spelling errors). You can get this version of The Destruction of the Sheep as a .zip archive or as an installer. They’re for Windows.
The original compo version is also available, both for DOS and for Windows (the Windows .exe was kindly provided by Hamumu during the compo). There’s also the source.
Ludum Dare #2, theme Construction/Destruction and Sheep. My game, Sheep Strike. Sheep Strike is a 2 phase game. In the first phase, you construct using Tetris blocks, a defensive barrier to protect the baby wolves. Occasionally getting guns as well. In the 2nd phase, using your guns, you’d defend the base from a bombardment of sheep coming from the sky.
The game scored a Silver in the Theme category.
A two player shockwave game, highly unbalanced. Play the game here
Player one shoots the sheep, player two resurrects them
Resurrect the sheep when power is on max and all parts are on the table
The sheep walks into the light.
LD48 #2 theme was Construction/Destruction, with a minor theme of Sheep. As such, I created Hitsuji: Shears Of Fury, a game where you destroy construction equipment as a ninja sheep. It featured a really cool tweening animation system I wish I had used since, as well as some lovely use of very default Allegro fonts. It also included zombie construction workers, and pelicans. Pelicans appear often in these games.
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