Jack of many trades, master of some.
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Archive for the ‘LD #15 – Caverns – 2009’ Category
‘grue’ postmortem
Someone suggested that if I write a postmortem for my entry, it might complement the joke.. as long as it’s done subtly.
What went right:
- Um. At least some people seem to like it.
What went wrong:
- Should have included a getch() in the end so that people who click the game to start it have a chance of seeing the ending.
humdedum.
So, I didn’t really have time this weekend. Too bad, the theme was great; I had some nice ideas I’d like to implement, and might yet. So, all I’m leaving you guys is the silly joke. =)
Instead of trying to do something and getting frustrated, I spent time with my wife and baby.
Judging from the screenshots, this LD seems to be a real success. I won’t be around much tomorrow (either), so good luck to everyone and make some great games!
theme
It’s got to be the first time that we don’t get a flood of absolutely everyone whining about the theme.
But hey, ‘caverns’ is a great theme. At the same time, you can’t just take ANY game idea and bullshit your way to the theme (as is the case for most themes), and on the other hand, ‘caverns’ opens up lots of game ideas.
Roguelike.
Pitfall.
Scubadiving.
Underground platformer.
Dig dug.
And so on. I still probably won’t be entering, but it’ll be interesting to see what people come up with.
For all you first-timers..
Several years ago I wrote this handy list of “rules” for surviving LD which you might want to browse through: http://iki.fi/sol/ldsurvival.html
I’m not sure if I’ll have time to enter this time. Probably depends on whether I get struck by crazy inspiration or something.



