Ludum Dare 21
Ludum Dare 17
Ludum Dare 15
Archive for the ‘LD #15 – Caverns – 2009’ Category
I found out, that my game is not working on some computers. Grr.
After some tests I finally managed to reproduce it on my own computer and found out, that Löve is shipping without Microsoft.VC80.CRT .
If you look at the love.exe file, you’ll find, that the manifest describing dependencies explicitly lists this file.
So it’s nice from the Löve developers to ship msvcp80.dll and msvcr80.dll, but without the Microsoft.VC80.CRT is kind of pointless, because they won’t be find on computers that don’t have Visual Studio Redistribution Package installed.
I already filed a bug in the Löve bug tracker and added the file to my game. So if you couldn’t start it, you can now try again.
I assume it applies to all games that used Löve – so this is a nice standalone solution, that doesn’t force users to install VS redistributables.
Here is my timelapse.
And here is a distribution chart of programs I used to create Cave Diver.
The chart was created by sampling which window had focus when the screenshot for timelapse was taken.
Finally finished. Again I pulled off an almost all nighter (i go to work in three hours), but I’, quite happy with the game.
It’s a very short game about being stuck in an underwater cave.
During the competition itself I decided to learn Löve2d and it was quite fun.
In the middle of day one, I actually became so angry with Löve, that I decided to throw away everything and start over in C++ and SDL – but I pursued the idea just for about two hours and then came back to Löve .
http://optiq.hy.cz/cavedive.zip (3MB) can be played on Windows/Mac/Linux
No time for proper lunch, cookies will have to do.
The game is coming together, but still needs a lot of work.
After much struggling I finally got collision detection working. You can now swim around levels and that’s it .
However I have all the logic in place and tomorrow I will just work on content, content and content.
Time for some delicious cookies:
And current screenshot:
Woke up, read the theme and started working on my sucky pixel art.
The game will be about the importance of dive knife. As a diver stuck in an underwater cave you will find yourself in an extreme need of one.
I still haven’t decided, if I want to write my own 2D engine or if I want to experiment in Löve. Will decide later when I have more sprites .
This is going to be my fifth Ludum Dare, I participated already in
- 4 – Infection
- 8 – Swarms
- 13 – Road
- 14 – Advancing
So to commemorate my fifth anniversary I bought a new computer on Monday, which basically means I have nothing installed / configured.
Sofar I have only Windows 7 RC and ViM, let’s see if I can actually setup my toolchain before the competition starts
Since I have a quad core machine, I would like to write something multithreaded, so that I can enjoy the tremendous fun of debugging concurrency issues, locks and critical sections, which I never had the chance to experience on a single core machine.
Or maybe this time I could actually concentrate on building the game