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Archive for the ‘LD #15 – Caverns – 2009’ Category

Löve, You failed me

Posted by
Saturday, September 5th, 2009 3:00 am

Hi,

I found out, that my game is not working on some computers. Grr.

After some tests I finally managed to reproduce it on my own computer and found out, that Löve is shipping without Microsoft.VC80.CRT .

If you look at the love.exe file, you’ll find, that the manifest describing dependencies explicitly lists this file.

love

So it’s nice from the Löve developers to ship msvcp80.dll and msvcr80.dll, but without the Microsoft.VC80.CRT is kind of pointless, because they won’t be find on computers that don’t have Visual Studio Redistribution Package installed.

I already filed a bug in the Löve bug tracker and added the file to my game. So if you couldn’t start it, you can now try again.

I assume it applies to all games that used Löve – so this is a nice standalone solution, that doesn’t force users to install VS redistributables.

Cave Diver Timelapse and a Pretty Graph

Posted by
Monday, August 31st, 2009 4:44 am

Here is my timelapse.

And here is a distribution chart of programs I used to create Cave Diver.

distribution of programs I used to create Cave Diver

The chart was created by sampling which window had focus when the screenshot for timelapse was taken.

Off to bed

Posted by
Sunday, August 30th, 2009 7:54 pm

Finally finished. Again I pulled off an almost all nighter (i go to work in three hours), but I’, quite happy with the game.

It’s a very short game about being stuck in an underwater cave.

During the competition itself I decided to learn Löve2d and it was quite fun.

In the middle of day one, I actually became so angry with Löve, that I decided to throw away everything and start over in C++ and SDL – but I pursued the idea just for about two hours and then came back to Löve :) .

screenshot4

http://optiq.hy.cz/cavedive.zip (3MB) can be played on Windows/Mac/Linux

More cookies

Posted by
Sunday, August 30th, 2009 4:57 am

No time for proper lunch, cookies will have to do.

cookies2

The game is coming together, but still needs a lot of work.

screenshot3

Collision detection finally working

Posted by
Saturday, August 29th, 2009 2:55 pm

After much struggling I finally got collision detection working. You can now swim around levels and that’s it :) .

However I have all the logic in place and tomorrow I will just work on content, content and content.

screenshot2

Cookies, desk and screenshot

Posted by
Saturday, August 29th, 2009 5:00 am

Time for some delicious cookies:

cookies

desk

And current screenshot:

screenshot1

Importance of Dive Knife

Posted by
Saturday, August 29th, 2009 12:54 am

Woke up, read the theme and started working on my sucky pixel art.

The game will be about the importance of dive knife. As a diver stuck in an underwater cave you will find yourself in an extreme need of one.

diver-1

I still haven’t decided, if I want to write my own 2D engine or if I want to experiment in Löve. Will decide later when I have more sprites :) .

Still not bored with Ludum Dare

Posted by
Friday, August 28th, 2009 5:09 am

This is going to be my fifth Ludum Dare, I participated already in

  • 4 – Infection
  • 8 – Swarms
  • 13 – Road
  • 14 – Advancing

So to commemorate my fifth anniversary I bought a new computer on Monday, which basically means I have nothing installed / configured.

quad

Sofar I have only Windows 7 RC and ViM, let’s see if I can actually setup my toolchain before the competition starts :)

Since I have a quad core machine, I would like to write something multithreaded, so that I can enjoy the tremendous fun of debugging concurrency issues, locks and critical sections, which I never had the chance to experience on a single core machine.

Or maybe this time I could actually concentrate on building the game :)


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