My name is Alan Hazelden and I make games. You can see more of them at my website Draknek.org.
About Draknek (twitter: @draknek)
Ludum Dare 30
Ludum Dare 29
Ludum Dare 28
Ludum Dare 25
Ludum Dare 23
Ludum Dare 22
Ludum Dare 21
Ludum Dare 20
Ludum Dare 19
Ludum Dare 18
Ludum Dare 17
Ludum Dare 16
Ludum Dare 15
Archive for the ‘LD #15 – Caverns – 2009’ Category
And that’s that. It ended up… not as polished as it could have been. As is always the way. I would have liked to have got a variety of weapons and some different aliens in there. As it is, I threw in the smaller enemies literally at the last minute so I don’t really know how difficult it is.
Working title is now “F equals ma”.
I wasn’t too happy with the square cave that I had going before, so I’ve replaced it with a randomly generated cave system. Now I just need some reason to explore.
Spaceman Jimmy has been stranded inside an asteroid! He is quickly discovering how inconvenient zero gravity is.
Shoot the aliens before they hug you to death! (Disclaimer: death may not actually occur.)
My cave is very square at the moment. I want to implement some cool per-pixel collision detection on the cave walls, but Box2D won’t let me do that and I’m not going to let myself reimplement a physics engine.