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Ludum Dare 30 — August 22nd-25th 2014 — Theme: ??? (Suggest a Theme)
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  • [ Real World Gatherings | Ludum Deals (coming soon) | MiniLD #53 ]


    About sol_hsa

    Jack of many trades, master of some.
    Check my site for more info than you'll ever need:
    http://iki.fi/sol/

    Entries

     
    MiniLD #51
     
    Ludum Dare 27
     
    Ludum Dare 26
     
    Ludum Dare 22
     
    Ludum Dare 19
     
    Ludum Dare 15
     
     
     
     

    sol_hsa's Trophies

    Believes in Evolution
    Awarded by Jiggawatt
    on December 16, 2011
    The 'You saw me on IRC' Award
    Awarded by Folis
    on August 19, 2010
    The Black Badge of Zorkitude
    Awarded by nilsf
    on September 3, 2009
    For torrent pains sustained
    Awarded by DrPetter
    on April 20, 2009
    The You Deserve an Award Award
    Awarded by GBGames
    on August 19, 2008
    The GridMaster Prize
    Awarded by philhassey
    on January 9, 2008

    Ratings

    OveFunInnThePolGraAudHumTecFooJouTim
    3244223344
    5544333333
    445443334
    3443333344
    3334333433
    3354443334
    45445445
    34333433
    444443323
    445433332
    4343333323
    343222322
    334343333
    323222212
    44433344
    445444434
    4445433434
    322344312
    3443433433
    3.533.583.893.473.373.113.112.873.00-3.50-

    mjau says ...

    That was fun! It's a little annoying that your walls of Doom are cancelled if you happen to drag a little bit too far though, would've been nice if you could complete them after going back inside the circle.

    I like how you're destroying the village to protect the village from being destroyed.

    X-0ut says ...

    score 228: wave 17...
    It got brutal at the end there.
    My stocks never seemed to replenish, or perhaps I just use too much :)

    Doches says ...

    Nothing more to say; mjau said it all. Fun! Hard to balance building/not building walls, but all part of the joy, I suppose.

    SethR says ...

    Solid game, something satisfying about watching little pixel man get steam rolled. Good sfx for it. 471 on easy

    Endurion says ...

    Good game. Get's pretty brutal in brutal :)

    Jonny D says ...

    This is a pretty nice game. It's like a full Atari game. The gameplay is satisfying and the sounds aren't bad.

    DrPetter says ...

    Score: 252 on my first and only run. I would never play again on the normal difficulty setting since it took like half an hour before there was any challenge. Wasn't fun enough for me to try the harder one either.
    I never thought I'd get so intimate with the inside of Sol's mouth... slightly disturbing, even though the sounds are in fact rather fitting. The wall spawn sound got old rather quick though, kind of too heavy for such a frequent event.
    The concept is solid, and the only major weakness in execution is speed/progress and variety. It gets old pretty quick when it doesn't get harder. Maybe the normal mode should have been named 'easy' and the brutal one 'normal' (though I haven't tried that one).

    ondrew says ...

    Who would have thought that throwing walls is awesome fun.

    Excellent controls - loved the preview of costs.

    I really liked how the gameplay was tweaked. Even when massive hordes of devils were closing in, you could always turn the situation around.

    Morre says ...

    Advancing wall of doom? More life advancing life-saving wall to the rescue! Well, apart from the fact that it kills, I suppose. And the fact that it uses your village as construction material.

    Great idea. I definitely enjoyed playing this game. I got 208 points on my second try. :) I get the feeling that maybe sacrificing a hut or two would've been worth it to avoid using so much wall material... but I didn't really try to balance that trade-off, I just sent walls onto all the bad guys.

    I tried brutal briefly, played without any real strategy, and ended up on 379 points on my first try there... and I died pretty fast. Perhaps the scoring shouldn't be multiplied so much by the level, I don't know. I liked brutal, though :)

    Nice graphics, good use of sound, excellent polish. Well done!

    Archive for the ‘LD #14 – Advancing Wall of Doom – 2009’ Category

    Wall Defence final

    Posted by
    Sunday, April 19th, 2009 3:04 am

    I probably should have aimed a bit higher – this one is a bit of a quickie, but between taking care of the baby and hosting some dinner guests, didn’t really have time.

    DOWNLOAD (win32 bin + src)

    alt download link

    To compile, you need SDL, SDL_Image and GLee. Should compile as is on whatever without any odd compile options.

    Here’s the help screen as the official screenshot:

    I can’t upload the entry as part of this blog post (says “File type does not meet security guidelines. Try another.”), but here’s the download link from my temp server (same link as rc2 – in fact, it is rc2).

    wall defence rc2: sound & particles

    Posted by
    Sunday, April 19th, 2009 2:41 am

    This game is just about done – release candidate 2 (same download link as before)

    New stuff: Sound and some particles. It’s surprising how big a difference couple particles make.

    wall defence release candidate

    Posted by
    Sunday, April 19th, 2009 12:23 am

    If I have more time today, I may continue on this, adding sound etc, but here’s RELEASE CANDIDATE 1 of my quickie.

    I won’t tag this ‘final’ yet.. I’m pretty sure I have a few minutes before midnight to re-tag this =)

    Well, I may be able to do something..

    Posted by
    Saturday, April 18th, 2009 10:55 am

    Between some friends coming over for dinner and taking care of the baby, I may be able to whip something together. We’ll see if I finish this.. this is the slowest progress I’ve ever had in an LD =)

    I have the first gameplay test here – draw the walls in the lighter green area.


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