HybridMind says ...
I messed around with this for quite sometime. I love these kind of simulation games. Neat idea. I couldn't get past 875 years of life though. Seemed I was unable to achieve a balance no matter what I'd do. Even if I was being good.. those damn yellow dots kept eating all the green before I could hunt them down and before it could grow back! ;) Also.. neat that is is on wonderfl. I have encountered a few programs up there and that site looks really interesting to check out!
rob says ...
Well, when I saw that I was the red dots and that the red dots were eating all the green stuff, I immediately assumed that I had to eat all the green stuff. Then I ate all the green stuff and went extinct.
This could be a lesson for us all.
agj says ...
The message: No matter what we do, we'll peter out eventually. ;)
DrPetter says ...
596 years. The vegetation has a horrible regrowth rate... It's as if some divinity dropped a bag of candy on an otherwise barren planet. Ultimate survival seems bleak regardless of fitness.
The best strategy seems to be offing the gooks as soon as possible and then wandering as much as possible to avoid clamping down too hard on the crops... until all hope is lost.
Oh, that's right. I forgot the theme. Gotcha.
Also +3 humor for inadvertent ethnic reference.
Radix says ...
No! Stop eating! I said wander. WANDER!
Endurion says ...
Managed 2175 years before i got extinct. I had almost the entire map green, set to wander and they ate themselves to death. You really need to keep the dots in delicate balance.
Hempuli says ...
Very neat concept! I really like how complex game you made with such easy gameplay!
jsb says ...
1002 years! It's sometimes hard to tell the green and yellow dots apart and your influence on the simulation is very limited. Nevertheless -- very interesting gameplay mechanics.
sowbug says ...
Score 2251. Feels like a RTS, but in practice it's almost a twitch game. Might make a great iPhone game; doesn't require a lot of complicated input, and it's perfect for someone who wants to zone out for a few minutes. With the accelerometer gently nudging your dudes where you want them to go, you'd also get to play up the God angle.
Nice idea how at any given time, anything can be the AWoD.
5parrowhawk says ...
This is interesting. On my second play I lucked out and managed to eliminate the rabbits (I keep thinking of the yellow dots as rabbits) before they chewed up too much of the grass, so survived for about 1400 years. Subsequently my best record was 4789 years (eliminated rabbits right at the start). This kind of went into a boom and bust cycle where the map would go green, and my dots would naturally multiply like crazy until there were only a few isolated grass patches left, then they would die out and leave a small band of nomadic survivors who moved from place to place while the map slowly re-greened itself, and the cycle would repeat. Fascinating stuff.
It seems like the main interest in the gameplay comes from judging when to switch behaviours and migrate to a new food source - too late, and your dots die out before they get there; too early, and you risk overpopulation. Very interesting!
Edit: I think the game would be more interesting if there were a compelling reason to keep the rabbits alive. For instance, if the rabbits helped with seed dispersal - a moving rabbit might have a chance of leaving a brown dot which would turn green after a short while. As it is, the beginning of the game is simply Wabbit Season.
nilsf says ...
I managed 4091 years. Much of the game is about being lucky enough to be able wipe out the yellow dots quickly. Only after that step is the game really interesting (IMO).
noonat says ...
Interesting. I'm a fan of this type of thing but this one felt kind of unbalanced... everyone was so hungry that they always ate themselves into oblivion. Survival is about pure luck of the random spawn and how fast you can take out the yellows, then you have to leave it on wander forever and just cross your fingers. Would have enjoyed it more if there were more strategy involved...
ondrew says ...
The game of life is interesting to watch, but it's quite a passive game. I would welcome more interactivity than switching the primal instinct.
Kudos for having the smallest footprint of all games :).
georgek says ...
Cool presentation overall, nice work!
erik says ...
2489. I thought I was doing pretty well until I looked at your score.
Neat game. It's funny how it turned out to be two parts. First fight the yellow species, then balance your population to see how long you can live for.
Archive for the ‘LD #14 – Advancing Wall of Doom – 2009’ Category
This still isn’t a game yet. It isn’t interactive. But it’s a neat simulation of hungry red dots eating green dots and procreating. And the advancing wall of doom should be a little more obvious now. >:D
My heatmap code was very slow in the Flash Virtual Machine on my ancient PowerPC Mac, so I optimized the hell out of it and now it is actually useful. Here is a demo. Green dots chase red dots, red dots chase yellow dots, and yellow dots chase green dots. The blue clouds you see are the heatmap representing proximity to the nearest green dot. (the red and yellow dots have their own heatmaps too, but you can’t see them)
The “advancing wall of doom” isn’t obvious yet, but hopefully it’ll make sense later.
Just a simple heat map implemented in flash, gradually updates as the heat sources move. Click to move the heat sources. Gonna use it for pathfinding.
I wanted randomly generated wrapping terrain. Perlin Noise! Done. But I want lakes, so I throw in a flood fill. Done! But I don’t want to deal with programming boats or whatever, so I want all of the land to be contiguous. I want people to be able to walk from any piece of land to any other piece of land, so there can be no islands. That was trickier, but, inspired by Photoshop’s “solarize” filter, I came up with an algorithm to generate contiguous wrapping terrain (99.99% of the time), with no islands and plenty of lakes: