i like buttons
Ludum Dare 17
Laser Bear Approval
Awarded by Hempuli
on April 28, 2010
Award for being able to work while being constantly talked to on IRC
Awarded by skintkingle
on April 26, 2010
lokijki says ...
Would've given a 5 on polish and graphics, but I just didn't think the stickman fit the rest of the game. Thats just personal preference, though. Great game.
Jonny D says ...
Good graphics and sound. A little glitch, I think, when I was stuck in the background.
That wall's butt must hurt.
5parrowhawk says ...
I second lokijki's opinion. Also, you get my first 5 for humor. The walls' facial expressions are priceless.
YourNakedUncle says ...
Awesome game, I didn't realize the boss could be beaten(even though I had gotten behind him) until I had read some of the other posts.
Love the last boss and the graphics. Really good work.
X-0ut says ...
Now this is my kind of game!
Each boss was well thought out.
Graphics and music are both top notch.
Excellent job, well done!
athanazio says ...
nice graphics and sound =) just missed some feedback if Im killing the boss or just making him slow with the shots
nilsf says ...
Very nice. I respawned in the background once and had to reload the game, but despite that it was very fun. The last boss was tricky, but in a good way.
FourEyes says ...
was a bit of wtf am I supposed to do at the first boss (since I didnt read the journal) but after that was awsomness. Only thing was the stickman which worked, but could have been better
skalle says ...
Cool game, having to come up with strategies against bosses is always fun.
Endurion says ...
Very nice :)
Had the background bug once as well.
codekitchen says ...
Bravo. This rocks.
Draknek says ...
Nice and simple: it works well. Would have liked more bosses though.
ChadyG says ...
Now that's what I call a game!
dstrysnd says ...
Totally awesome. Agree with everything good everyone else is saying: this is an awesome and clever game.
HybridMind says ...
It wasn't till I read the other feedback here that you could actually beat the boss that I went back and tried and finally figured it out! I was so confused.. hah. Anyway, fun little challenging boss battler / platformer. I enjoy the 3rd bosses hat sticker..! Nice work pulling off game play and graphics like this within the deadline. My only gripe is basically.. why the stick figure? It is clear you are capable of much more. ;) Nice work!
lucasshrew says ...
Entar says ...
agj says ...
Very nice! Just overall well rounded, fun game.
Radix says ...
Beating the third guy was a nice feeling. I can't seem to kill this fourth guy though, he just sits there smugly and pretends to be a cake.
jovoc says ...
hatwall rocks! this game was fun and silly and perfect for the theme. Nicely polished, too. All bossfights and no levels -- it's like the frosting without the cake, yay
DrPetter says ...
I like the game. It has a certain flow once you figure out what to do. The music is great. Wall people are kind of cute. I also got the glitch that stuck me in the bg after I respawned on the third level, too bad.
Hempuli says ...
This was extremely funny! Great job.
SethR says ...
Excellent work, I had to hand out a lot of fives here. and liked the Warhol pic as well :)
Xion says ...
Radness abounds, great idea and execution. As has been said before, stickfigure seemed a bit out of place but the rest of the graphics, as well as the game, were sweet.
jsb says ...
This game is fun to play and fully polished. Great job on the funny graphics and music! One minor flaw are the controls: Jumping on A was a bit confusing to me.
sol_hsa says ...
Lots of fun, but unfortunately slightly buggy. On my first run, after dying a couple times, the enemy lost collisions. On another run, I had to leave the computer for a few moments and when I came back, the stick figure had transported to the background, unable to move, but able to shoot..
erik says ...
Great idea. Is it towlr inspired at all? I want more.
It would be really great if you release a version that fixed the bug where collision detection stops working when you respawn.
muku says ...
Fun little game there. Took me a while to figure out what to do on the first boss, but then it was pretty easy. Quite competent graphics, I have to say.
The bugginess is annoying though... I had the "stuck in the background" bug once and had to restart, and once I could move but there was no more collision detection.
greencow says ...
walls certainly do have fine taste in hats.
Archive for the ‘LD #14 – Advancing Wall of Doom – 2009’ Category
There were some more things I wanted to do, but on the other hand, I’m tired. Today wasn’t as productive as yesterday but I did get some music made and added some more walls, and general polish. Enjoy!
Flash sometimes has framerate issues when you view it in the browser, so if that happens please use the EXE or right-click-and-save this SWF and open it locally:
I am now at the point where I’m happy with how my game works. You can win, you can lose, it doesn’t glitch when you touch stuff, and there are even a few sound effects. I made a new wall, too:
He’s not much of a wall just yet, but give him time. Anyway, I still have a lot to do, because:
* There aren’t any enemies other than the wall
* There’s only one level
* Your gun isn’t much use
* No music
So, back to work again…
…no screenshots, because my game is a bit messed up at the moment. But it’s nearly winnable now! Or at least it will be when it’s no longer messed up. (It’s been losable for hours.)
Incidentally, doing this project has reminded me what a cool language ActionScript 3 is. Don’t want to declare your types? You don’t have to! But you still can if you need the speed, either way is cool. Of course there are things I could bitch about too, but I won’t. Feel the excitement wash over you as you look at this screenshot of my text editor.
Edit: I do actually have something to show now!
You have to use the little platforms to get over the wall and then shoot it in the butt.
So I ended up staying awake on IRC till 4am to see what the theme was. Advancing wall of doom, eh? Well, I was rooting for Bosses, but at least this beats Rain. Nobody wanted rain.
(and by nobody I mean me)
So, after tossing about some dumb ideas I’m going to go for a platformer. Details are still emerging in my mind, and while they emerge, I draw tank tracks. Hooray!
It’s 9:30 now, I haven’t been to sleep, I’m not tired and I don’t have anything importatnt I gotta do today. These are I think excellent conditions! We’ll see how long I last…
Breakfast soon, once I get these things spinning.
Hey guys. I see lots of other first-timers here — looks like this is a good year for joining! Well, this will be my first time too, hopefully the first of many.
I heard of LD a few times but I never got round to checking it out. Well, I just randomly thought of it a couple of days ago and it turns out it’s just around the corner. What luck! So I’ve been playing a through some of the previous entries. Favourites so far are the tower defense with the owls, and the one with the robots. Oh, and the one where the aliens spill their purple guts everywhere. (All from the same theme… ‘Tower’ was a winner!)
Probably going to go with Flash for this. I’m usually a C++ or Python guy, but as someone beneath me said, flash is faaaaast.