Ludum Dare 28
Ludum Dare 22
Ludum Dare 21
Ludum Dare 18
Ludum Dare 16
Best programmer ever
Awarded by lorniebear on January 5, 2014
Best Insperation Ever Award
Awarded by BillyTheCodingKid on December 15, 2013
The Most Known Game Written in Java Award
Awarded by Jared D on June 15, 2013
For perhaps making the greatest indie game of all humanity + being one heck of a programmer
Awarded by GhostID on May 7, 2013
Mini Award For Mini Games
Awarded by scheurneus on April 30, 2013
You even have your own TF2 hat! Holy crap, you're famous!
Awarded by Henry McLaughlin on November 30, 2012
erik says ...
Really great job in all areas.
Loved the art, loved the torn up grass, loved the splatters. I think the game play concept was great and you used the theme well.
I'm surprised you didn't use the ice more than once. Also, level 10 was hard. I almost gave up on that one.
nilsf says ...
One of my favorites do far.
The graphics were excellent. The audio wasn't fantastic but it did the job. The blood and damage to the grass left by the walls was a very nice touch. So many different elements to interact with make it a shame there are only 11 levels. Me wants more! :D
The only downside I found was not having a restart button for levels that you obviously lost and have to wait to die and, more importantly, the ones were you can't win but where the crushing walls have left, leaving you stuck :S.
Arowx says ...
Very good fun, great animations like it!
X-0ut says ...
Really enjoyed this game. The puzzles where brilliant, the gfx cute as hell. Actually felt for all those squished bunnies.
A solid entry, well done.
rob says ...
This is nice! The theme is well integrated, the controls are good, and I didn't find any bugs, except perhaps the design-bug of the missing restart option. Also it felt a bit odd how the spiky wall didn't kill you if you touched it... but on second thoughts that isn't "wrong", it's just unusual. In fact, if anything it's more realistic. Good show!
Covenant says ...
Awesome game... A bit frustrating in terms of the influence of the carrots on the bunnies, which kind of turned me off the game at level 10...
But a very solid entry, with very cool graphics and theme! :)
Banni says ...
Great fun, one of my favourites so far, for its cute-yet-twisted nature. At first I thought the bunnies were just for decoration, but you use a nice progression to develop their role. As others have mentioned, the only thing missing is a restart-level button, though I see you've addressed that in a post-compo update.
There will be blood. Especially on that one level, you know which one I mean.
SethR says ...
Great game :) I got pretty far but gave up on the one where you had to get a bunny to take a carrot from the other side of the wall..
Really nice pushing/movement feel.
sol_hsa says ...
Definitely one of the best games in this contest.
Endurion says ...
Very nice :)
It's quite difficult to push hopping bunnies where you want them.
robot_guy says ...
Very good but some levels are very random if you can complete them as you succeed or fail on the whims of the bunnies.
Hamumu says ...
I love what the wall does to the floor (or guts). Very cute looks in general. The lack of a restart button is bad... horrifying on level 10. Really good all around, though.
DrPetter says ...
Fnarking shootfnark! (remembered phil had a problem with banbots detecting profanity... pah)
Got permanently stuck on level 11 I think it was. "Pressure". The walls and rabbits are gone. I'm left with a key that can't get to the lock. Needs suicide key. Polish -1 for those.
Other than that, awesome! Great animations. Wonderfully lovable but horrible aftermath from the walls. Tricky but mostly fair level design. Many levels (seems I borked out just before the last lock/door from earlier comments). Surprisingly much complexity and interaction with the gameplay, without getting confusing. Sounds are very good as well - if only it had a cute chip tune to top it all off though ;)
muku says ...
Very polished game with charming graphics. Especially enjoyed how the wall left black/red traces in the ground, nice touch. Levels were mostly on the easy side until I reached that "Back and forth" level where I found it extremely frustrating to herd a bunny out in time, and the lack of a restart button (as far as I know) made waiting for the slooooow wall to finally crush me very aggravating, so I quit there. But, very fine entry.
Morre says ...
I enjoyed playing this game! Nice polish and graphics, and lovely carrot-eating :)
I really missed a restart button, though, as I've already mentioned to you.
Archive for the ‘LD #14 – Advancing Wall of Doom – 2009’ Category
I forgot to include the source code in the original release, so here it is.
Also, I changed the applet version to allow resetting the level with escape or backspace, but that is NOT the competition version of the game. A link to the competition version is provided on the website.
It’s a shame I forgot to add this during the competition, as it’s fairly easy to get stuck.. :-\
I was freaking out bad, convinced I wasn’t going to be able to make it into a game when the nice people in #ludumdare suggested making the game about surviving the levels and having the bunnies just act as cannon fodder. I added a few random objects, and suddenly the game turned FUN!
Now I just need to add a bunch of levels, and hopefully even sound, and I’ve got myself a game!
I couldn’t sleep more than ’til 6 am, which is one hour after the theme was announced. I got up, checked the site, saw the theme.. and froze. I got nothing!
After freaking out for a while, I decided it was better to not force it, so I went back to bed. After just a few minutes, I had my game idea!
You play the role of a bunny caretaker. Your job is to make bunnies not die.
The game is a level/screen based puzzle game where you have to save at least a certain number of bunnies on each screen before advancing to the next one. The problem is that there’s a huge spiky wall advancing from the left, crushing everything in it’s way. You can stop it temporarily by putting things in its way, but it IS going to crush everything sooner or later.
There will be blood and heaps of bunnies with fuzzy ears. And probably a few carrots. Perhaps even copulating bunnies.
9h45m to go.. I’ve purchased food, cleared my schedule (mostly), and made a plan.
Tonight, I go to bed relatively early, then I get up at 7 am tomorrow, two hours after the competition starts. I spend most of the day tomorrow getting an early playable version of the game up and going, then at 5 pm or so I go to my friends 30′th birthday party.
There I do some light drinking, heavy guitar hero playing, and massive eating, then I get back home at about midnight to implement all of the ideas I’ll have thought up while not thinking about ludum dare.
The next day, I sleep for as long as I can, then spend the rest of the day finishing up the game, polishing it until it hurts, and fixing any final game play issues that might have arisen.
I’ll do a timelapse for sure again, and I’ll try to get as many entertaining pics as I can. I’m considering doing a video log on my Eee to document the development process.
Oh, and here’s my desk: