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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Slaughter Ends Soon!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 6 days, 15 hours, 34 minutes, 4 seconds
  • Ludum Dare 29 Jam (72 Hour+Teams OK+Relaxed) Begins: in 6 days, 15 hours, 34 minutes, 5 seconds
  • [ MiniLD 50 | Warmup Weekend April 19th-20th | Real World Gatherings | Ludum Deals | Wallpaper ]


    About Jach

    Entries

     
    Ludum Dare 15
     
     
     
     

    Jach's Trophies

    The Hairy Chestival Memorial Award
    Awarded by philhassey
    on December 31, 2007

    Ratings

    OveFunInnThePolGraAudHumTecFooJouTim
    4445343442
    3224234243
    3214223322
    33152332233
    32242223233
    33332332
    2325324254
    45354434354
    3434434233
    2124342311
    3225333243
    322444433551
    3.002.752.254.332.833.083.173.002.273.603.22-

    Jonny D says ...

    I barely made it... phew.
    I liked the sound effects, and that lava looks darn familiar ;). On a design note, I don't really like having to die to win...

    noonat says ...

    Nice work, very polished. The game is a bit too hard for me... it feels like your errors snowball, might be an improvement if the wall slowed down after it killed you once. The jumping physics felt weird. Liked the sound a lot.

    5parrowhawk says ...

    Please check your physics. Something appears to be very wrong somewhere w.r.t. jumping and falling.

    Also, not enough time to solve puzzles like Upside-Down U before getting lava'd.

    Good try, though.

    Covenant says ...

    The game was too hard, most stuff only seemed possible by dying to get high to jump down...
    I'd say the main issue was the controls had too much inertia in them...

    DrPetter says ...

    Shits. It's difficult. I failed right after the HEE HEE part. Jumping mechanics are very weird and hard to control. I have no idea how to get up that upside-down 'U' structure with shootable blocks without dying and respawning above it. I love the laser sound, it reminds me of something out of Journey to Silius or Turtles 2 on the NES.

    Endurion says ...

    The Windows version gives me:

    pygame.Rect.pyd could not be extracted!
    MSVCR71.dll could not be extracted!
    Traceback (most recent call last):
    File "<string>", line 3, in <module>
    File "C:pyinstaller-1.3iu.py", line 334, in importHook
    ImportError: No module named encodings

    Tenoch says ...

    Woow, some frantic action there! Not a second to breathe. Scary wall, and difficult traps! Nice tiles. Too hard for me, but still cool, I tried lots of times!

    PsySal says ...

    Unfortunately I get the same problem as Endurion, I'm pretty sure I have python/pygame installed correctly! Sounds cool though =)

    greencow says ...

    really nice, very difficult..hmm says i don't have psyco. i wonder what that means? is there a whole nother game if i could figure that out?

    scionkiller says ...

    The messed up jumping physics are disappointing, because otherwise the game looks pretty good and has a decent amount of polish, sound effects, etc.

    The respawn after death is also too harsh, putting you right in front of the lava again.

    nilsf says ...

    The jumping physics were quite weird. I finished it, but only by having the character commit suicide at strategic places.
    Despite that it is a pretty neat game.

    HybridMind says ...

    Fairly brutal game here.. the wall of lava is quite menacing though that is for sure. I had a bit of problems with the controls as I never quite managed to get the hang of them enough to perform more of the advanced wall scalings it seems would be required to escape. I often just used the 'death push' to get past the barriers so that was a nice bug (feature?). I think if the wall was slower moving I would have more fun with this. As is, it is too frustrating unfortunately.

    Entar says ...

    When I try to open the .zip, I get an error (unexpected end of archive?) :(

    Archive for the ‘LD #14 – Advancing Wall of Doom – 2009’ Category

    One last foodphoto

    Posted by
    Sunday, April 19th, 2009 7:14 pm

    I did this before the deadline, honest! Just had to wait for ffmpeg to encode the giant AVI to MPG, then upload to YouTube and waiting for it to process. Anyway, feel free to laugh at me now. :) 15 peeps in about 2 and a half minutes.

    I just realized this might be toward the top of the listing for a while. Better make this a link.

    PEEPS

    Jach’s Lava Flee

    Posted by
    Sunday, April 19th, 2009 6:18 pm

    Source: http://shared.nincheats.net/zips/Jach_LD14_LavaFlee.zip

    Source with Windows Binary: http://shared.nincheats.net/zips/Jach_LD14_LavaFlee-win.zip

    (Does this work on Vista? I’ve only tested it through a 64-bit XP and a 32-bit Wine on my Linux.)

    Afterthoughts/replies to comments: Sound was made with sfxr (I love it so much), Gimp was used unoriginally to render the Lava, Xara and KolourPaint were used for everything else. To reiterate, it IS possible to win without losing a single life, and if I weren’t so lazy I’d make a YouTube video showing a perfect run. =P To get past the first big obstacle (the upside down U thing), see the screenshot below. It takes a little finesse for the interesting controls, but it’s more than doable.

    Well, finally finished. I was really lazy this time, and probably spent more time just hanging out in the IRC room than coding. Ah well. I had fun, and as I mentioned earlier, there’s at least some good code in here that I can reuse on side projects. Anyway, yes this game is beatable with no lost lives, it’s just somewhat difficult. Would have liked to make it longer, but again, too lazy, and I want some time to contemplate another foodphoto…

    It just occurred to me that I didn’t mention you need Python + PyGame (optional Pysco (which is a library to speed up my crappy code)) to run it (until I get the EXE built) in the README, or that you need to run main.py / main.exe, but since I committed revision 30 I didn’t want to mess up that cool number, so I’m telling you here.

    Almost done

    Posted by
    Sunday, April 19th, 2009 4:33 pm

    Gameplay’s all there, now I have 2 and a half hours to add sound and music and fix any bugs that might creep up during that time. For now though I eat my dinner, then shower. And if I get time, you might see an epic food VIDEO from me later on…

    Mm, I think I had this same thing during one of the previous LDs.

    Food, and a screenie

    Posted by
    Sunday, April 19th, 2009 11:09 am

    First night I had a chicken pot pie.

    Second night I had a bunch of ham. (Not pictured.)

    This morning (at noon) I refreshed myself with some ham&eggs!

    Anyway, here’s a quick screenie of what’s done. (I’ve been kind of lazy this time around.) As you may guess it’s a standard flee-the-wall-of-lava-as-you-run-through-a-cave type thing. Still, even though it’s LD code, I think there’s some good code in here for me to use in the future. (And some very, very bad code.)

    My ‘desk’

    Posted by
    Friday, April 17th, 2009 5:50 pm

    Not much, but I’m loaded with mountain dew and snacks for a while. :) I migrated to the couch a few months ago after I got sick of sitting on my hard chair at the counter. (See previous deskphotos.)

    Hmm, I have a bunch of random junk around.

    Priorities

    Posted by
    Friday, April 17th, 2009 3:43 pm

    Yeah, spring break happened to fall on this week for me (and it snowed about a foot yesterday), thus I’ve been procrastinating my load of homework which is due Monday and Tuesday.

    Oh well, I missed out on LD13 so I’m going to try hard to submit something this time around. I’d like to say I’ve learned Panda3D to try out this time, but… =P I’ll be sticking to PyGame again.


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