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Final Results

Show full results

OverallFunInnovationTheme
4.48increpare4.05Jonathan Whiting4.90increpare4.73PsySal
4.45bluescrn3.90dessgeega4.13PsySal4.63Doches
4.20PsySal3.89Morre4.00erik4.48Orangy Tang
4.18Jonathan Whiting3.87PsySal3.79midwinter4.43mathias
3.95dessgeega3.87DrPetter3.79Daid4.35jlnr

PolishGraphicsAudioHumor
4.70bluescrn4.52bluescrn4.57increpare4.97increpare
4.59Jonathan Whiting4.25dock4.48Hamumu4.57Hamumu
4.44sol_hsa4.19midwinter4.14DrPetter4.29Sébastien
4.43increpare4.18jlnr3.87Doches3.84Sophie Houlden
4.33PsySal4.09Jonathan Whiting3.86Comtemno3.83Fiona

TechnicalFoodJournalTowlr
4.50bluescrn4.64demonpants4.75Jonathan Whiting4.44increpare
4.00Daid4.33Jonathan Whiting4.54demonpants4.00flgr
3.84Lerc4.27rtsl4.31dock3.78rtsl
3.79Doches4.17dock4.29GBGames3.75Morre
3.74Morre4.14GBGames4.25ondrew3.64policedanceclub

Archive for the ‘LD #13 – Roads – 2008’ Category

BLDR [tools]

Posted by of Platymuus (twitter: @SpaceManiacX)
Monday, December 8th, 2008 2:44 pm

Forgot to mention the tools I used on BLDR (http://www.ludumdare.com/compo/2008/12/07/bldr-final/)!

I used Microsoft Visual Studio 2008 Express Edition and SDL 1.2.10 (I think). The binary is for Windows, source & graphics & SDL DLL included. Should be compilable on Linux & Mac, I haven’t tried.

I’ll also be seeing if I can get Chronolapse to compile video.

EDIT: That link was broken, fixed now.

EDIT again: the download link was dead. New download link at http://kittylambda.com/files/BLDR.zip (thanks to PsySal). Still original compo version.

Left4Bread Timelapse

Posted by (twitter: @FionaSarah)
Monday, December 8th, 2008 1:28 pm

Here’s the timelapse for Left4Bread.

Next time I will make webcam image bigger.

I’m hoping to optimise the library I used to write the game so it runs a bit faster, the main critisisms so far are the extremely slow speed the game runs at for most people and the “poor handling” of the car – But I think that last one can also be attributed to game slowdown.

Perhaps a postmortem will be written. Perhaps not.

- edit -

As promised I’ve updated the underlying library with a few rendering optimisations. The speed increases are almost double.

There’s no game logic at all in the library, but it’s up to you if you want to judge with or without the update. :)

Windows update

Source update

Crossroads – Bug Warning

Posted by
Monday, December 8th, 2008 1:21 pm

My wife stayed up late last night and tried to beat “Crossroads”. But she uncovered a nefarious bug, so this is just a warning to everyone. It doesn’t show up until level 9, aka “zigzag”, but it prevents you from passing the level and if you’ve got that far that means you’ve been playing for at least an hour or so.

The bug is with non-square levels, so it only happens on levels 9 and 10 (the last two levels..). It doesn’t allow you to place words on the right half of the level so “DECIDE” (or “DEVICE”) in the screenshot above never gets added. It’s not surprising, since it’s in code I added in the last half-hour of the contest… heheh. I’ve already fixed it but I’m not going to release a post-compo version until after judging is complete to avoid confusion.

If this happens to you, and you are stuck on level 9, there is a workaround. Without closing your game, edit the file gamedata/level_09.txt and make the level square (17×17). Add ‘#’ marks (walls) to fill up the extra rows. Then
hit ‘r’ to reload. If you’ve made a typo, it will crash. Otherwise, it will reload your level and you can continue. yay. Same goes for level 10. An easier fix is to copy level_11.txt over level_09.txt and achieve victory two levels sooner.

ps. The level format is pretty simple. If you make any good levels, send them to me and i’ll include them in the post-contest version.

Night Cruising Windows Version, Timelapse

Posted by
Monday, December 8th, 2008 12:54 pm

Heya! I’ve updated my Final entry to include a Windows download (this is a direct port, NO changes or bugfixes so it’s part of the final compo version) and I will put up the source code too. Meanwhile, here is a timelapse video of me making it:

Night Cruising Timelapse on YouTube

Bugfix release

Posted by
Monday, December 8th, 2008 12:22 pm

Please be sure to check my final entry. I’ve provided an improved set of distributables, so both GNU/Linux and Windows users should be happy.

The bugfix was made 15 minutes after the deadline, but this new release was made to provide better working binaries. On GNU/Linux, I would have the actual binary in a subdirectory, and I expected the user to run a script in the main directory, but for some people it would cause problems. This also caused problems for Windows users since the game assumed it was in a subdirectory and not in the main directory.

So I fixed it so it always assumed it was in the main directory. Not only can Windows users play the game now, but GNU/Linux users should find that if the script doesn’t work, the main binary probably will.

Towlr.com Updates

Posted by (twitter: @mikekasprzak)
Monday, December 8th, 2008 11:34 am

You read that right. Towlr.com has been updated.

www.towlr.com

Added 2 new games, and the various media collected from our LD13 sillyness. One game needs to be py2exe’d, if someone can help out there, that would be great. :)

Towlr thanks your for your continued support!

:: RoadZ :: Bugfix release

Posted by
Monday, December 8th, 2008 11:12 am

This is a bugfix for Roadz. I’m pretty sure there is an issue with the timing code on Windows ONLY (as in, it doesn’t work at all and makes the game even more ridiculously hard.) This release should stop that from happening. Includes Win32 binary and Python source. The original is still up if you want to take a look.

Edit: Making this fix broke something else non-critical (but annoying!) in that it was truncating the times to the nearest second. That’s fixed in the above zip as well.

LD13 MegaPack / Dec08

Posted by (twitter: @ludumdare)
Monday, December 8th, 2008 9:05 am

Since I end up downloading everything anyway, I once again built the ludum dare megapack.

The pack weights at about 227 megs and includes everything that I could download from each entrant. This is meant as a kickstart, not a definitive package. Some people may still be posting ports to new platforms, as well as windows executables for python entries. I hope so, anyway. Some people still haven’t even posted sources.

Anyway, to make things more fun, I’ll post the link to the pack as a reply to this post. That way people who may mirror it (or make torrents or whatever) may also post their links as a reply. Isn’t technology wonderful?

Anyway, it’s still uploading. Curse you, puny DSL upstream! I’ll post the link as soon as it’s done. Which should happen in about 40 minutes, if scp is to be believed.

Voting + Trophies clarification?

Posted by
Monday, December 8th, 2008 9:04 am

When I click on the voting page for LD13 it gives me a list of entrants, each with a number in brackets next to their name. What does this number mean?

Also, with regards to trophies, do I get to award just one trophy (out of all the games) or can I award several?

Sombrero Runner(s), now with less restarting of game

Posted by
Monday, December 8th, 2008 8:06 am

changed the game so you came back to the main menu when you die and you can start a new game from there, instead of having to launch the game over again every time you die. Found this to be really annoying before I delivered, but could not think of any way to do it as I was too tired.

http://files.filefront.com/Sombrero+RunnersV11rar/;12592105;/fileinfo.html

Gilvado’s LD13 Timelapse

Posted by
Monday, December 8th, 2008 7:35 am

Here it is. Much l4d…

Gilvado – LD 13 Timelapse

Bugfix

Posted by
Monday, December 8th, 2008 4:24 am

Just wanted to point out to all who tried to play Interstate Trucking last night that I’ve fixed a major bug, and the game is now much less crash-tastic. I know, I know — I should really write the exception handling code during the contest, but in my defense, I introduced this bug while hacking together the last-minute Windows port, not in the original Linux version. Also, the source code is now online as well.

Please download the Windows or Linux version and give Interstate Trucking a try!

fixed locale-bug

Posted by
Monday, December 8th, 2008 3:11 am

I fixed a major bug. My project had only a german locale language-file (even I acutally don’t use it :D ) which ends in throwing an uncaught exception at the beginning if you don’t have locale set to de_DE! I fixed only this. (If you play the game you will see I didn’t fixed any other bugs ;-) )

It is still available here:

http://thomas.trocha.com/ld13.html

Splash

Posted by
Monday, December 8th, 2008 2:04 am

Just though I’d note that I added in a splash screen and local caching of images and sounds, which you can consider not part of my original entry if you want. I just wanted to save your time and my bandwidth. :-)

GBGames Time Lapse

Posted by
Monday, December 8th, 2008 12:17 am

Ludum Dare #13: GBGames Time Lapse

I have a feeling someone might need to come in and edit this to make it work, but here’s the time lapse.

Video splicing advice?

Posted by
Monday, December 8th, 2008 12:01 am

Okay, so I have my 2500 still files ready to make a timelapse video, but I’m not sure how to splice them together.  Any software I should use? I have a mac, but I also have Windows XP, so anything but linux should be okay.

Also, I have seperate captures for screen 1 and screen 2. Is there any way to splice the two videos together horizontally after I convert them?

The morning after,

Posted by
Sunday, December 7th, 2008 10:54 pm

complete with a LD hangover. I have all the hangover simptoms.

Mouth is dry, i am dehidrated from the hectic programing. Forgot to drink a lot of fluids.

Sleep deprevation goes without saying. It think it should be in mentioned in some disclaimer or something.

My head hurts, not quite sure why. It shouldn’t.

The “What did I do last night?” affect. My left middle finger hurts, and i’m wondering, when did i bit off have of it’s finger nail.

“The Realization”, usualy just “I’m never dinking again.” A universal lie. My realization is, i make really boring games. Sadly that is true.

Guess LD is like a really good party. It’s a  blast, bbut god punishes you the day after.

DoctorTease (Final)

Posted by
Sunday, December 7th, 2008 8:38 pm

DoctorTease

Mac version | Windows version

Linux: Source code is included with both versions. Just use ‘gem install gosu’, ‘gem install ruby-opengl’ and run ‘ruby Main.rb’. You can do this. :P

It’s all based on the arrow keys and should be pretty intuitive. The game is limited to two minutes of continuous play.

Sorry for being somewhat late. Had to suffer through a few last minute shutdowns.

Update 09-12-08: Media loading should work on Windows now. (Ouch.)

What to do???

Posted by
Sunday, December 7th, 2008 8:30 pm

Just noticed the voting gallery…what do we do if we did not mark our submission posts as final? I had some students working on games, and I don’t know if we all marked the final posts with final tags?

Rolling Down the Road – Final

Posted by
Sunday, December 7th, 2008 8:21 pm

The point of this totally awesome game is to roll a sticky ball down the side of the highway.  It’s kind of fun like pickup up trash and sharp plants next to the freeway on a hot day might be?  Eventually I’ll get some scoring in there.  Crack open a beer and enjoy playing on the freeway.  I sure did.  Scoring?  Do you keep score while wandering around next to US 15 in Las Vegas (think Bat Country from Fear and Loathing)?  I’d say everyone is a winner here.

This was my first LD competition.  I got started yesterday at noon (company party the night before, you know how that goes). I look forward to seeing what other folks have!

[Update: I fixed keyboard control so you don't need a 360 Controller]
C# Source (complete w/ models in both .mb and .fbx)

[Update: Fixed the installer.]
[Update2: Fixed keyboard control so you don't need a 360 Controller]
[Update3: Removed Shader 3.0 stuff - not needed - it's 2 lines in the src if you want to change it.]
Windows Binary 
If this doesn’t work for you, please let me know. It seems to want to install .Net stuff if you don’t have it. If this becomes an issue, again, please email or comment.

One bummer – this is better with a USB 360 style controller, but it does work w/ keyboard. I fixed keyboard control after the bell.


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