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Ludum Dare 26 — April 26-29th, 2013
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About Morre

Entries

 
Ludum Dare 17
 
Ludum Dare 16
 
Ludum Dare 15
 
 
 

Morre's Trophies

Ludum Dare Donor
Awarded by PoV on May 7, 2009
The Mask Award
Awarded by Hempuli on April 23, 2009
The Bad Driver Acknowledgment
Awarded by demonpants on December 9, 2008
Tower + Ball + Ball = Innuendo
Awarded by Hamumu on August 23, 2008
The Forum Stability Test Award
Awarded by PoV on August 22, 2008

Ratings

OveFunInnThePolGraAudHumTecFooJouTow
444233133
444344424
445434
3543433
44233313
443334333
444342425
455433444
44444311314
355
4434344
3421433
44442333
554533233
5544533532
215443544
44322443
454422343
434422114
31211342
3.803.893.613.323.163.05-1.503.74-3.083.75

demonpants says ...

Very fun! Great for a 4k game. Good to see a fellow JGO-er.

nilsf says ...

Great game, it's a shame it's so short. Players should get bonus points for not using all the pieces. :)

SpaceManiac says ...

Pretty much what nilsf said... Awesome game, nice cars

Jonathan Whiting says ...

Neat look, good puzzles, and an impressive piece tecnically (4k is going to be a fairly tight squeeze for any game). I longed for a 'speed up' button when running my solutions, and it'd be nice to have more content/polish. Still, it's very impressive given the tight limitations.

erik says ...

Very nice puzzle game. Level 6 took some time to figure out. More polish would make this really nice, but I guess there are limits to what you can put in when working with 4k.

Hamumu says ...

Level 6 just looked too daunting. I threw down a few things and then gave up. The two things I seek are the game continuing after a car crash so you can see further problems without running it all over again, and a speed up button so you don't have to wait so long in the first place! But it's a good puzzle.

HybridMind says ...

very good puzzles. nice style graphics as well. i love once you get all the timings right it is like watching little gears come together and turn so close yet not hit. I loved that.

dertom says ...

Great! You are my personal hero of the day! It is a great game!Simple and easy to use! Great job!

dave1 says ...

Excellent game. Probably one of the most fun (I like puzzle games a lot too).

ondrew says ...

Awesome puzzle game.

The controls could be a little more intuitive and some instructions in the game about what block does what would be nice, but that's just nitpicking.

rtsl says ...

I liked: Here is the fun.

Could be improved: graphics/presentation/explanation

Can you build a level editor please? Even if it takes 5k ;)

matrin says ...

Was fun. The puzzles are not too hard.

dstrysnd says ...

i really dislike this kind of puzzle game. that being said, it's impressive that you got it into 4k.

Gilvado says ...

A very impressive achievement -- both as a 4k, and as an LD entry. My personal fav to win overall. Wish there were more levels.

Archive for the ‘LD #13 – Roads – 2008’ Category

Tekicars4k finished!

Posted by
Sunday, December 7th, 2008 4:03 pm

[Update, Dec. 8 2008]

I forgot to provide the source code until just before the deadline, and my Internet connection wouldn’t work the last two hours before deadline. Anyway, here is the source:

Sourcecode (not very pretty, mind you. It’s rushed 4kb code.)

I’m done!

My game is called Tekicars4k. My plan is to enter it both into LD13 and the Java4k contest. In other words, it is a 33 hour 4kb game with the theme “roads”. Thanks to the size limitation, there is a grand total of 6 levels available. It is available as webstart and as a CompoGameLoader ZIP file, which has .bat, .exe and .sh (so should work on any OS).

Webstart (note: this version may be updated after the contest)
Zip file

Some instructions:
The goal is to place blocks in advance so that each Tekicar reaches an exit of the same color, without colliding with any other Tekicar. Walls will turn Tekicars clockwise, roads will speed them up, and arrows will re-direct them along the arrow.

As soon as you click “Go!”, the test begins – if you pass, you reach the next level.

Note that the ZIP file is way larger than 4kb, mostly thanks to the .exe wrapper. The game JAR itself is only 4kb.

A screenshot:

Progress, demo

Posted by
Saturday, December 6th, 2008 6:12 pm

I have a demo. You die somewhat haphazardly when objects collide, and it doesn’t tell you when you win (but you have when all the blue thingies have reached the opposite side). I do have win detection, it just doesn’t show anything. What else… Ah, you place roads by clicking the gray tile in the toolbox and then clicking in the world. Roads make objects go twice as fast. Restart the game by clicking [R].

Demo

I’m afraid I won’t be able to add a lot of maps though… I’m aiming to do this in under 4kb (so I can submit the game to the Java4k competition as well), and I’m almost out of space.

Screenie, in case you can’t try the demo:

I am… in!

Posted by
Saturday, December 6th, 2008 2:42 pm

Happy birthday negativegeforce!

I don’t really have the time to make games right now, but I’m in. I spent one full day studying though, so might run out of time too soon.

I’m going to attempt a themed 4kb java game within ~33 hours… many of which I’ll be sleeping. This should be interesting!

So far, I’ve got almost nothing:

Ack, the time!

Posted by
Friday, December 5th, 2008 4:59 am

I’m finding it hard to find the time to find a game idea.

If you didn’t understand that sentence, just read it as “I’m short on time.” Anyway, I’m hoping to be able to participate with a 24-hour game (sunday only), but we’ll see.

Also, I urge you all to play some Towlr before the contest starts.

Good luck to everyone!


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