Archive for the ‘LD #12 – The Tower – 2008’ Category
Well, SMF has failed me, so here’s a more public download link.
Also: Background info: http://www.ludumdare.com/compo/2008/08/11/oops-2/.
As per my earlier post, here is the link to the hastily created TowerAssault0, which has absolutely nothing in common with my original plan apart from the name….
Look at the .fla at your own peril. This was written between the hours of 3:00am and 4:30am.
Play Online (Cursor keys to affect trajectory and power, space to fire. You need to refresh the page to try again :>)
Download ZIP containing source and gameinfo
(Entry edited for repackaging and changed host)
So this is ‘Tower’ since I didn’t bother to come up with a better name. (I did all my naming duty with Fiona’s Purple Reign.)
The object, of course, is to defend your tower from the onslaught of baddies. Unfortunately, there is only one type of monster, but each wave has it’s own speed and interval. Use the arrows to move the guy up and down the tower, or left and right across the top. A/D change the angle and W/S changes the power of your arrows.
I’ll probably write a post-mortum later, but you can download Tower.
well, for better or worse I’ll upload what I’ve done as the final.
has “music”, sounds, reach the top to get an ending.
I really should have planned this out more, but got stuck when the theme was announced. I basically did most of it without any idea of what the gameplay was going to be. “hmm, going to need a tower graphic” “wouldn’t it be cool if you could see it building up?” “what would build the towers?” “what if empty towers fell from the sky instead” “oh! gotta have an obnoxious explosion sound” etc etc.
The Steam Tower has fallen apart and it’s up to you to put it back together again. Run around, pick up the stray pipes and plug them into the rest of the plumbing so that the machinery works again.
Webstart link (for Windows, Mac and Linux people).
Use the cursor keys to move and space to jump. X will pick up and drop a stray pipe. C will plug in a pipe to the wall or unplug it from the wall.
Activate all engines and you’ll complete the level.
If the tension in a pipe you’re carrying is too high you’ll lose your grip on it and drop it. A red glow around your player shows when the tension is getting high.
The use of the theme is a little weak unfortunately. It started off being based on window cleaning and then moved onto drainpipes and plumbing. Somewhere along the line I started thinking about the Steam Castle in Steamboy and Howl’s Moving Castle and decided to switch from water/drainpipes to steam/steam engines.
However I found out in the last 12h that I can’t draw steampunk sprites at all, so the steampunk theme (and hence tower) doesn’t really come across. I should probably have stuck with water/drainpipes and designed the levels to look more like a tower block with plumbing on the outside.
Oh yeah, levels. These got thrown in right at the last minute so there’s only a few of them unfortunately (especially because I found some bugs in the level loading right at the last minute). I really should have allocated more time to them because I think there’s some good gameplay struggling to get out under the hastily designed levels.
(edited for repackaging)
Here it is… Description comes later. I’m already late because I couldn’t upload the stupid file.
All in one Windows binaries:
Get it here. Unzip. To run, drag owliver.love on love.exe
Game and engine separated (required for Linux users):
Get the game file (OS-neutral) here: http://noe.falzon.free.fr/static/owliver.love
And get the Löve engine:
- Windows users: installer is here. When it’s installed, double click on owliver.love to run the game.
- Linux (Ubuntu/Debian): a .deb is here. When installed, run “love owliver.love” in a terminal.
- Linux (other distros): sources are here. Compile, then run “love owliver.love” in a terminal.
Post deadline update:
I have been told that the game was too difficult to play some levels. I checked, and yes, a bug due to last minute savage editing made the lightnings very difficult to repair. Here is a post deadline version with this bug corrected, plus cosmetic details (level names, global offset for “correct” transition between levels).
I post it so you can enjoy the game anyway, and reach the last level, which was quasi unreachable in the other version.
It’s here. PoV’s 2 hour game. Towlr
Towlr is a puzzle.
I will not explain it. You will be scarred. You will be scored.
Share your score in the comments.
Audio courtesy of sfxr.
EDIT: Mac OS X binary, uh, works only if you have pygame, apparently. I’ll keep it up but I’ll get a better binary compiled tomorrow. And here’s a link to a slightly better version of the game (source code), just for kicks. Same gameplay and everything, except the AI for the robots don’t trap themselves so you can actually have a chance to lose. As usual, python run.py should do the job. And by the way, even though it looks like tetris, you can’t rotate the blocks. The block displayer shows the permanent configuration of the block.
EDIT 2: keeyai graciously (and spontaneously, to my surprise!) hosted a windows executable at http://keeyai.com/files/commanderblunt.zip
Now you windoze users can experience my shameful hack of a game as well!
This is the story (it’s not anywhere in the game, actually): You are a builder of skyscraping towers, and there’s robots trying to pillage a beautiful and unseen suburbia behind your tower on the right side of the screen. You destroy the robots by building tetris-shaped tower components (containing rooms like banks, chairs, and sauron’s eye) on top of them, thereby crushing their metallic bodies. The robots, on the other hand, can fly and blow up your towers, and come in an endless stream.
The concept of the game is that you have to build a tower with tetris blocks. The catch is that there are these robots that you have to prevent from going to the other side, and they can do nasty things like scale your walls or blow them up. The tetris blocks also have a bit of (buggy) physics with them, but they’re supposed to fall down like normal blocks and crush the robots. I didn’t really have time to do levels, so I just put in a no-win condition and let it free. All in all it was a bit wimpy, but I’m happy with it since it’s my first try.
Sorry about the art, tried my best:)
Now, for some details:
Gameplay – simply move your mouse around and click to drop the tetris tiles. They’ll do their job of crushing the bad guys easily enough.
Running from source – run.py is the entry point for the game
The game isn’t quite ready as it is yet, since I rushed the enemies and the win conditions, but I don’t think I have the time to improve it.
Pygame, Python for programming
Pixen for art
Here it is. I’ll say more later.
Tower Defender. EDIT: This is a source only version, and it is 8MB!
EDIT: Get your smaller Linux-binary here: Tower Defender for Linux
EDIT: Get your Win32-binary here: Tower Defender for Win32 Thanks, Entar!
Unfortunately I only got game play in at the last few minutes, and there are problems. For one, there is no way to win or lose. The enemies don’t know that they’ve already stormed the walls and will keep going until they hit the sky, but they do this cool floating thing…which is a bug. Mousing over the archers will make them fire arrows, and they take a bit of time to reload before letting you fire again. The arrows do hit the enemies and make them disappear.
I’ll have a post-mortem up soon.
Here is my entry, it is playable (two levels and even a little title screen). I’ll set up a playable web version in a moment, but here is the source.
Defend the castle!
Click with the mouse to build a tower. Ctrl-Click to build a casino.
Need Flash 9 installed
Here it is!!
I forgot to to add it on the screen but F1 brings the help screen.
EDIT: I’m still trying to resolve some dll dependencies, it doesn’t work on all machines currently.
EDIT2: Solved! the zip has been updated.
EDIT4: I forgot to include the source code when i made my release (shame on me)
OK, here’s my half-finished game. The idea was to make a full-featured block-based Tower editor to create a series of levels. Of course, I ran out of time and only included a few simple levels with one basic win mechanic – just stack the blocks high enough and let them come to rest, and you win. However, the editor is pretty full-featured and fun to just play around with, and it does a good job of showing off the underlying 2D Java physics engine.
Right click to drag around objects. Left click to create objects in the editor mode.
It’s a signed applet (due to the XML reader/writer I’m using for saving/loading levels), so you’ll have to click through a security permission to play. But hopefully it should be cross-platform enough so that you’ll be able to try it out. Have fun!
I made it harder at higher levels. Have fun!
Stacker Final—(See note below)
It is written in C# for Silverlight 2.0 Beta 2. It should run in Firefox and IE on Mac and Windows.
I used the Farseer Physics Engine and the rest was written from scratch.
NOTE: I found a bug that can lock up the browser: Here is the repair Stacker Final (Repaired) I now limit how many blocks you can use and make you restart the level if you go over. The Farseer engine starts to suck up all the CPU cycles after about 90 blocks.