My name is Philip Ludington, I'm a professional programmer by day and I dabble in game development on the side. I dream of one day making computer games full time, but it might take a while because I'm highly prone to procrastination.
MrPhil's Ludum Dare's
LD6 - Apr 2005 - Light and Darkness - DNF
LD11 - Apr 2008 - Minimalist - Battle Magic
LD12 - Aug 2008 - The Tower - Stacker
LD13 - Dec 2008 - Roads - Iron Roads
LD16 - Dec 2009 - Exploration - DNF
LD17 - Apr 2010 - Islands - Island Airline
LD18 - Aug 2010 - Enemies as Weapons - Unnamed
October Challenge 2010 - Stacker
LD19 - Dec 2010 - Discovery - UNSS Pasteur
LD21 - Aug 2011 - Escape - DNF
LD23 - Apr 2012 - Tiny World - Seeds of Destruction
LD24 - Aug 2012 - ??? - COMING SOON!
Mr. Phil Games
The "Your Dinner Ruined the Layout" Award
The Single Tear of Beating Me Award
Awarded by Dramble
on April 26, 2012
Donor "High Score" Award
Awarded by PoV
on December 13, 2009
Ludum Dare Donor
Awarded by PoV
on December 13, 2009
The Good Ole' US of A Honor
Endurion says ...
With different shapes it could be more of a challenge. As it is you just keep popping out blocks carefully and end up winning :)
shrt says ...
I like the idea in general, but I think it is way too easy. I lost interest already after the first level.
I think a huge improvement would be to let each level have a set of shapes that you had to stack to get above the line. That way each level would be different, and difficulty could easily be scaled simply by adjusting the amount of pieces available. (..i just realized Endurion already proposed this)
Hamumu says ...
Well, you are next! Another game that's basically just a sample for a physics package. Disappointing indeed. It's actually sort of fascinating and I kept going to about level 6, but if you really try to win, it's trivial, since you are allowed to put the blocks anywhere (why didn't you limit it to above the line?). But no, just a physics sandbox with a win condition, and this one even only has one shape and one action. At least the others implemented grabby-hands (on the other hand, the simpler interface is more fun).
jolle says ...
Don't have Silverlight, might try later.
Edge says ...
I also have no Silverlight...
Codexus says ...
Having to install silverlight was annoying. Plain vanilla stack the cubes isn't really enough. It needs something else to make it interesting. A physics sandbox doesn't make a fun game by itself.
*off to uninstall silverlight now*
pansapiens says ...
I'd never used Silverlight, but it runs well despite requiring a quick install. Physics engine was had a very good 'feel' ... game was challenging but achievable. I think there need to be some other element introduced to make it a bit more 'stressful' ie a block number limitation, or a countdown to an earthquake. Other contestants also made physics based tower building games, but it's not a classic genre of game, so I'd say it's slightly more innovative than the norm. No sound ?
Morre says ...
Was fun at first, but the increase in difficulty was a little too gradual. At level 8 I got a bit bored, spamming blocks,
and at 89 blocks the game crashed and my browser stopped working :)
Graphics are very simple.
There was also quite a bit of random flickering in the text messages.
nilsf says ...
Having to install silverlight was annoying. OK physics stacking toy, but pretty boring as a game.
Monday, August 11th, 2008 9:44 am
I actually enjoy playing my game! I finally beat level 14!
Has anyone else done better?
Sunday, August 10th, 2008 6:58 pm
I made it harder at higher levels. Have fun!
Stacker Final—(See note below)
It is written in C# for Silverlight 2.0 Beta 2. It should run in Firefox and IE on Mac and Windows.
I used the Farseer Physics Engine and the rest was written from scratch.
NOTE: I found a bug that can lock up the browser: Here is the repair Stacker Final (Repaired) I now limit how many blocks you can use and make you restart the level if you go over. The Farseer engine starts to suck up all the CPU cycles after about 90 blocks.
Sunday, August 10th, 2008 5:52 pm
Getting close to the deadline so I wanted to submit a backup final.
I’m calling my game Stacker. Goal is to get the little blocks to stack up to the line. If you are successful the next level raises the bar a little. I have not made it too the very top yet. It should reward you, but I haven’t been able to tested it yet.
Here is the link: Stacker
Saturday, August 9th, 2008 7:38 pm
Pretty much spent every hour since the start trying to get the Farseer engine to work. My biggest and lengthiest hurdle was discovering and then fixing the fact that Silverlight uses a TopLeft coordinate system and Farseer use a center of object system. I probably would have figured it out faster, but I just happen to pick coordinates that interacted in a way that my small test box would hit the corner of the ground and bounce off spinning. Visibly the ground took up the bottom of the screen so it sent me on a wild goose chase looking for buggy forces.
PS. I’ve been Twittering as I work in a sort of experiment. If anyone else is, let me know and I’ll follow: http://twitter.com/MrPhilGames