Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #LD48 | #ludumdare on irc.afternet.org (Info)

Ludum Dare 30 — August 22nd-25th 2014 — Theme: ??? (Suggest a Theme)
  • Ludum Dare 30 Begins: in 22 days, 21 hours, 36 minutes, 8 seconds
  • [ Real World Gatherings | Ludum Deals (coming soon) | MiniLD #53 ]


    About lexaloffle

    Entries

     
    Ludum Dare 26
     
    Ludum Dare 25
     
    Ludum Dare 15
     
     

    lexaloffle's Trophies

    The "Ludum Dare Entry in SOWN" Award
    Awarded by PoV
    on January 27, 2010
    Cat Stack Fever Medallion
    Awarded by Hamumu
    on August 23, 2008
    kitten genius award
    Awarded by matrin
    on August 12, 2008

    Ratings

    OveFunInnThePolGraAudHumTecFooJouTim
    33233333
    4444444
    3344344424
    3233233333
    3333444
    4433453
    44354553
    3344452415
    3322443234
    343434433
    32243423
    5445544423
    4434343334
    44324433
    424443322
    5555554423
    5544554334
    3324353333
    333244133
    44353533
    3333343423
    33344344
    5445554335
    3334231324
    3433542322
    4545544523
    3444244
    54455424
    4243443322
    343344143
    433434423
    443354134233
    44455543
    444455434
    4524555355
    3.693.573.293.803.884.17-3.263.412.503.39-

    matrin says ...

    <3

    DrPetter says ...

    Cute and pretty. Too bad about the unstable physics. Seems odd that it would deteriorate over time, even between rounds (floating point absolute timescale?). Works fine initially though, after refreshing.

    wonderwhy-er says ...

    Looks good. Tough takes time to master some features like cat\'s still are under control after touchdown :) Overall 4 ;)

    Jach says ...

    Neat game, even if the physics are a bit fudgy.

    Yezu says ...

    Crashed it...

    shrt says ...

    Hehe cats.

    Endurion says ...

    Looking nice :)
    It needs another key for \"dropping\" a cat so you can continue with the next.

    PoV says ...

    Very nice. I was also able to crash it, but it took some funny high speed stuff to do it.

    Hamumu says ...

    So hard! It seems a little too crazy for me to actually get a grip on in terms of physics. I never quite knew how the cats were going to act on impact. It\'s kind of fun to try to torque the whole tower around for a few seconds once you land one, though.
    Definitely awesome looking. You DO know that owls could\'ve been made in this exact shape, right?

    Notch says ...

    Very nice graphics! It feels like the platform is too small.

    Codexus says ...

    Cute graphics!

    kutani says ...

    The cats are adorable!

    GBGames says ...

    There were a couple of times when the physics engine launched an otherwise stable kitty even if it was the only one on the ground, but otherwise, this was well put together.

    nilsf says ...

    Fun game with really nice graphics, I like the details, the clouds, the page wallpaper and the little flowers on the platform. :)

    Wiering says ...

    Very nice, I played with it for a long time.

    Perhaps you can ask the haxe mailing list about the physics problem. It seems like a very active community, they might be able to point out the problem or fix it.

    dstrysnd says ...

    Really cute.

    LoneStranger says ...

    Neat tower builder. I found it tough to get the cats to stay on the platform with anything more than about seven, but that's just lack of practice. Maybe different levels with goals would make this a complete and sellable game. And fixed physics, of course.

    Deepflame says ...

    Haha, cute. ;)

    Managed to get an.. uh.. pile :P of give-or-take 7 high. After that cats just exploded all over the place and I insta-lost. :'(

    jolle says ...

    I can has stacked kitties?

    Just stacking cats feels a bit limited though. Possibly more interesting IRL.

    Was a bit annoying that you controlled the cat for so long after it had been placed. Because if you started on the next falling cats movement before it arrived... bam! Tower destroyed. Perhaps nothing for hurried people.

    Sivart13 says ...

    Cute but booooooooring. Maybe if the cats exploded...?

    Frimkron says ...

    I'm glad you spent time tweaking the friction and such because the result is a stack-em-up which is much more forgiving and a lot more fun than some of the similar games I've played in this competition. Nice pixels, too!

    pansapiens says ...

    Those are some funny looking owls :). Quite a different feel to most physics engines. Very nice. Cute sprites. Impressive non-rectangular collisions +tech points. No sound ?

    greencow says ...

    sweet kittens

    drZool says ...

    Mjau

    jovoc says ...

    Very cute little game, and the little cats make it so much more interesting than if it were just shapes.

    Morre says ...

    Super nice graphics.
    Gameplay is good fun - the idea of using those cat shapes makes it all that much more fun than standard block piling. I love it!

    Edge says ...

    Pretty nice game. I esspecially liked the art style. And since the physics are a bit forgiving, it was fun to play around without every single mistake making the tower crash.

    Maybe it would have been fun to also make the cats shape suitable for horizontal placement... ?

    Archive for the ‘LD #12 – The Tower – 2008’ Category

    Cat Stacker v2.0

    Posted by
    Thursday, May 14th, 2009 7:22 am

    My LD12 entry, Cat Stacker, has grown up and now features assorted fruit. Also, instead of the original tetrisy controls, you can click and drag the current piece around with no time pressure (press A and D to rotate). There are 20 levels and it get’s pretty tough. Good luck! (^ _ ^)/

    Cat Cat Watermelon

    Cat Stacker (Final Entry)

    Posted by
    Sunday, August 10th, 2008 12:34 pm

    Play it online here (requires Flash9)

    Download with haXe source here

    Ran out of time to do music ): I’m moving house later today, and need to start packing @_@.

    Good luck with the rest of the compo — I’ll see you on the flipside.

    High Score Table

    Posted by
    Sunday, August 10th, 2008 11:59 am

    I’ve implemented a simple online high-score system for Cat Stacker. Well, actually the game will link to the comments section of this post, in case anyone wants to get competative. See what happened there? It was the act of telling you about something I made which allowed me to make the thing I’m telling you about.

    Inconceivable!

    Udon

    Posted by
    Sunday, August 10th, 2008 8:21 am

    ..and coffee.

    Dense, High Friction Cats

    Posted by
    Sunday, August 10th, 2008 4:11 am

    I spent most of today fighting with flash and tweaking the shapes and material properties of the cats for maximum stackability. It turns out dense, high friction cats are the most fun. Slippery cats suck, but you already knew that.

    (‘scuse the weird dithering)

    First Stack

    Posted by
    Saturday, August 9th, 2008 12:05 pm

    End of day 1 for me.. after a lot of messing around with physics and n00b flash stuff, I have something playable to work with.  The cats appear from the top and are controlled tetris-style.  The aim is just to stack them as high as possible.

    An unstable stack

    Flash Mod Player

    Posted by
    Saturday, August 9th, 2008 6:54 am

    For anyone using flash.. let me direct your attention to a mod player which has been released recently:

    http://gimme.badsectoracula.com/flashmodplayer/modplayer.html
    http://forums.indiegamer.com/showthread.php?p=168442

    lex500

    Cat Stacker

    Posted by
    Saturday, August 9th, 2008 6:45 am
    stack o\' cats

    Here’s my first screenshot – a quick mock-up of stackable cats. Notice that if you put two next to each other, you can also stick another cat on top in the middle upside down. This is important!

    I’m doing this entry with haxe and physhaxe. It’s my first time using either (or, any flash development for that matter), and I’ve been pleasantly surprised how easy it was to get up and running with these tools. This program will be about 99% physhaxe and 1% game.

    It started off as ‘The Amazing Human Tower’ — a bunch of acrobats joining hands and feet together to make a big wobbling structure. I suspected this was going to be too complicated though, so went with rigid cats instead. I’ll throw a few other things in too if I have time.


    All posts, images, and comments are owned by their creators.

    [cache: storing page]