Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #ludumdare on irc.afternet.org (Info)

Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

  • Judging Ends: in 1 day, 2 hours, 6 minutes, 47 seconds
  • Play and Rate Games | View All Games | Edit | View My Entry
    Twitter | #ludumdare on irc.afternet.org

    [ Warmup Weekend | Real World Gatherings | Tools | Ludum Deals (yep, we got it) ]


    About keeyai

    Entries

     
     

    keeyai's Trophies

    'I <3 awards'-Trophy
    Awarded by Folis on December 10, 2012
    Donor "High Score" Award
    Awarded by PoV on May 7, 2009
    Ludum Dare Donor
    Awarded by PoV on May 7, 2009
    The Brian Blessed Compo Game Loader Appreciation Award
    Awarded by edwardoka on August 11, 2008
    The windows porting token of gratitude
    Awarded by nilsf on August 11, 2008
    Happiest Pie Award
    Awarded by thedaian on August 11, 2008

    Ratings

    OveFunInnThePolGraAudHumTecFooJouTim
    5534451344
    222422323
    455533344
    3334334354
    3424122253
    33443243
    43443334544
    4434324343
    3234223345
    54
    3334433343
    334432213
    433442213445
    43443233
    333443533554
    44353243433
    3334323555
    33
    3.443.313.254.133.002.333.332.143.134.313.85-

    matrin says ...

    Same as notch.

    Endurion says ...

    Nice idea.
    It would be good to see where the enemy tower is in relation to yours. Right now you basically aim somewhere random.

    Notch says ...

    Crashes for me:

    Traceback (most recent call last):
    File \"<string>\", line 1657, in <module>
    File \"<string>\", line 44, in __init__
    File \"C:\\development\\ld12\\up\\buildup\\out1.pyz/pyglet.window.win32\", line 423, in __init__
    File \"C:\\development\\ld12\\up\\buildup\\out1.pyz/pyglet.window\", line 636, in __init__
    File \"C:\\development\\ld12\\up\\buildup\\out1.pyz/pyglet.window\", line 288, in get_best_config
    File \"C:\\development\\ld12\\up\\buildup\\out1.pyz/pyglet.window.win32\", line 192, in get_matching_configs
    File \"C:\\development\\ld12\\up\\buildup\\out1.pyz/pyglet.window.win32\", line 240, in _get_pixel_format_descriptor_matching_configs
    WindowsError: exception: access violation writing 0x00000004

    Frimkron says ...

    My towers have a habit of falling apart immediately after I place new cannons and I can't see a reason why :S

    kutani says ...

    I had more fun building towers than knocking them down. Though, I DID manage to get a setup that allowed me to shoot a CANNON at the enemy by hitting it with a cannonball at the right angle...

    jolle says ...

    I'm confused. Might try again later.

    Hamumu says ...

    Good entry. The fact that you can't see the enemy tower is completely insane, though, makes the whole aiming process totally pointless. Also, why not mouse aiming? Switching to keyboard not only is bad control-wise, it's also too slow for the limited time you get to aim. I never could get the cannons set how I actually wanted.

    My other complaint (sorry, I think it's actually quite good, but what comes to mind are the issues!) is that you can't really build a legitimate tower. You have to build a single skinny stick of blocks, because if you actually build in multiple columns and tie them together and brace it nicely, you can never get high enough to actually move on. The height limit should be way lower (probably would need more time too), and then killing the enemy tower would be more interesting too, because it'd be possible to inflict damage as opposed to toppling the whole thing.

    Codexus says ...

    The game concept doesn't really work as it is. We should be allowed to choose various blocks to build more interesting towers balancing attacking capability and defense. And then off course the shooting part needs to be more challenging and not just shooting at random. Then the idea could be really fun.

    Edge says ...

    I can totally see this as a fun 2 player game. on- or offline. But as it is now it still has some flaws: Not enough time to build a solid tower and pretty random aiming. A after compo version might be interesting.

    Deepflame says ...

    I agree with the comments placed, but it's a very cool idea. I liked throwing blocks and seeing what happened more than the shooting part. Mostly because I had no idea what I was shooting at. ;)
    I liked the music.

    pansapiens says ...

    Good sound ... guitar loop was catchy and actually seemed to get funnier as it went on rather than annoying. Not trivial, but not impossible to get the hang of either. Good use of theme. Describing it as "Rampart-style" gives away that this idea is not 100 % innovative, but it was pretty well executed. I would have like to have seen the computer player actually fire on screen.

    drZool says ...

    Failed to Load Module: No module named rabbyt._rabbyt

    Morre says ...

    Pretty cool, I like the idea... once I understood it, after talking to Keeyai. Without additional instructions, the goal isn't all that clear :>
    Graphics are very simple.

    lexaloffle says ...

    This game has so much potential, I really wanted to give it higher marks. I found it difficult to build a decent tower with the little boxy rectangles, and it also felt awkward attacking an off-screen tower. Still fun to play around with though, and I love the concept. I hope you will develop it some more.

    Archive for the ‘LD #12 – The Tower – 2008’ Category

    Time Lapse!

    Posted by
    Tuesday, August 12th, 2008 12:14 am

    Here is my time lapse. Enjoy!

    Torrent

    Posted by
    Monday, August 11th, 2008 2:51 pm

    Here is the link to the torrent for LD12. All the games are in it, as well as the compo game loader. All the games have been hand edited where necessary to make them work well with CGL.

    http://keeyai.dnsalias.com/ludumdare12.torrent

    Papper also put up a regular mirror of the torrent content if the torrent is down.

    http://www.kekbur.se/ludumdare12.zip

    Post LD Motivation

    Posted by
    Monday, August 11th, 2008 3:24 am

    Post LD - When everyone stops caring about what you had for breakfast

    One Last Foodphoto

    Posted by
    Sunday, August 10th, 2008 7:29 pm

    During the crunch I had a pumpkin pie baking, and here it is. Only eat happy food:

    Happy Pie

    Up!

    Posted by
    Sunday, August 10th, 2008 5:52 pm

    I’m finally finished! And with 1 hour and 11 minutes left for packaging. Here it is: Up!

    Up! is a rampart-like game where you have 3 phases – first you build your tower, then you get cannons based on your tower’s height, then you use those cannons to try to take out the enemy tower. Each turn gives you less and less time to build until finally someone is the winner!

    Source Link: http://keeyai.com/files/up.zip
    Source with wav (no AVBin dependency): http://keeyai.com/files/up-noavbin.zip
    Source with no music (if it crashes in linux when looping the music, try this): http://keeyai.com/files/up-nomusic.zip

    Windows Exe: http://keeyai.com/files/up_exe.zip

    Linux executable on its way.

    A Screenshot!
    Up!

    Mo’ Progress

    Posted by
    Sunday, August 10th, 2008 9:20 am

    9 Hours and 45 Minutes left. I just finished the music and got it working in game, making this my first LD entry with sound of any kind. The song is crap, but hey, I’m still proud of it. I did it all on my guitar (even the ‘drum’ parts) using audacity. The three phases are in, although there is no AI and the cannons don’t actually fire. The turns are still set on very short for debugging, but it does cycle all the way through. There are still some bugs to fix, and the AI to create. If I finish all that, I’ll put in sound effects.

    Update and Food

    Posted by
    Sunday, August 10th, 2008 7:26 am

    The last day is here. I’ve woken up with just under 12 hours to go. Can I make it? We shall see… Still to do: all the AI, firing cannons, sound, music, and the major panning effect I had planned for the fight phase.

    To power up, I made pancakes for breakfast. Breakfast is so much more malleable than the other meals…
    LD Pancakes

    Here is the obligatory phallic pancake for the roommate:
    Penis Pancake

    And a spiral pancake! Culinary skills++
    Spiral Pancake

    Finally, here is last night’s more standard fare – burritos with rice, beans, and cranberry juice.
    Burrito, Rice, Beans, and Cranberry Juice

    Update and Foodphotos

    Posted by
    Saturday, August 9th, 2008 1:58 pm

    A much needed update: There are about 29 hours left in the competition. Already people have posted some very impressive looking screenshots!

    I spent the morning losing a fight with pyode and have removed it completely from my program, replacing it with pymunk instead. Hopefully I can get pymunk going on linux — that really hurt us in pyweek, so it’s important that I get it working.

    After/during that, I took an hour to help a friend move, but when I got there they didn’t need me anymore. :/ That’s ok – breaks are good, right?

    Now I’m finally starting to get into my game – the physics is working and I have most of the infrastructure laid out. I don’t know if I have time to finish (above mentioned friend is coming over later as well), but as of right now I’m still going to try.

    Also, I finally got the laptop out so I can get the pictures from the camera online.

    Behold, the command center!
    My Desk

    Friday’s Food:
    Friday Night Food

    Kolaches for Breakfast this morning!
    Saturday Breakfast - Kolaches

    Exciting!

    Posted by
    Friday, August 8th, 2008 8:24 pm

    Ok, the compo has officially started! I’m already intimidated by everyone’s food photos. I guess I’ll have to step it up hard core. I didn’t make it to the store today, so I have to go without the water jug this time around. Sad…

    Anyway – all contestants new and old: don’t forget to make your gameinfo.xml file for the Compo Game Loader. Instructions and Checklist found here.

    Good luck, and don’t forget the owls!

    Comedy Vs Copyright

    Posted by
    Thursday, August 7th, 2008 9:38 pm

    A deep thought by Adamzap…

    Comedy - It Transcends Copyright

    Owls And Grandmas

    Posted by
    Thursday, August 7th, 2008 9:36 pm

    Who doesn’t love inside jokes?

    LudumDare - Where Owls Slap Your Grandma

    Food Competition

    Posted by
    Thursday, August 7th, 2008 9:35 pm

    Food Competition - More than LD on your Toast

    New Faces

    Posted by
    Thursday, August 7th, 2008 10:07 am

    So many people posting that this will be their first LD! It is great to see the community growing!

    Welcome to ludum dare and good luck!


    All posts, images, and comments are owned by their creators.

    [cache: storing page]