'I <3 awards'-Trophy
Awarded by Folis on December 10, 2012
Donor "High Score" Award
Awarded by PoV on May 7, 2009
Ludum Dare Donor
Awarded by PoV on May 7, 2009
The Brian Blessed Compo Game Loader Appreciation Award
Awarded by edwardoka on August 11, 2008
The windows porting token of gratitude
Awarded by nilsf on August 11, 2008
Happiest Pie Award
Awarded by thedaian on August 11, 2008
matrin says ...
Same as notch.
Endurion says ...
It would be good to see where the enemy tower is in relation to yours. Right now you basically aim somewhere random.
Notch says ...
Crashes for me:
Traceback (most recent call last):
File \"<string>\", line 1657, in <module>
File \"<string>\", line 44, in __init__
File \"C:\\development\\ld12\\up\\buildup\\out1.pyz/pyglet.window.win32\", line 423, in __init__
File \"C:\\development\\ld12\\up\\buildup\\out1.pyz/pyglet.window\", line 636, in __init__
File \"C:\\development\\ld12\\up\\buildup\\out1.pyz/pyglet.window\", line 288, in get_best_config
File \"C:\\development\\ld12\\up\\buildup\\out1.pyz/pyglet.window.win32\", line 192, in get_matching_configs
File \"C:\\development\\ld12\\up\\buildup\\out1.pyz/pyglet.window.win32\", line 240, in _get_pixel_format_descriptor_matching_configs
WindowsError: exception: access violation writing 0x00000004
Frimkron says ...
My towers have a habit of falling apart immediately after I place new cannons and I can't see a reason why :S
kutani says ...
I had more fun building towers than knocking them down. Though, I DID manage to get a setup that allowed me to shoot a CANNON at the enemy by hitting it with a cannonball at the right angle...
jolle says ...
I'm confused. Might try again later.
Hamumu says ...
Good entry. The fact that you can't see the enemy tower is completely insane, though, makes the whole aiming process totally pointless. Also, why not mouse aiming? Switching to keyboard not only is bad control-wise, it's also too slow for the limited time you get to aim. I never could get the cannons set how I actually wanted.
My other complaint (sorry, I think it's actually quite good, but what comes to mind are the issues!) is that you can't really build a legitimate tower. You have to build a single skinny stick of blocks, because if you actually build in multiple columns and tie them together and brace it nicely, you can never get high enough to actually move on. The height limit should be way lower (probably would need more time too), and then killing the enemy tower would be more interesting too, because it'd be possible to inflict damage as opposed to toppling the whole thing.
Codexus says ...
The game concept doesn't really work as it is. We should be allowed to choose various blocks to build more interesting towers balancing attacking capability and defense. And then off course the shooting part needs to be more challenging and not just shooting at random. Then the idea could be really fun.
Edge says ...
I can totally see this as a fun 2 player game. on- or offline. But as it is now it still has some flaws: Not enough time to build a solid tower and pretty random aiming. A after compo version might be interesting.
Deepflame says ...
I agree with the comments placed, but it's a very cool idea. I liked throwing blocks and seeing what happened more than the shooting part. Mostly because I had no idea what I was shooting at. ;)
I liked the music.
pansapiens says ...
Good sound ... guitar loop was catchy and actually seemed to get funnier as it went on rather than annoying. Not trivial, but not impossible to get the hang of either. Good use of theme. Describing it as "Rampart-style" gives away that this idea is not 100 % innovative, but it was pretty well executed. I would have like to have seen the computer player actually fire on screen.
drZool says ...
Failed to Load Module: No module named rabbyt._rabbyt
Morre says ...
Pretty cool, I like the idea... once I understood it, after talking to Keeyai. Without additional instructions, the goal isn't all that clear :>
Graphics are very simple.
lexaloffle says ...
This game has so much potential, I really wanted to give it higher marks. I found it difficult to build a decent tower with the little boxy rectangles, and it also felt awkward attacking an off-screen tower. Still fun to play around with though, and I love the concept. I hope you will develop it some more.
Archive for the ‘LD #12 – The Tower – 2008’ Category
Here is the link to the torrent for LD12. All the games are in it, as well as the compo game loader. All the games have been hand edited where necessary to make them work well with CGL.
Papper also put up a regular mirror of the torrent content if the torrent is down.
I’m finally finished! And with 1 hour and 11 minutes left for packaging. Here it is: Up!
Up! is a rampart-like game where you have 3 phases – first you build your tower, then you get cannons based on your tower’s height, then you use those cannons to try to take out the enemy tower. Each turn gives you less and less time to build until finally someone is the winner!
Source Link: http://keeyai.com/files/up.zip
Source with wav (no AVBin dependency): http://keeyai.com/files/up-noavbin.zip
Source with no music (if it crashes in linux when looping the music, try this): http://keeyai.com/files/up-nomusic.zip
Windows Exe: http://keeyai.com/files/up_exe.zip
Linux executable on its way.
9 Hours and 45 Minutes left. I just finished the music and got it working in game, making this my first LD entry with sound of any kind. The song is crap, but hey, I’m still proud of it. I did it all on my guitar (even the ‘drum’ parts) using audacity. The three phases are in, although there is no AI and the cannons don’t actually fire. The turns are still set on very short for debugging, but it does cycle all the way through. There are still some bugs to fix, and the AI to create. If I finish all that, I’ll put in sound effects.
The last day is here. I’ve woken up with just under 12 hours to go. Can I make it? We shall see… Still to do: all the AI, firing cannons, sound, music, and the major panning effect I had planned for the fight phase.
A much needed update: There are about 29 hours left in the competition. Already people have posted some very impressive looking screenshots!
I spent the morning losing a fight with pyode and have removed it completely from my program, replacing it with pymunk instead. Hopefully I can get pymunk going on linux — that really hurt us in pyweek, so it’s important that I get it working.
After/during that, I took an hour to help a friend move, but when I got there they didn’t need me anymore. :/ That’s ok – breaks are good, right?
Now I’m finally starting to get into my game – the physics is working and I have most of the infrastructure laid out. I don’t know if I have time to finish (above mentioned friend is coming over later as well), but as of right now I’m still going to try.
Also, I finally got the laptop out so I can get the pictures from the camera online.
Ok, the compo has officially started! I’m already intimidated by everyone’s food photos. I guess I’ll have to step it up hard core. I didn’t make it to the store today, so I have to go without the water jug this time around. Sad…
Good luck, and don’t forget the owls!