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Ludum Dare 26 — April 26-29th, 2013
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Endurion says ...

The handling is very nice but it keeps exceptioning a lot.
Also, you can use the cardboard box as additional building block ;)

shrt says ...

Hmm.. I tried practice and found it funny how the cardboard box said it had 8 pieces, yet i could just keep pouring out new pieces ;)

After that, I went to main-menu and selected Challenge. This caused an exception to happen, and even refreshing the page doesn\'t reset the app (or whatever you call this webstuff)

But! I liked the graphics I saw before it all crashed! :)

Notch says ...

Free play worked, but when I tried challenge, it crashed.

Ariel Yust says ...

I really like the game idea! :)
graphics are well simple and thats good...
theme suits for this game very well!

shame you didnt finish making it :S
I think you should really continue it it could be realy fun! :D

rather then that good job!! :D

edwardoka says ...

Very smooth, tremendous graphics. Overall very nice. Good job.

LoneStranger says ...

Handling is very difficult. I had a really hard time flipping the blocks around, and it started to slow down as I played. Neat idea though. Might want to change the block colors. Tan gets boring fast. :)

Codexus says ...

Nice textures. The sandbox-like control system is really annoying. Just getting the nice looking blocks outside of the nice looking box challenged my patience. It would also be better if you had put more game in that physics library demo.

matrin says ...

A shame the finish logic doesn't work. Its kinda fun. Maybe insted of a practice mode you should have put a free style mode with more blocks. It would be fun to play with them. The whole thing feels more like a sandbox. And the blocks have to much much inertia, they spin real slow.

Deepflame says ...

Nice idea, shame you didn't get the challenge mode fully functional, would have given it just that little sense of achievement. It feels very sand-boxy right now. :)

Spamming my screen full of blocks in free mode was fun though.

Hamumu says ...

Well, it's not the only entry just like this that I've seen! It's always fun to play with physics, but it is kinda dull. Physics entries simultaneously impress me and disappoint me, because really someone else did all the hard work, building the physics engine. But on the other hand, the results are so nice.

Edge says ...

nice interpretion of the theme and also a solid graphics style. But as others mentioned before, it is still too sandboxy too be really enjoyed as a game.

GBGames says ...

I really liked how polished it seemed. I'm going to have to look into PulpCore myself, so thanks for introducing it to me. I liked the sandbox play, and as others have said, it is too bad you couldn't get the level completion logic in.

nilsf says ...

Kind of fun, but it was more of a toy than a game, especially since the challenge mode lacked win logic.

pansapiens says ...

Nice textures, good feeling physics. Shame you didn't get time to implement the logic for the winning condition.

Morre says ...

Very, very pretty.
The idea's nice. Shame there's no logic, it would've been much better as a game if you'd had time to implement it.
Is the cardboard box of infinite size? That's pretty cool :)

Archive for the ‘LD #12 – The Tower – 2008’ Category

As good as it gets

Posted by
Sunday, August 10th, 2008 5:35 pm

I’m at a pretty happy stopping point with this now. The UI for interacting with the blocks is pretty stable, I’ve got all the visual elements I was looking for, and although the memory footprint is (much) higher than it ought to be, it’s not overflowing Java’s heap space like it was a couple hours ago :)

The game is called Blokks, and it’s split up into a free-form practice mode (which comes highly recommended) and a slightly more structured “challenge” mode. I didn’t have time to implement the logic for the challenge mode, however, so I’m relying on the honor system to believe that you successfully made it through the (four measley) challenges :P

Oh, yeah — you can play it online here: http://www.andrewberman.org/projects/pulpfizz/blokks/

Now, it’s time to get some sleep and move on to some “real” work tomorrow — it’s been fun!

It’s growing…

Posted by
Sunday, August 10th, 2008 5:14 am

I spent most of the past day trying to tweak the “hand” user interface so it feels right… I’m pretty satisfied with that result, but I’ve sorely neglected the final goal of actually making a game out of it. We’ll see what the next 17 hours will bring :)

Here’s my first tower so far:

As you can see, the nice thing about virtual physics is that you can make them a little bit more relaxed than real life. Now, I just need to stop playing with these blocks and turn this code into something resembling a real game!

Making games is child’s play

Posted by
Saturday, August 9th, 2008 7:41 am

Perhaps something similar to this is being done by many others, but when I think of ‘tower’, I think of only one thing: building with blocks. My main goal is to make it almost as much fun to play with blocks in a virtual world as it is in real life!

It remains to be seen how well I can transform a 40-year old, pixel-constrained, utterly inhumane piece of computer hardware (i.e. the mouse) into something even as crudely delicate and artistic as a 4-year old’s hand. It’s a formidable UI challenge for sure, so I’m looking forward to giving it my best shot!

That being said, i wouldn’t hold your breath. ;)

Cool Intentions

Posted by
Thursday, August 7th, 2008 10:22 pm

Hi all,

I thought I’d introduce myself before the competition begins tonight (today? Tomorrow? I’m on GMT over here, so I’m too lazy to do the math). Partly because it’s in the rules, and partly because it’s the polite thing to do :) .

Much like ewjordan, I’m probably going to be using PulpCore combined with the nascent PulpFizz library (tentatively named) for my game.

In terms of design, I’m interested in exploring novel user interfaces—similar to the Experimental Gameplay Project, but focusing more on how the user is interacting with the game. I think that most software could benefit from being a little more game-like, and conversely, games could benefit from the modularity and encapsulation necessary for well-designed software.

Ok, enough pontificating. Just one more day of work to get through. Then, let the games begin!


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