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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    About drZool (twitter: @drZool)

    A dad of two lovely children. Game Programmer @ Muskedunder Interactive

    Entries

     
    Ludum Dare 23
     
    Ludum Dare 22
     
    Ludum Dare 19
     
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    drZool's Trophies

    The "There's Hills under Them Thar Oil" Award
    Awarded by keeyai on April 28, 2008
    The Golden Claw
    Awarded by Papper on December 30, 2007
    I don't know "Whale" to say
    Awarded by PoV on December 6, 2007
    Fake AJAX Master
    Awarded by philhassey on December 6, 2007
    The Extraordinary Crouching Farmer Award
    Awarded by DrPetter on November 19, 2007

    Ratings

    OveFunInnThePolGraAudHumTecFooJouTim
    222333312
    3334344434
    432343444
    3334333333
    343343233
    554554545
    4551333143
    455544432
    4225455434
    22143322
    3333333333
    443445454
    2212233322
    32233311111
    332433233
    333433433
    432434333
    3323334223
    342433333
    3343353223
    3333343
    442334332
    3.273.232.683.503.273.553.422.542.91-3.00-

    matrin says ...

    Very nice game. Niclely differs from other tower difence games, even if that is just a result of the lack of time.

    Endurion says ...

    Very polished.
    Sometimes a tank would driver over a tower. Dang. And i wanted to block them ;)

    Notch says ...

    There doesn\'t seem to be any way to upgrade the towers.. or am I just confused?

    keeyai says ...

    Hmmm. So they touch your towers and they die? What do casinos do? Also, it sounded like the game tried to keep running while the losing screen was up.

    LoneStranger says ...

    Great little TD game. Simple but still fun for a little while. I like the unique idea of a casino to help speed the money earning. :) AI does need some work, as a few of the cannons just gave up and sat there near the end.

    edwardoka says ...

    Competent start to an implementation of the tried-and-tested TD genre. I didn't feel that my placement strategies made a difference though.

    Frimkron says ...

    There seemed to be a bug whereby monsters would get stuck where there used to be a casino. Also the casinos seem to be extremely cheap and generate an obscene amount of coins very quickly. Some mechanic to limit this is needed I think. The graphics and sound were cool :)

    Hamumu says ...

    Hey, I look forward to stealing your code. I saw many things of interest glancing at it.

    Nice basic TD... I very quickly reached a point where I was in absolutely no danger and was just gradually covering the entire map with towers. Didn't quite finish before VICTORY happened, though. It's got a good control feel to it (except CTRL-Click as a rather awkward control choice... I guess Mac users are used to it).

    Hooray for someone else doing a TD!

    nilsf says ...

    Good, if rather simple, tower defense game, rather easy, I really enjoyed building tons of casinos for some reason.

    Codexus says ...

    Fun for a little while, it would need more options to make the gameplay more interesting.

    Morre says ...

    The AI is not quite up to the task - it's a bit too random. Compensated by too much "attacking the towers", so there is no "mazing". It's also a bit on the easy side. Even when I gave up trying to build new towers, I didn't lose.
    In the end, I filled pretty much the entire map with casinos: http://www.x2d.org/java/LD/IncomingFodder.png

    I love the stylized graphics, and the sounds are entertaining :)

    adamzap says ...

    Lots of fun. I played this one for a long time :)

    jolle says ...

    Basic TD. Worked OK. A bit too easy. And building a lot of things in a low amount of time == way too much sounds being played.

    Deepflame says ...

    Fun little TD game.

    pansapiens says ...

    Nice graphical style, pretty good music and sound. Building casinos for production was an amusing touch ... but I initially placed them thinking that the enemies would go inside and gamble :) Probably needs work on balance, seemed a little easy.

    Archive for the ‘LD #12 – The Tower – 2008’ Category

    Incoming Fodder – Post Mortem

    Posted by (twitter: @drZool)
    Wednesday, August 20th, 2008 3:59 am

    I would call my game Incoming Fodder both a minor success and a minor failure.

    My goal for this competition was to create sound and music in the game, and of course it must be playable. So I made a lot of sound effect, some good some bad, mostly bad when things get crowded there are so many sfx playing it’s annoying. The music, or what you might call it (You can kill the music) was a complete failure. There was a MOD player lib for flash that I though would be awesome to use, took about an hour to get it to work.

    Then I needed to create music. I suck at composing, I know it, doesn’t matter what tools I use, it’s just awful. I might have a tune in my head, trying to get the music to sound like that never ever happens. So I scribble down something trying to make it sound like music, copy paste. Crap, I better sing the tune next time.

    I chose flash 9 as platform, that was good. Learned a few valuable things, like it’s not easy to pause things running with event listeners without preparing for that before you build your system. I had to skip pause, lost some time there.

    Game play wasn’t as developed as I wanted. I really don’t know why I didn’t have time to improve here, I picked the idea of the game so I could spend more time on polish, but I guess I wasn’t interested enough in the idea to really devote to it. I need to be quicker in this area. I need to focus on that in the next LD.

    Coding OOP is lovely, I had one moment of awesomeness this time. I’ve built a tower that can shoot arrows, then I built a castle to protect, after a while I realized that the castle also should shoot arrows, so I made castle inherit tower and voilà it shoots arrows! I did have to make it own 3 more towers to make it have 4 arrow shooters.

    Graphics was the least of my priorities and it turned out ok, the defeat screen it the best of the whole game.

    Incoming Fodder Final drZool

    Posted by (twitter: @drZool)
    Sunday, August 10th, 2008 6:59 pm

    Defend the castle!
    Click with the mouse to build a tower. Ctrl-Click to build a casino.

    Download CrossPlatform 2.6Mb

    Need Flash 9 installed

    That’s some mighty tower defence

    Posted by (twitter: @drZool)
    Sunday, August 10th, 2008 8:21 am

    The monsters don’t stand a chance with the LD formation, hehe.

    A* finally working somewhat, I got 2 diffrent monsters now, Really Stupid and Stupid (A*).

    Next I think I’ll get it somewhat balanced for gameplay. Oh and polish the A* a little.

    Demo before bed

    Posted by (twitter: @drZool)
    Saturday, August 9th, 2008 2:28 pm

    I felt like I picked up some speed, here is something remotely playable: http://enedahl.com/ld12/incomingfodder01.html

    Going to bed now. Oh, the music is just a placeholder, a demo .mod file.

    Castle in place

    Posted by (twitter: @drZool)
    Saturday, August 9th, 2008 6:22 am

    And buying towers works, they can cost gold and wood and should be taking time to build. My goal is to get it playable and have sound and music. Something I’ve neglected in my prior entries.

    Incoming Fodder

    Posted by (twitter: @drZool)
    Saturday, August 9th, 2008 3:51 am

    Im going for a Tower Defence with resource and upgrade trees.

    Title screen working, and filling the screen with towers works also.


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