Ludum Dare 15
Honourary Scholarship to the Higher Oldschool of Difficulty Curves.
Awarded by threeeffhex on December 22, 2008
The "Captain Falcon is my Lover" Emblem
Awarded by demonpants on December 17, 2008
The Play-ed Game
Awarded by Hamumu on August 23, 2008
edwardoka says ...
I like the concept a lot. With a bit of tweaking and polishing this could be really fun.
Notch says ...
Crashes when I run main.exe: ImportError: No module named os
Endurion says ...
Interesting concept. With a bit of polish this could get really good.
lexaloffle says ...
Great game. I would have appreciated mouse control and perhaps combined attack and move phases.
Hamumu says ...
I think I liked this game all around, except the interface was amazingly clunky and hard to deal with. I spent almost all the time with my eyes fixed on the current phase over on the side, so I could be sure of what I was doing. I still wasted several turns hitting enter past my move or attack phases. There's just a million ways that part should be better (step 1: automate the whole enemy phase, don't make me hit enter to get through it).
But the rest of it is really good. If I wasn't struggling so hard with that, it'd be really rocking. It's amazingly complete for an LD48! Just a whole lot of game. Mrfun expressed shock at my number of heroes, but you've got dozens of unique card effects here!
drZool says ...
Not my type of game :(
Frimkron says ...
I had a lot of fun playing this. It had music(!) - good music at that - and the sound effects(!) were well placed. The gameplay was inventive and challenging, strategic but still fun and surprising thanks to the card system. The graphics were reasonable but faces on the cards would have been nice. A small issue I had with the gameplay was that the card effects had names which were used when they wore off, but this was confusing as these names were not mentioned in the card descriptions before I played the cards. All in all a great game!
MrPhil says ...
I play all the way through. It was fun and very challenging. I did draw the fool card THREE times!
nilsf says ...
I really liked this game, I wish it would display current effects so you don't go next to one of the monsters and then remember you picked up The Hanged Man. If you continue making it after the contest let us know. Now you can include those public domain tarot images. :)
Deepflame says ...
I liked the music, it's rare for an LD entry to see music. I also think the game could be pretty cool, but I had a hard time figuring out how to play it. Eventually my game was cut tragically short when it crashed when I tried to use a card "Wheel of Time" I think, which had an effect listed as ???.
jolle says ...
The entry I've played the longest so far. Was fun. Didn't get past Level 8, though. Guess I didn't come prepared enough.
Codexus says ...
Interesting gameplay that kept me occupied for a while. The difficultly can really depend on what cards you get on some levels but overall it's relatively easy.
With some tweaks (the interface needs work) and more polished graphics it could make a great game.
keeyai says ...
Great music and nifty idea.
Morre says ...
Excellent game! It's good fun, and well polished. Graphics are fairly simple but it doesn't matter all that much. The gameplay is sophisticated, and the music's well made. Conceptually great idea, as well. :)
pansapiens says ...
Great music ! Interesting strategy game ... you have to play you cards right :) I can see quite a lot of effort has gone into constructing devious levels, providing tips etc. I got the "Tower" card ... nice use of the theme. Would look great with some detailed tarot card graphics.
jovoc says ...
Great concept! I love this genre and using tarot cards was a great twist to it. The interface was a little clunky, I'd prefer a keyboard only mode, and I missed a few attack phases because I was pressing OK too much but overall this was a lot of fun. The card effects were great and really fit the card. Good music, too.
wonderwhy-er says ...
Hmm. There is some kind of card that makes game fall. Tried to run game trough cmd to see what lead to crash but was not able to catch it for 3 time. Save games would be nice :)
And card combos with kings and queens makes character very powerful some times :) Had 20 movement points each turn once :D
Well may be not super polished game and graphics is not good but fun to play while it lasted :D Would be nice to see a sequel :) Ouh and one more thing it didin't represent theme well actually...
kutani says ...
Quite nice! I too looked at Tarot right off the bat when the theme was announced. Nice job running with it, though maybe some story regarding The Tower card would help (it having to do with impending upheaval etc). I made it to level 9 before I realized how long I had been playing. Good stuff!
Archive for the ‘LD #12 – The Tower – 2008’ Category
Time for some thoughts. Check them out below the cut.
H’okay, here’s the timelapse.
Music by me.
Also, if you tried (and failed) to run the newer Win32 version I uploaded this afternoon, I redid the changes with py2exe and it should all be working properly now. Linking with pygame.mixer.music turned out to be a matter of sending the correct options flag to py2exe. You can get it here.
I’ve made a bugfix release that fixes a fatal error. I’ll leave the previous versions up (see my last post), in case you want to see it as I submitted it, but everyone should play this version as there is a nasty crash that happens only when you pick up a certain card on a certain level. I also got the music to link correctly, and the package now works with the Compo Game Loader. No gameplay was impacted.
Old and busted:
This works fine in Linux, just run main-linux.py (or remove the SDL sound driver directive).
You’ll need PyGame and PGU to run it.
I couldn’t get the Windows exe to compile with music, so rather than fighting with it, I just took it out. Everything works fine when running the project itself, but when I compile the exe with py2exe, I get: AttributeError: ‘module’ object has no attribute ‘music’. The mp3 file is still in there (/jams/theme.mp3), so if you want to hear some horribly mastered, feel free to play it in Winamp while you play the game
Yes, I am aware that the connections to the theme are tenuous since The Tower is simply one card of 77 in the tarot, but I wanted to do something different. I was going to make it a plot point, but testing all the cards took a really long time…
Bugs: Enemies can’t move to the right edge of the screen (past row 10).
I’ve been able to have the same card in hand twice (The Empress).
Music doesn’t play in the Windows executable.
Go here for the bugfix release.
Here’s a bit of what I’ve been eating. The first dish, believe it or not, is Maruchan Ramen Noodles. I prepared them Thai style, stir-fried with chicken, cole-slaw mix, peanut butter and a chili-garlic sauce. It was my first try at this recipe and it was delicious.
The second dish is what I am eating right now: Chicken and Artichoke Casserole. Probably my favorite dinner right now, short of Paella. So delicious; and easy to make.
Both were prepared by me.
I’ve decided to call the game “Demonic Tower”.
A lot of progress has been made since last time, although it is not all evident. Enemies and combat have been added. The game is entirely playable although there is no animation, so it is somewhat boring to play as it is just a sequence of hitting OK and attacking, and you can’t really see the results of combat (other than watching imps dissapear after they’re dead). I’ve got all of the combat animations drawn and my next project is going to be health bars and combat animations.
I also recorded some sound effects and wrote a few little musical loops for the game.
- Code rest of cards
- Combat/movement animations
- Targeting selection
- Event dialogue/animations
Now it’s time to take a break to go cook some. Food pictures later.
A lot of the progress on the game isn’t visible, because the cards aren’t showing up on the screen. They are, however, being shuffled and dealt, and the programming for most of the Minor Arcana is done (those are the suit cards for those of you not familiar with the Tarot). A lot of the stat work is also done. No enemies yet.
Also, from what I understand, I am NOT allowed to scan in pictures of the Rider-Waite tarot, or use any public domain Tarot images, so I am probably going to either mspaint the card art or, if I get ambitious, break out oil paints.
More screenshots when I get cards showing up on the screen proper and playable.
Tonight has not been a good night for technical things; nevertheless, I am making good progress, even though my game idea is enormous.
I am making a strategy RPG based on the Tarot. What does that have to do with The Tower, you say? Well, it’s one of the Major Arcana, and it has a place in the plot I’m thinking of, if I end up getting that far. Game details below the cut.
Libraries: PyGame, PGU, perhaps a physics engine if I am so inclined.
I will be webcamming the whole nasty affair for purposes of posterity. Below the cut we have my live feed.
Refresh for the latest.