The Golden Hedge Trimmer Award
Awarded by 31eee384 on December 12, 2010
Awarded by edwardoka on August 18, 2008
demize says ...
Loved the timelapse. Lots of IRC, I see. Nice touch with MS Paint, BTW.
edwardoka says ...
Great job implementing functioning multiplayer in such a short period of time. Could use a bit more gameplay though.
Notch says ...
I\'m just one person, I can\'t test a multiplayer game! When I try to play myself, it says \"name already in use\".
GBGames says ...
Once I figured out how to place the traps, I saw how much fun this could be as creating levels and then making your friends play in them could be fun. Good job with networked multiplayer!
Codexus says ...
Well, required multiplayer + LD48 = bad idea. Also the game starts in level editing mode, why not make at least a level?
kutani says ...
This is a neat idea and I didn't mind that it started in edit mode; it let me experiment a bit and explore. I did find myself wanting to see an example level though.
dstrysnd says ...
Multiplayer is awesome, but I do think that some kind of AI would have been nice as well. I'm not going to vote on this because I haven't played a real game yet, but if someone on IRC were to challenge me to a match, I would definitely play :)
Endurion says ...
Quite unusual, but also hard to test. The fun factor usually sets in if there's at least two different persons playing multiplayer ;)
jolle says ...
Multiplayer :/ Might try later.
Hamumu says ...
I think this is one of the most impressive LDs I've ever seen! It's not the greatest game I've ever played in LD (wish the jumps were like 1/2 as high, for sure), but it's just an amazing achievement. Not only is the whole online thing there, which is incredible (can't try it with another person with my ping, but I did play myself as directed), but it's also got the fancy editor and stuff too. I've had a similar game idea for a long time, where two players make worlds for each other to compete in, so good job stealing from my brain.
Frimkron says ...
Well testing this over a lan, we found a bug where one player could jump higher than the other, meaning a level could be committed that other other player couldn't complete. I really like the concept though. And implementing any kind of lan game in 48 hours is mighty impressive - well done!
Morre says ...
This is a great game - with the building/playing combination, it's potentially lots of fun in multiplayer. It doesn't really shine in singleplayer, though :)
Graphics are simple but clear.
The game needs a bit of polish, but the idea is lots of fun and conceptually very nice.
matrin says ...
Nice idea. Need a bit of work on the graphics.
Archive for the ‘LD #12 – The Tower – 2008’ Category
Just because sometimes some things aren’t as clear as you thought they’d be.
Q: I’m just one person, I can’t test a multiplayer game! When I try to play myself, it says “name already in use”.
A: Go to server.txt and edit your name. Each time you click host or connect it reads data from this file. So you just have to change it by alt+tabbing to it.
(Will make edits if more crazies pop up!)
And here’s my timelapse video.
40mb, close to 1 minute long, close to 600 frames, encoded with xvid codec using VideoMach.
Ok, I didn’t really post much (At all) on the journal pages, but that’s because I was hard at work making my game and not slacking my time away on IRC! (No really!)
Anyway, I’m owlfully sorry for not posting much but eh, whatcha gonna do ’bout it? Here’s a screenshot to distract you:
Anyway, you can download the game from:
Good luck figuring out how it works. It’s not that complicated though, even my little sister worked it out on her own. (/taunt)
Good luck to all those who are still crunchin’! (And don’t waste too much time on those howlribble owl jokes on IRC.. )