LoneStranger says ...
Initially was neat, but then got a little tedious. Perhaps adding an actual grid might help, perhaps not. I think it's simple with the three colors, and four or five might be good for later levels. With some tweaking, this might be a new type of puzzler.
psnake says ...
The game would be better if the game would get more exciting along the levels. In the end the game was only about dragging objects to put them in a tower, not fun. Since it was a 3 hour game is good, but it\'s a 48h compo. Better luck next time.
Notch says ...
If you grab a red block while it\'s dropping, then really quickly whip your mouse somewhere, you can place it in the middle of a huge clump of red blocks.
There\'s no way of getting rid of red blocks?
Wiering says ...
Pretty good for three hours. Hard to play, I got to level 3. I didn't really like the click & drag controls, also it seems like red has an unfair advantage. Nice music.
GBGames says ...
I liked the mechanic, although it is difficult to play with a laptop's touchpad. The music was nice. I didn't know I got points for just having blue and yellow alternating, so I kept trying to build higher towers, and it turns out that I could just have large flat towers and get points fine. Red definitely gets a distinct advantage since one missed block can destroy an entire column.
Endurion says ...
It needs a bit more variation. There should really be a way to also get rid of the red blocks.
keeyai says ...
You could add more colors, powerups to make bonus points or ways to destroy reds, color changing blocks... You could scroll the screen up for next levels, so the player has to use their probably meager platform and red gets the rest of the screen.
matrin says ...
In linux change the folder name Data to data, and you can run intothesky.py
Codexus says ...
Nice idea, blocks should be cleared between levels.
Deepflame says ...
Interesting concept, but really needs a little more game to it. Just scoring higher than red isn't all that interesting, especially since there's not much to be done against red.
For 3 hours work though, pretty decent, and two thumbs up for making an effort regardless of the time! :)
Hamumu says ...
Notably similar to one of the other entries... the one where you can't have the same color touching as you build a tower. Neither one really does it for me... I don't know how I feel about this, I guess. It's pretty good, but not real fun for me.
adamzap says ...
Pretty hard but cool. Awesome music!
Morre says ...
Nice concept, could use some more AI in piece spawning.
Very simple graphics.
Nice music! To me, the best music in any of the games. :)
pansapiens says ...
Wonderful music. Interesting and fairly unique take on a tower building game. Simple but functional, clean graphics.
nilsf says ...
Nice music, interesting concept but gets boring rather fast. Maybe with more colors it would be more fun.
Archive for the ‘LD #12 – The Tower – 2008’ Category
This is my final version, which I polished a little after basically finishing it yesterday.
Here’s the link:
So, I made a game in about 3 hours, which is so simple that I could submit the final and call it a day. No matter how hard I try, there’s just no way to expand or polish this idea beyond what it already is.
I think I’ll start from scratch, and keep this as a backup option in case I don’t come up with something better.
Already settled on my design and have a pseudo-working prototype. If only sprite collisions weren’t so cumbersome to do properly…