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Ludum Dare 30 — August 22nd-25th 2014 — Theme: ??? (Suggest a Theme)
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    About adamzap

    Entries

     

    adamzap's Trophies

    John Carpenter's Scary Music Award
    Awarded by Codexus
    on August 15, 2008
    Most Hopeless Game About Owls
    Awarded by abeck99
    on August 11, 2008

    Ratings

    OveFunInnThePolGraAudHumTecFooJouTim
    33332333332
    32142233233
    33
    433533453555
    2244223133
    3233234334
    2234224334
    45353222
    334322432333
    22332243124
    334433312
    32233344233
    32233354243
    33453255444
    224422332
    444544554
    3333333434
    3343333
    11232211343
    323433553555
    32353345445
    2.852.553.103.802.602.603.823.532.533.383.753.60

    edwardoka says ...

    OH NOES NOT TEH OWLS!

    Endurion says ...

    Works nice on my Windows machine. The collision detection is a bit player unfriendly, sometimes a owl hit is registered while it\'s a few pixels apart.

    Notch says ...

    Doesn\'t work for me. Crashes in game.py line 160

    dstrysnd says ...

    Eventually the guy gets high enough that the nets won't hit the owls anymore.

    Codexus says ...

    The sluggishness of the controls kind of kills the fun. Nice scary music!

    drZool says ...

    Appropriate sound.

    keeyai says ...

    Very choppy on vista, but still playable if it's on easy (normal was too choppy). Needs some sort of variety -- the dude slowly ascending the wall got boring fast.

    Frimkron says ...

    The download is huge! And the game seems to get easier the higher up the wall you get because of how slowly the nets fall. The music was cool.

    wonderwhy-er says ...

    Well this game was kind of frustrating because of heat seeking owls :D After few tries I was able too see them in this flock of owls but was unable to hit them because net was hitting other owls making it hard to play even on normal.

    Tough sounds were pretty good :)

    Your pancakes looked testy :D

    nilsf says ...

    Nifty music, the gameplay gets rather boring pretty fast.

    GBGames says ...

    When I finally got it to work (I had to get pyglet and figure out how to tell python where it was on my system), I found the play mechanics to be quite ingenious. I laughed at the Life is Hopeless option.

    Hamumu says ...

    N/A for audio for cheating. I hope you don't get ranked there. Remember the very simple rule: everything has to be your creation, within the 48 hours.

    It was all flickery here (windows), like constantly skipping back a frame, so the owls jumped a bit. It looked almost intentional like an old movie, but really annoying!

    Not much game play because you just don't have that much control over the nets. The best way I had to play was just constantly tapping space. The nets are too slow to actually aim for any incoming owls.

    A unique idea, though, and surprising that a baby can climb the entire side of a building.

    Morre says ...

    Surprisingly fun despite the simple gameplay.
    Awesome mood.
    Entertaining on a lot of levels - graphics, music, sound. Please do confirm in a post that the sound's all custom though :>

    pansapiens says ...

    Wonderful sound !! Reasonably good use of theme. A guy climbing a tower ... guess that passes. Graphics were a bit flickery.
    I see you played a quick game of Mondrian, my LD11 entry toward the end of the 48 hours :) ... I award a blatantly biased "5" for timelapse !

    Deepflame says ...

    Simple game, it's not hard to play or to figure out. Life is hopeless truly is hopeless. :D

    Archive for the ‘LD #12 – The Tower – 2008’ Category

    Timelapse and Post-mortem (Finally)

    Posted by
    Sunday, August 17th, 2008 3:21 pm

    Timelapse. You may recognize the music ;)

    Preface

    Since I’m only a few months into my game dev journey, I set a few concrete goals to ensure that I would finish with a game:

    • Have gameplay decided on before bed on the night the theme was revealed
    • Have gameplay/art 90% done by bed on Day 2
    • Finish gameplay/art, do music, menus, polish, package, etc on the last day
    • Also eat a lot of unhealthy food

    The Bad

    My Idea: My main concern was to make my game about owls. In the end, I accomplished this, but I should have thought it through more. After getting most of the gameplay implemented, I started to realize that the scope of my game was way too small considering the time I had as well as my ambition. I was sure that it was too late in the 48 to start over, and I lost motivation.

    Motivation: (That was a pretty direct segway.) I didn’t really feel like finishing my game. I didn’t put much effort into it until night fell on Saturday (awesome). That’s when I made the game’s song, and finished gameplay for the most part.

    Packaging: I provided three versions of my game: an exe made with py2exe, an app made with py2app, and a source version. I guess I need more practice with py2exe. It took me a while to get my game packaged, and I even had to change some code in the game to make it work. My py2app experience was great, but the .app ended up being over 20 megabytes large. That sucks, sorry guys.

    The Good

    Music: I am really happy with the way my simple song came out for my game. I had a whole other song ready, but it just didn’t fit the mood of my game. The completion of this song actually brought me out of my motivation problems in the second-half of the competition.

    Code: It should be no suprise that I had no trouble implementing this game. There’s really nothing impressive about the way it works. Some aspects are even quite underwhelming, such as the collision perhaps. Overall, I got to spend some quality time with vim and python…what more could I ask for?

    Motivators: This section is pretty self-explanatory.

    I Had A Wonderful Time: LD12 was a blast, I learned a bit and had a great time. A success overall.

    Looking Ahead

    I have a lot of ideas on how I can improve for my next LD. I feel like I can make a bigger and better game. I also think I can improve the efficiency of my music recording and packaging processes.

    Thanks Guys

    Super Tower Ascent 2 – Final

    Posted by
    Sunday, August 10th, 2008 6:56 pm

    Here it is, friends. I hope it works on windows. I was really laggy on the only windows machine I could test it on, but I’ll try it on my windows partition later tonight. It works as intended on my Mac though. I’ll try it on Linux tomorrow as well.

    I was rather uninspired at the end, but I hope you all enjoy it anyway! I feel like I had time to do a game with larger scope, but I didn’t have an idea that was big enough.

    Get It Here

    The Mac and Windows dists should work now, please let me know if they don’t.

    Title Screen and Music

    Posted by
    Saturday, August 9th, 2008 8:19 pm

    Title Screen

    My title music loop is very simple, but I think it gets the point across. The point is: YOU ARE ABOUT TO BE KILLED BY OWLS

    Title Music

    I hope seeing/hearing this stuff early doesn’t kill the funny for you guys when judging comes around ;)

    More Progress

    Posted by
    Saturday, August 9th, 2008 8:53 am

    Owls

    So the idea is that there’s a guy climbing up a tower, and the Kamikaze Owl Squad is trying to knock him down. Every time an owl hits the guy, he slides down a bit. The guy is climbing up at a fixed speed (slowly).

    This is all great, but I haven’t decided on a way for the user to interact and kill the owls. Mouse? Keyboard? We shall see.

    Breakfast and Progress

    Posted by
    Saturday, August 9th, 2008 8:00 am

    Pancakes!

    Breakfast #1

    And of course…

    Breakfast #2

    I don’t think I’m working fast enough…but here’s something:

    Clouds

    Tower of Programmer Art

    Posted by
    Friday, August 8th, 2008 8:14 pm

    Deskphoto

    I have a pretty minimal desk setup (I’m not at my usual coding spot). Also, hooray for late night coding food.

    I have most of an idea worked out, but I think my programmer art will ruin it. We’ll see how it goes.

    Owl Club

    Posted by
    Friday, August 8th, 2008 3:16 pm

    Owl Club

    Game Design School Commercials

    Posted by
    Thursday, August 7th, 2008 9:55 pm

    Game Design School

    Guido, Watch Over Us

    Posted by
    Thursday, August 7th, 2008 8:32 pm

    Guido

    No offense to our non-python friends ;)

    ASCII Maps

    Posted by
    Thursday, August 7th, 2008 7:54 pm

    ASCII MAPS

    My First Non-MiniLD

    Posted by
    Thursday, August 7th, 2008 6:48 pm

    This will be my first real LD too. I’ve only participated in the first MiniLD thus far.

    As for tools:

    • Macbook
    • Python
    • Pyglet
    • Pixelmator
    • Pixen
    • Internet
    • Ibanez S520EX (guitar) with Behringer V-Amp 2 and Reason

    0wl


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