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| 3.04 | 3.08 | 3.08 | 3.25 | 2.71 | 3.13 | - | - | 2.80 | - | 1.38 | - |
Surrealix says ...
This was a pretty cool, minimalist take on an RTS. My biggest grip was that, even if I clicked the "attack with king" at the very beginning of the game, I could still finish off the opponent with my soldiers before the king got halfway across the board.
DrPetter says ...
Interface was a bit awkward, the whole click-deploy thing (which is all you do) didn't work as smooth as I would have liked. Sometimes clicks weren't caught properly. I kept trying the charge with king button, but nothing happened. I'm now thinking that maybe I should have dispatched him to some location after pressing the button... or something. Oh well.
I'm not much for these slow and deliberate games anyway, and this couldn't hold my attention for more than a few minutes. It did remind me a bit of a cool board game I played with my dad way back though, it was LEGO-themed and you sort of pranced around a gridded landscape building castles and waging knighted war. Good times.
dgriff says ...
I like RTS. It was fun grabbing all the territory and then right clicking their king. It took awhile beat because the gameplay boiled down to "how well can you click on a tiny white ball". Here are two rules for any future RTSs you may make:
1) Add a click-drag selection box
2) Separate the 'select' and 'move' commands
Minus the interface issues, I like the game.
saluk says ...
Uhhh... I charged with my king, and he went past the enemy castle. He continued to walk off the corner of the screen. Then, the ai sent out a single solder who killed the king, because I couldn't send any of my soldiers off the corner of the screen.
triorph says ...
Was a good game, selecting of the soldiers sometimes went bad though, when i clicked on one, it would instead move out the one i already had selected to that position. The "charge with the king" button didn't seem to do anything for me either. The handling of the income was pretty well done though.
mikeware says ...
It's an interesting concept, fits the theme. It takes a little while to figure out what you need to do, especially as if you're not paying attention at the start. The computer can get a head start. Might have been good to have a "start" button. Also, at some points it seems really hard to select your units. Nice use of Flash though.
Wiering says ...
It was fun for a while, but I suddenly lost when my king was already inside the other castle, strange...
sol_hsa says ...
Figuring out what to do wasn't clear before I read the instructions from the blog, after which the gameplay was simple enough.. but got a bit boring after a while. I did win the game eventually.
pekuja says ...
Pretty nice game, but kinda buggy. Good use of the theme I think. Minimalist RTS. I wasn't actually able to beat the game because the interface stopped responding and I couldn't select my soldiers anymore.
keeyai says ...
Didn't read the blog until I was judging, so I suffered through the browser lag. Cool idea - iron out the bugs and add some more levels.
thedaian says ...
There's a few bugs, and I can only run this in a browser on my PC, so it's laggy, but once you figure out what to do, it's pretty fun overwhelming the enemy with soldiers. Nice idea, and nicely done. Would be cool to see a polished version.
HybridMind says ...
as long as you capture territory early it is pretty easy going. I also had the bug someone mentioned that once I charged with my king he just kept on trucking past the enemy castle, doh! Also, quite a few odd 'clicking' bugs that made me have some trouble moving around. Good for what it was and timeframe given. Would give a later version another shot for sure.
Devon says ...
really fun until that slow ass king.
Kimau says ...
Unit selection was problematic and the game dragged a bit. The basic idea is fun but doesn't feel like a minimal game.
Overall good game justlacking the polish.
pansapiens says ...
Graphics were okay for a simple RTS. No sound ? AI was a bit whacky. Not very engaging as a game ... going minimal with units & auto-resources has sort of taken the strategy out of real-time strategy. 48 hours goes so quickly doesn't it ?
phren says ...
Quite a nice game here. The mechanic is really good, although it's a prime example of a slippery slope. Drag selection would've been nice since clicking on a unit was pretty troublesome (especially since it didn't register all the clicks). Also charging with the king was quite an anticlimax since he just trodded right through the enemy castle without actually doing anything. :P
Hamumu says ...
Like everyone else, I had big problems selecting and ordering guys. One of my soldiers ended up stuck inside the enemy castle for the entire game.
It was very very easy to win, once I started out the game by taking land instead of flailing around figuring out the game (so... once I read the journal!). But the king was so mind blowingly slow, it pretty much guaranteed that the computer would build a soldier right on top of him while he was gradually waddling over the area where the computer makes soldiers. So I just keep making new soldiers after I sent him, ostensibly to be his guard, but sent them all into the enemy castle (best path to protect the king!), and they destroyed it long before he got there. Awe inspiring ending sequence!
erik says ...
Making any sort of RTS game in tough, so well done for creating something playable.
Archive for the ‘LD #11 – Minimalist – 2008’ Category
Circle conquest
Well, here I am. I don’t know if this game is minimalist enough, but here it is.
It’s a tactic game in which you figth against the computer. Your objective is to destroy rival castle, or reach the enemy castle with your king.
To train a soldier, just click the button. It costs 50 GOLD. With the mouse, you can select a soldier and his objective (he can move or attack other soldier). That grid in the floor means the terrain “conquered” by you and your opponent. The more terrain you conquest, the more gold you take per second.
You can attack the castle directly with a soldier. Just move it to the doors of the enemy castle. But if you want to win quickly, you have to attack withyour king. To charge with the king costs 500 GOLD. He’s very slow, and if he is out of his castl, he’s vulnerable. If an enemy soldier kills him, you’ll lose.
The game is made in Flash 8. This is my first participation in LD, and finally the time went against me, so the game don’t have menu and these details.
Here is a screen:

I recommend to open it with the Flash Player, not with the Internet Browser, which is a lot of slower.
Enjoy!


