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Ludum Dare 26 — April 26-29th, 2013
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About pekuja of Polygon Toys (twitter: @pekuja)

Entries

 
Ludum Dare 24
 
Jam o'Clock #01
 
Ludum Dare 22
 
Ludum Dare 21
 
October Challenge 2010
 
Ludum Dare 18
 
Ludum Dare 17
 
MiniLD 12
 

pekuja's Trophies

Mammary Arrangement Professional
Awarded by krangGAMES on October 30, 2011
Pizza Eater Best Cheater
Awarded by Rolpege on August 19, 2011
The Golden Hedge Trimmer Award
Awarded by 31eee384 on December 12, 2010
helping a noob!
Awarded by KoryWazHere on November 22, 2010
The "Droppin' LD Rhymes Old School" Trophy
Awarded by GBGames on August 27, 2010
Best Thing Ever Rushed Award
Awarded by NateNaterson on April 26, 2010

Ratings

OveFunInnThePolGraAudHumTecFooJouTim
553545432244
54455554343
334434443
4334444
4444433324
434433333224
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324323233
443433442225
54453343
44544344323
4444333434
545543434235
44454444334
43443323222
43443433324
444544343234
55455553
455554323
443432344
434444333234
55554453345
44554544
4443324
444444433344
33242242213
44443433235
443433433
434443443244
43443331311
33343323434
55543323
343332322
435544454334
223322232124
4.033.723.944.223.533.473.553.212.972.363.164.33

mikeware says ...

Fun little idea. I wish I could change directions though, as when I screw up, I need to wait awhile.

Uhfgood says ...

yeah I wish I could change directions too. Maybe a couple of extra buttons for doing tricks. But I like it!

sol_hsa says ...

The best timelapse I've seen so far =)

SethR says ...

Nicely done. An another idea to minimize "waiting" would be to add a "game speed 10X" button you could hold down to fast forward. Skate or die, dude.

DrPetter says ...

Game/presentation in itself isn't extremely minimal, but theme score is safe anyway because it's valid as a minimalistic interpretation of the Tony games, which are relatively complex in comparison. I doubt it'd be possible to distill it further without losing all meaning.
I would have liked some feedback on the kickflip move. It's nice to try and hammer a few of those in between rails just to rack up the multiplier, but it's also pretty dull since you're just incrementing a number without any animation or sound to go with it. A short back-and-forth animation with the board or even just a "blurp" sound would have made it more rewarding.
Was close to giving up on the last level due to missing various jumps/rails and having to go through the same section at the bottom over and over, but I toughened up and made it through eventually.
Thumbs up overall.

(I still can't get over how cool a name that is... I can only imagine the look on your face when you went "tiny skater... tiny skater... there has to be something better here, tiny - waiddaminute!")

[EDIT: "someone" pointed out to me that the kickflip is indeed animated, though I had to look real hard to see it... oh well, even more minimalism!]

creiht says ...

Pretty fun... It was a little difficult to get a hang of doing grinds for me. Love the Name.

Wiering says ...

Fun game, sometimes it was a little frustrating, I keep forgetting to keep the jump key down. But in the end I was able to complete all the levels. I also would have liked a button to change directions, but I guess having only 1 button is more minimalist.

pymike says ...

Very cool! Only problems were not being able to change direction, and having to hold the jump button on the rails. My finger got pretty darn tired ;-(

dgriff says ...

Very good in most of the categories. I think everything else has already been said. One of the best so far.

thedaian says ...

Everyone's mentioned it, but, very nicely done. Could use a 'change direction' button, but otherwise, good job.

HybridMind says ...

I may be in the minority here but I didn't find the lack of the 'turn around' button to be a problem. I was able to get a hang of the controls fairly quickly and complete all 6 levels. I guess it would seem there would be more waiting if one was falling through the rails a lot.. ;) Anyway, this game was really enjoyable and I liked the music loop and the graphics and game play reminded me of one of my old faves, Lode Runner. Great job on this, and like most have said, great name!

LunarCrisis says ...

I like the concept, the art is nice, and it's fun to play! The only complaint I have is that the movement is a bit slow. Speeding it up a bit would reduce the pain of making a small mistake, in turn making the last level less annoying.

Also, the collision code isn't perfect, you can jam yourself into the top-right of the last level by wall-jumping repeatedly. Won't dock points for that though. =)

Surrealix says ...

As other people mentioned, a change direction or speed up button would have been really useful. Took me ages to do the last level because I kept missing rails and then having to go all the way back up. Overall a well polished and fun game, well done.

jlnr says ...

On the one hand, it's clearly one of the best entries, on the other hand, I am too uncoordinated to get a hold of grinding :( I don't even think you'd have to extend the set of controls to fix the waiting for people like me, a few blurbs in the landscape to jump against (and turn around) would have been enough :)

Oh, and also really loved the name!

Dathgale says ...

Extremely tedious if I mess up. It helps that I can jump into a wall to turn myself around. Other than that, the minimal physics are really cool.

gustav says ...

Neat game :) minimalist controls and graphics. A nice set of levels, would've be cool if there was a couple of harder levels and no restriction on the trick multiplier :)

Kimau says ...

Great game just the timing was damn comfusing espicially for grind wall jump combos. Great use of minimal graphics, sound and controls.

Jach says ...

Quite fun, though I wish the guy would move faster.

philhassey says ...

Sort of fun, but a bit too minimal for me. Changing directions would have done a lot for me. I liked the low-res art.

fydo says ...

Cool game! Sometimes it felt like it wasn't picking up my keypresses (especially when try to walljump up a long column) but other than that, a very solid entry. Sticks to the theme very well and is fun at the same time! Good work. (Also, the name is *perfect*)

Hamumu says ...

In the timelapse, it looks like you are playing the song on your keyboard. Speaking of the timelapse, your original detailed skater was cool! But it was right to make it minimal.

I'm a fan of this, I've made a ninja game very similar, right down to the wall-jumping. And it's minimal, and the name, and skateboarding is cool!

I had a problem with grinds failing, but not right when I hit the rail - sometimes they'd fail way towards the end. Probably after trying to throw in a kickflip, but I'm somewhat sure I recovered the button in time.

I would've liked sound and a bigger animation on the kickflip. The other thing that bothered me, that is very tricky to deal with, is that there are parts in the level where you have no choice but to lose your combo. It would be awesome if there were a way to always keep it going, but the easy path didn't keep it, you'd have to do some outlandish ninja skills to pull it off. Then, with that the case, change the max combo to 99x, and you've got a game with a serious high score challenge! The experts would be racking up 70x before getting their first gem, the normals would be unlikely to ever even reach 10x in the first place.

keeyai says ...

It's all been said. Fun game. Awesome name. Wish I could turn around.

erik says ...

Minimalist controls. Very nice. A bit frustrating at times, but quite fun.

phren says ...

The controls were a bit iffy, I would've liked a second button that you'd hold when you're grinding or something and just one generic for jumping. Nice graphics and sounds. Somehow the game tempo seemed too fast at times, while at times you had to wait to get into position for your next jump. Maybe that's just something you have to do when skating though. :P

jolle says ...

I really like everything about this except playing it. It's too frustrating to have to wait so longer after making a mistake just to change direction. That I wasn't so good at it didn't help either. The music was nice in the beginning, but quickly become repetetive and got connected to the long wait after a mistake.

robot_guy says ...

Great fun but agree with others that being able to turn around would have been good.

mariusz says ...

I quite enjoyed this game. I've been toying with the idea of making a game with only a single control for a while, so it was interesting to see what someone else had done with that concept. I don't think a second button to turn around is needed. I liked the joke in the name. The music was fairly catchy too.

The levels presented a reasonable challenge, although as ever it might have been nice to see more of them and some sort of target (in terms of time or score) that you had to beat.

I noticed that the game had very high CPU usage on my 3 GHz Pentium 4.

jovoc says ...

great use of theme, funny. I enjoyed it but it was a bit too difficult for me to get the grinds. I love the "tricks" that were just one or two pixels different.

Archive for the ‘LD #11 – Minimalist – 2008’ Category

About Tiny Hawk controls

Posted by of Polygon Toys (twitter: @pekuja)
Monday, April 28th, 2008 10:54 am

From reading the comments, I got this feeling that not everybody has understood how the grinds and walljumps work in Tiny Hawk. The way you do them is you have to be holding the button when you hit a rail or a wall. Most commonly, you’ll do a jump and you’ll keep holding the button until you hit the rail or wall. Also if you’re walljumping up a tall column, just keep on holding the button, you don’t need to let go for each jump. The walljump is actually kinda buggy, and won’t always work if you’re falling down. This is because the game thinks you’re landing on a tile instead of hitting it from the side. I’ll likely fix this at some point. Also if you hit a rail on the very edge, you might hit the rail but fall off instantly. I’m going to call that an unintentional feature, because it’s kind of a neat thing that you can “almost” hit a rail. ;-)

A lot of people have been asking for a button for changing directions, but I think that not being able to turn around and playing the game with just one button is a pretty big point. I’m probably not adding that in. The actual problem is of course level design. There should be more blocks around so that you can bounce off a wall if you want to turn, or climb up quicker if you fall down.

Anyways, people seem to be liking the game, so thanks for that. I hope this little explanation clears things out (if there was anything to be cleared).

Pekuja’s LD11 Timelapse

Posted by of Polygon Toys (twitter: @pekuja)
Tuesday, April 22nd, 2008 9:40 am

http://www.youtube.com/watch?v=z6fX5zzRf9Q 

Here’s my timelapse video. The picture-in-picture part is not completely in sync with the big video, but it should be somewhat close. I cut out the parts where I was sleeping or otherwise away. Music is Scattered Progression by JDruid.

Tiny Hawk final release

Posted by of Polygon Toys (twitter: @pekuja)
Sunday, April 20th, 2008 2:40 pm

Tiny Hawk title screen

Tiny Hawk final release (194k)

Update: Tiny Hawk Windows executable (3.07M)

I think I’m done now. The game is six levels long, has sound effects and music, and is all sorts of awesome, naturally. ;-)

Have at it, but be gentle.

Bartender, hand me another shot

Posted by of Polygon Toys (twitter: @pekuja)
Sunday, April 20th, 2008 10:40 am

Another screenshot of Tiny Skater

Here’s another screenshot of my game, which I’m still calling Tiny Skater I guess. This is the fifth level in the game. The other levels aren’t this big. This one’s a bit of a mess to tell you the truth. The minimal game mechanics kinda make it hard to have interesting level designs. I think I have an idea for one more.

Culinary delights

Posted by of Polygon Toys (twitter: @pekuja)
Sunday, April 20th, 2008 8:29 am

Pekuja’s dinner

This is what my dinner looked like today. Delicious sliced chicken fillet with colorful vegetables and long-grain rice. A glass of non-fat milk to wash it down and a red apple as a sweet finisher.

Tiny Skater goes Youtube

Posted by of Polygon Toys (twitter: @pekuja)
Saturday, April 19th, 2008 5:13 pm

Youtube video of my game. Added some more colorful graphics since last screenshot. By the way, does wordpress allow embedded videos? I couldn’t seem to be able to do that.

Tiny skater skates on

Posted by of Polygon Toys (twitter: @pekuja)
Saturday, April 19th, 2008 3:53 pm

Tiny skater, bigger level

Here’s another screenshot. As you can see, I’ve colored the skater sprite. I hope that doesn’t detract too much from the minimalism. I’m thinking of making the graphics more colorful in other ways too. I think the minimalism of the gameplay is quite enough for me, as the game still works with just one button, which you use to jump, grind and wall jump. You jump by pressing a button, grinding and wall jumping happens automatically when you’re holding a button when hitting a rail or a wall. I was going to make it timing based, but I didn’t want to make it very hard. So far the game doesn’t really have any goals other than collecting all the red gems. I’m thinking of having an exit you need to reach within a time limit, with the gems giving you more time. Like in N and N+.

Tiny gem collecting skater

Posted by of Polygon Toys (twitter: @pekuja)
Saturday, April 19th, 2008 9:31 am

Tiny skater, shot #2

My tiny skater now grind rails and collect red gems. It’s almost like a real game now! I’m also planning on having wall jumping, and possibly slopes. Also missing some core “game” stuff like counting points, and maybe a goal.

Tiny skater

Posted by of Polygon Toys (twitter: @pekuja)
Saturday, April 19th, 2008 7:11 am

Tiny skater

So this is what I have so far. A skating game / platformer with 2-bit graphics. Gameplay elements are rather minimal at this point. Oh, and those things floating in the air are rails to grind on, in case that’s not apparent.

Sleep

Posted by of Polygon Toys (twitter: @pekuja)
Friday, April 18th, 2008 4:36 am

Sleep

My entry to the motivational poster party.

Greetings

Posted by of Polygon Toys (twitter: @pekuja)
Tuesday, April 15th, 2008 1:18 pm

I just wanted to say hi, as a way of obligating myself to participation and not slacking off. I haven’t done LD before, although I have successfully participated in PyWeek a few times. I’ll probably use Python with Pyglet for my entry.

Also, what’s with all the people who hated on kittens on the first round of voting? That’s just mean.


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