'I <3 awards'-Trophy
Awarded by Folis on December 10, 2012
Donor "High Score" Award
Awarded by PoV on May 7, 2009
Ludum Dare Donor
Awarded by PoV on May 7, 2009
The Brian Blessed Compo Game Loader Appreciation Award
Awarded by edwardoka on August 11, 2008
The windows porting token of gratitude
Awarded by nilsf on August 11, 2008
Happiest Pie Award
Awarded by thedaian on August 11, 2008
saluk says ...
one file, but too many lines
phren says ...
Really well polished game. Liked the stats at the end of the run and the random tips on the bottom of the screen (even though they were a bit small for reading them while shooting at the same time :)). Some of the ships weren't graphically practical in the way that you weren't able to see where you were aiming at all times. That would've maybe made the gameplay feel a bit more direct. Really liked the leveling up idea.
Hamumu says ...
Nice PIP on the timelapse!
My big complaint with this game was the lack of autofire. My arm hurts right now (I realized after a while that I had 2 fire buttons, so I was pounding them alternately with two fingers... your max fire rate in this game is insane if you don't mind losing the use of your arm).
It was fun to have it dawn on me that the more sides a shape had, the more powerful it was. Ultimately felt pretty pointless though, especially when I managed to max out and knew I was never going to die at that point (playing on easy). I tried hard and just never landed a hit, so that was about that.
The handy tips during play were nice, and lots of stats is always good!
sol_hsa says ...
> Failed to Load Module: No module named pygame
Surrealix says ...
I had the same problem as sol_hsa (again), but once working it was a great game. Well polished and easy to pick up.
My two gripes are that the easy level was boring, once I switched to medium things became a lot more fun. Also, it was quite difficult to figure out which way you were pointing, when you were moving around a lot.
Overall though, the graphics & gameplay were minimal (in a theme-based good way), consistent, and worked well. Sound and/or music would have helped.
pekuja says ...
I liked how the tutorial was presented, although I guess there's a chance you miss some of it if you're in the middle of fighting enemies. I didn't really like how the ship controlled. Also the visual cue of where I was heading was too subtle. Would had been nicer if the ship was something other than a circle.
Could use some sounds. Also, next time, don't name your game "<insert theme name here>" ... -__-
Good job on the journal and the jugshots, by the way. Timelapse video should had had more upbeat music in my opinion. :-P
SethR says ...
Nice progression system. Sort of reminded me of how vib-ribbon (a vector art PS1 game) worked. Man, I've never seen so many detailed stats in an LD game!
DrPetter says ...
Whee, always nice to get some epic space battle action down in these compos. At first I had a hard time playing it properly as I'd just sort of swerve around in a bunch of enemies and die rather quickly. After a few attempts though, I got the hang of it and ran a 7-minute game with lots of level-upping and nice bullet dodging. I love the slingshot effect you can get with the powerups, particularly when you accidentally sling them away into outer space :)
Minimalism might be the name of the game this time around, but it would sure have been nice with some auditorial feedback for destroying enemies, or at least an explosion-like flash or something. Anything. Disappearing enemies aren't very satisfying.
Overall great fun though, the whole control scheme is very nice and fluid. Most raw gameplay fun I've had so far in this compo.
HybridMind says ...
nice stats. fun game on easy. On medium and above I couldn't seem to actually kill anyone because the control left/right accuracy seems to really drop strangely. Enjoyed the little tractor beam animation and the feel of the line art was great.
dgriff says ...
A lot has been said that I mostly agree with. It was pretty fun, though I sucked at it. What no one else has said so far is ... what the hell kind of class names are those? "Thing", "Dood", "Baddie", and "Shoostings"? =P
pymike says ...
Nice game. Really hard, but it felt pretty cool. I liked the random popup messages throughout the game. That was a nice touch :-)
robot_guy says ...
Nice take on the space battle idea. Somewhat annoying that the bad guys seem to be more manoeuvrable than you are as they tend to fly through you turn and fly back before you can get a good shot. Needs auto fire as well.
mikeware says ...
Just needs sounds and explosion effects to go from good to great.
jolle says ...
flOw meets Space Wars? Pretty nice. My fingers hurt though, I really prefer autofire. Felt a bit slow at first, but then when I got a bit better hang of it it was fun. Died at 9 min 56 sec, with a max level of 8. Don't know if that's any good, I'd guess probably not since it was on easy mode. All in all good entry. Extra food points for the jug, even with its sad end.
Devon says ...
ah nice to shoot some things after a bunch of maze games.
drZool says ...
Strafe controls could be useful in a game like this, and as hamumu say, autofire.
mjau says ...
Well, it's certainly minimalist =). Perhaps a bit too minimalist actually, it really needs some sound. Nicely polished aside from that, and fun too, which is always a plus.
negativegeforce says ...
wish had more time to play. nice shooter.
Archive for the ‘LD #11 – Minimalist – 2008’ Category
In response to this comment, “What no one else has said so far is … what the hell kind of class names are those? “Thing”, “Dood”, “Baddie”, and “Shoostings”? =P”
Yeah, I really don’t normally code like that. Right at the beginning, I couldn’t think of a good base class name for what became the polygons. It wasn’t the player, and it wasn’t the enemies, because it was both. I ended up just putting ‘Thing’ there to get the ball rolling, and it all went downhill and into the gutter from there. After thing came Dood for player, then Baddies, Shoostings, and Lewt.
I talked briefly about this in IRC: It was pretty funny at first, but, since I don’t normally code like that, it got to be confusing and bug-inducing later on when I couldn’t remember if I spelled it lewt or loot, dood or dude, etc… Back in college I had fun telling stories / being clever with my variable names, but generally, I recommend picking a reasonable naming scheme and sticking to it, especially with a deadline no more than 48 hours away.
Still, thanks for noticing. I hope you got a kick out of it.
Here is a windows executable I made after reading the comments from people who couldn’t wouldn’t install pygame. Sorry linux, I don’t even know where to start for you guys. It is the same version, with all the same limitations, just smashed into an exe.
EDIT: 4th times the charm :/ I think it has the right zip file linked now…
Here is my time lapse vid. I put the webcam time lapse inside the screen one and synced them up as best as I could, so it looks best in fullscreen mode. You can get the high res version here (~6.5MB)
EDIT: 9:01 PM — I didn’t get to make the executable in time, and I haven’t even tested it, but here it is
EDIT: 9:03 PM — Nope, it doesn’t work. You’ll have to use the source (it’s only 1 file, you should be file)
EDIT: after seeing the comments of people who either can’t or won’t install pygame, I made a windows executable. It is all the same code, just in an exe. Get it here.
I’ve added a hints mechanism that pops up at the bottom of the screen giving gameplay tips as you play. It randomly shows a tip every 15 seconds, and only shows each time twice.
I also added a stats system, which you can view on the pause screen or when you lose. They don’t get you anything, but it is fun to see the breakdown of how everything went.
We are officially on the final stretch. 10 hours to go, loads to do. For breakfast today I made kolaches by rolling up cheesy breakfast sausages in croissant dough with some provolone. It sounds iffy, but it is in fact AMAZING and I suggest you try it. I had 8 to start with, but the camera didn’t save the picture or something and I had already eaten a few when I re-took this one. That is one of two big-rig amps on the right, and a clementine I stole from my roommate decorating the center.
Also, the jug. I thought I would get through more water, but whatev. I guess there are still 10 hours of nervous drinking to go, but I’ll probably be hammering caffeinated soda and/or gatorade instead.
Well, I’ve accomplished a LOT tonight, but I wish I had done more. I’m not that tired, but I’m starting to make stupid mistakes, so I’m going to turn in and catch a few Zs before the big push tomorrow. As of this moment I have about 16 and a half hours left. I’ll probably sleep for 4-6, leaving me about 10 hours of solid coding to finish the game. Yikes. I still have 2 major gameplay items I want to add, and I have a couple other things I need to put in to give it that rushed-polish-feel. Worst case I will have to cut those gameplay parts out — the game is still fun, but they will really push it over the top.
We will see how people like my approach to minimalist. Hopefully it will get scored well, but I suspect that people are going to vote it down because of lack of sfx, music, and graphics anyway. Crossing my fingers for good votes.
Until tomorrow: adieu
Ahhhh! After playing with weapon-less AI for so long it is as drastic change to have them actually shooting back now! I didn’t initially intend for this to be a hardcore shooting experience, but I’m liking it so far so that might be the final product…
I ironed out a LOT of bugs over the last few hours, and I’m making headway into the deeper gameplay I didn’t know if I would have time for. Exciting! I’ll probably leave sound and music out and blame it on my desire to keep it one single file. This will give me lots more time to work on the game. I’ll likely work on some music and sound after the compo (and without the 48 hour creation restriction) and roll them into the game later on.
I took a really long break, which I’m now regretting, to watch battlestar galactica and make fajitas for dinner. I also broke out the coca cola for the first time, finishing almost half of a 2 liter of the wonderful, caffeinated beverage. I’m now back at the helm, ready to make a solid push before a quick nap and the final stretch.
I tried to install Pygame 1.8 because I wanted to use the new Surface.get_bounding_rect method, and the proverbial shit hit the fan. It hung, then panicked, then ended up nuking my original pygame install as well, so I uninstalled, restarted, and went downstairs to get some lunch. Behold! The fruits of my labor:
That’s a roast beef, salami, cheese, and lettuce sandwich on french bread, with a banana and some gatorade. Mmmmmmmmm.
Also, a water jug update. For reference, this was at 31 hours 47 minutes remaining.
Player movement is in! You can accelerate around and it correctly limits your speed to a manageable number. If you go near the edge, the screen starts to move instead of you. I really like how it turned out. This coupled with the screen scrolling from last night gives a really good feel for the infinite level I was going for. ‘Zah!
I want to make a movie of it, but fraps apparently won’t record pygame windows that aren’t using opengl.
Well, I got about 6 hours of sleep and feel pretty good. I decided to start the morning out right with some french toast and orange juice. Also, yes I put peanut butter on my french toast. No I am not crazy. Why yes, it is quite awesome, thank you for asking.
You may notice the attempted ‘LD’ done in powdered sugar. The L turned out pretty well, but the D is second rate at best.
Well, even though I ate dinner very recently, I’m already eating again. Here we have frosted mini-wheats, a piece of french bread, and a banana. The notebook is covered in brainstorms about the theme.
Also, I bought this water jug today for the compo – I’ve already knocked out a few glasses, and I will try to take pictures as it progresses down. It is 2.5 gallons – I wonder how far I will get on it in 48 hours.
Well, I’m here and ready to go. 48 hours seems like a VERY small amount of time, especially since coming off of pyweek earlier this month. This will be my first LD, and I’m quite excited.
I was looking over the food journals from last year, and all you people that have waffles and muffins and whatnot made for you by signifant others are jerks. My girlfriend won’t have anything to do with that kind of thing. If I don’t go shopping in the next two days it’s going to be a frosted mini-wheats filled journal for me…
Well, I should be on the list now that I have a post. Good luck everyone!