Ludum Dare 26
Ludum Dare 19
Mini LD #19
Ludum Dare 15
LHC Trophy of Particle Physics Win
Awarded by Jacob
on September 12, 2009
Relaxing Audio Award
Awarded by Cthulhu32
on February 25, 2008
The Most Unexpected Game Award
Awarded by pymike
on February 25, 2008
Unintentional Excellence Star
Awarded by Hamumu
on December 3, 2007
mikeware says ...
It's an interesting twist to columns, but I think it'd be a little better with a smaller playing area, it takes a long time before rotating even comes into play.
SethR says ...
Sorry sir, I've always been a tetris fan, never really got into column style gameplay.
Jach says ...
I agree with mikeware on the smaller playing area, but it's a neat way to do something tetris-like.
Wiering says ...
Nice game, interesting variation. It gets exciting at the end.
pekuja says ...
Might be a neat idea, but it's way too easy. I had to whack the columns down at random to even get above the edge so that I could try the unique feature of rotating the upper section. And ... yeah, it's just columns. I'm not sure if I would really even call that "minimalist" either. :-/
philhassey says ...
It's minimalist alright. Could have used a bit of pizazz. Excellent food entries :)
Hamumu says ...
Well, I'm afraid I must agree with the boring comments... it's really just very boring. I bet if you just made it about 5x faster, it would be a very intense challenge. But what you got here is insanely easy Columns, and the swapping doesn't come into play unless you are doing horribly, which isn't gonna happen with how easy it is (I too had to drop columns randomly to see it). And once it does, it just makes the game even easier, by giving you 4 top halves to work in.
Sometimes I lament the theme. It sure did make for a lot of weird variety though.
dgriff says ...
I got to 11 points and quit out of boredom. Sorry = I like the food shots though :D
shrt says ...
Heh, horrible color scheme, but solid gameplay (.. albeit kinda boring ;))
Devon says ...
I like the pure 16 color graphic style, it fit the theme really well and was all retro hip n all that. the gameplay left some to be desired..
phren says ...
I really would've liked the preview in the 48h version, I think it's the thing that would've helped the fun factor the most. The turning is a really great idea. At first I thought (/hoped) it would've turned the whole playing field, though.
DrPetter says ...
Yay, I remember making one of these games a long time ago on the Amiga (without the rotation of course).
General gameplay works ok-ish, though you could have thrown in some delay between combo lines. It's kind of unsatisfying to just have a huge section disappear instantly without explanation.
The playfield rotation doesn't really add much, imho. I think it's too complex to provide anything but a random-ish panic thing for when you're running out of space. I mean, the feature isn't complex in itself, but it's probably hard to keep several playing fields in mind and plan/match patterns (I didn't even try).
Most casual games resemble gambling in the first place though, so maybe it's appropriate.
mjau says ...
Sorry, but I have to agree with the boring comments too =(. I compiled the source for Linux, and at first I thought I'd done something wrong since there wasn't any rotation even after I'd played for a bit. After reading the other comments here I dropped some pieces at random to at least see the rotation in action. Never would have seen that in normal play, or at least not before I'd quit out of boredom. It's just too slow, too easy, and not very interesting (though the idea in itself was). Food was nice though =)
HybridMind says ...
Well, I'm gonna have to agree with the other comments about the pace of this game. Normally I am into these types of games and maybe because it is pretty late right now but I quit out of tiredness / boredom. I see you uploaded a tweaked version that addresses much of the feedback so I won't beat a dead horse here. ;) I think I'll give that new version a try!
EDIT: Yes, the new version is a lot better paced and more fun! Awe, the blessing and curse of 48hr timelimits.. ;)
Dathgale says ...
I got up to a little over 30 points when the blocks went into the top and I could rotate them, but I couldn't make use of the feature except as extra space.
Please make it speed up over time; that was mind-numbing.
negativegeforce says ...
sweet, never seen this done before.
eugman says ...
A twist on an old theme. Feels like it could be fun with some work.
Archive for the ‘LD #11 – Minimalist – 2008’ Category
I’ve made a few improvements to Col-4, so that now at least I think it’s fun.
Relevant changes are:
- Smaller playing area, but higher.. kind of
- Different speed scale
- Special block
- Now middle area swappable instead of the upper one
- Preview of next block
Download source and Windows binary. Extra clarification note and reminder: this is post-48h, and shouldn’t be used for the voting.
Here’s my 10 hours entry: Col-4. It’s based on Columns, with the biggest difference being that you can swap the upper part of the playing field. This isn’t really so useful, but it can serves as a few extra lives, or half-lives, rather.
I didn’t much like the theme in the end, and that was why I didn’t start on an entry until today (well, partly — I couldn’t come up with a fun idea). And even then, I did a minimal effort. For matching the theme, there’s lots of minimalism. Columns to begin with is a very minimal game. Then I added minimal innovation that had minimal usefulness. Improvement in fun over the original is extremely minimal (probably negative). Readme is pretty minimal too. Features in game are minimal. Graphics are minimal.
Line up three or more blocks in same color to get points and remove blocks. Left/Right/Down keys to move moving block. Space to drop it. Up to rotate colors. A/D to swap upper part. Esc to quit.
Windows binary and source. Compiling for GNU/Linux shouldn’t require more than a small effort, but I’m not sure it would be worth even that.
OK. I’ve written a columns-like game. Columns to begin with is very minimal. I had this idea of a little improvement (or weirdification) that one could rotate it around. Which I tested.
See? It’s not so useful though. Thinking maybe it’s better to just reduce it to actual columns, then at least innovation is minimal! But would feel a bit cheaty.
Got to fix score viewer and game over thingy, so I’ll have some time to ponder it.
I still haven’t come up with any good (and fun) game ideas that fits the theme. I have come up with a few other ideas, but most of those I felt required too much from the graphics drawing side. So I still haven’t done anything, really. Motivation has been dwindling. But still much time left, and we’ll see.
I have had lunch, though.
The mashed potatoes taste much better than they look.