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Ludum Dare 26 — April 26-29th, 2013
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About gustav

Entries

 
Ludum Dare 16
 

gustav's Trophies

The Authentic Spring a Leak Award
Awarded by drZool on May 4, 2008

Ratings

OveFunInnThePolGraAudHumTecFooJouTim
44423334
324333251
34432234
44443341
4455544
444323452
4454334
44542351
44433323
44433442
33432243
353332134121
33453342
444244
4544344
2122123
4445435
3355234
445534
33542341
353423132
3354343341
44543331
4443255
44434451
344333352
33443351
33432335
4555455
4442335
3351334
3.523.714.203.552.773.23-3.004.21-1.43-

shrt says ...

Heh, kinda cute. Thumbs up for the colliding particles.

My boat kept getting water particles stuck inside when launching it, so it would pretty much sink instantly most of the time :(

Dathgale says ...

Nice. I haven't seen anything quite like it. It's pretty entertaining for several minutes, but the physics only seem to allow for a few general types of boat shapes. Sometimes the collision detection breaks and lets a water particle inside my boat through a diagonal.

drZool says ...

Wow! It looks very authentic when the boat springs a leak. Fun to play.

pymike says ...

Pretty cool! Only problem is that it runs stuttery on my computer :-( It was also annoying that you had to restart the game and rebuild your boat every time you lost.

sol_hsa says ...

Needs retry! restarting the app and redrawing the ship from beginning is frustrating.

jlnr says ...

Needs 'retry' and slightly different rules, other than that, really great idea & execution :)

thedaian says ...

Fun to play, but needs a restart button, instead of running the game again.

Kimau says ...

Loved it to bits. All it needed was a salior song and a bit of rum. Played for ages.

pekuja says ...

Ok, now I'm not sure if it was intentional, but I think you managed to hit the most ingenious implementation for the theme. The way to win at the game is to go for minimalism! Basically, I found that the best ship I could build was just putting one square in it.

Surrealix says ...

That was great! The particles for the water were very cool, loved how they changed colour when moving to give a washy sort of feel. The gameplay was hard the first time, but making a large empty box meant I lasted until around 900. It then hailed cannonballs, which was mean, but did provide a sense of closure. Well done for making an original idea.

SethR says ...

Awesome particle system. Pretty mean how you always fail eventually, but hey. :)

dgriff says ...

high score: 740

Fun game :D

Wiering says ...

The floating and sinking looks pretty real. Sometimes the game was too unresponsive though, but that could be Vista.

DrPetter says ...

Hah! Cool water. Works really well as long as it doesn't get too cramped up in small spaces (tends to shoot "drops" away rapidly when it does).
Not much of a game though, of course. Took me a few attempts to get a good floating boat, but when I did I managed to hold off until the cannon balls really started raining down after a while.

pansapiens says ...

Very hard to stay alive for long at all, even without getting hit by a cannon ball. Beautiful particle system / physics though, smart idea.

keeyai says ...

Very clever idea for water physics. If you hit space after you lose, you can make it keep giving you points over and over... :)

HybridMind says ...

well-- I survived until a hail of cannonballs did me in at around 950. I love physics / particle sims like these. When I had seen screen shots of your game last weekend I was hoping that it would turn out something like this. A lot of fun to watch and patch the leaks from cannonballs. I played this for a long time. As others have said, retry / redraw button please! ;) Great work

MrPhil says ...

Lots of fun!

negativegeforce says ...

fun little physics game. wish the boat could rock back and forth and have more complexity in the design. would be cool if there were online scores showing the design of the ship and the ammount of time afloat. sweet toy though.

mikeware says ...

It could use a few little tweaks and sound, but it's strangely addictive. I got up to 1690 once. I kept going off the side a lot though.

Hamumu says ...

Definite bonus technical points whenever I can't figure out how something was made! I've done stuff with lots of interacting particles before, but sure couldn't do anywhere near these numbers at this speed.

Really awesome game, though I don't feel so much like I'm sailing as trying to make the most airtight submarine as possible. I wish it floated better initially, rather than always being half submerged, so that it really felt more like the cannonballs were punching holes in the bottom. As it is, holes in the top are almost as bad!

One of my favorites, wish it had more polish in terms of being a complete product - you know, the retry thing everyone else is saying.

GBGames says ...

It was a fun simulator, and once I found out you could move the ship with the arrow keys (I learned to read the README with all games now, ok?), it got easier to avoid those cannon shots. I liked experimenting with differently shaped and sized boats.

phren says ...

A pretty nice game. Great idea and the implementation isn't too bad either. Maybe the water particles could've been a bit smaller so the boat would've leaked more "realistically" and I would've liked being able to draw the boat with a few more pixels. Should be able to retry. Good job though, it was quite fun to play!

erik says ...

very neat concept, with some pretty cool technology. All it needed was more polish. I didn't realize until the very end that I could move the boat and keep drawing after the game started. Including that info in game would have helped.

mjau says ...

My boat sank before I got a chance to be shot at =(

Second time too, but I managed to keep it floating underwater somehow. I seem to have a thing for submarines.

And the third, fourth.. Even my one-square ship sank. Man, I really suck at this game.

Seems interesting though =]

philhassey says ...

Cool game, very neat implementation. To improve: make it so you draw with just free-form lines, that'd be even cooler :)

Archive for the ‘LD #11 – Minimalist – 2008’ Category

Sailor Linux version

Posted by
Monday, April 21st, 2008 12:33 pm

Hello again! The linux binaries (and source) are up! These are post-deadline versions where nothing except the necessary has been changed. In order to get the game working on linux I’ve changed the following things:

  • Reference parameters in the Vector2 class has been set to const
  • One _itoa_s() call has been changed to a sprintf() call
  • The time function has been changed from clock() to (clock() * 1000 / CLOCKS_PER_SEC)

Nothing else has been changed (in order to not cheat!), so there’s still a couple of bugs in there which can be used to get higher scores etc. I’m not going to tell you where though :D

Linux binaries and source:

http://gustav128.googlepages.com/sailor_linux.tar.gz

I should probably mention that you can move your boat using the arrow keys and repaint it while sailing! (people often ignore the readme for some reason :D )

Sailor

Posted by
Sunday, April 20th, 2008 4:18 pm

Hello! I’m finally finished with my game, “Sailor”.

The game let’s you build a boat and sail the sea. Try to stay afloat

as long as possible, it’s not as easy as it sounds though.

I’m way too tired to write a more lengthy post, please download the game and give it a try :)

Screenshot

Windows binary and source:

http://gustav128.googlepages.com/sailor_win.zip

*UPDATE: The readme links to the wrong Visual C++ redistributable, here is the correct one:

http://www.microsoft.com/downloads/details.aspx?FamilyID=200B2FD9-AE1A-4A14-984D-389C36F85647&displaylang=en

(Only download this if you experience problems when trying to run the game, most of you already have this installed)


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