About chrisp
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Ludum Dare 21 | Ludum Dare 20 | Ludum Dare 17 |
chrisp's Trophies
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| Ove | Fun | Inn | The | Pol | Gra | Aud | Hum | Tec | Foo | Jou | Tim | |
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| 3.89 | 3.96 | 2.93 | 4.19 | 3.64 | 3.29 | 2.81 | 2.54 | 2.65 | - | 3.00 | - |
Wiering says ...
Nice little game with lots of levels. I had to restart a few times, but most were pretty easy.
GBGames says ...
I got stuck one of them, but I eventually got to see the guy take a bow.
dgriff says ...
First four levels were too easy, fifth one I had to restart, 6th one took awhile. Then it was smooth sailing to the end. It wasn't particularly interesting or fun, but at least it was complete. I liked the level where it was you, a crate, and 8 enemies lined up in a row and you just had to smash them =)
Devon says ...
this is great, maybe not the most innovative, but definitely one of the more fun to play with more content then most and with attractive graphics. This is my favorite so far.
pekuja says ...
I liked this game a lot. Was fun to play. The levels where you were basically stacking boxes upon boxes upon boxes were boring though.
Dathgale says ...
I've seen this kind of game before, and the available levels are too easy. It's a nice application, though. Very stable; everything runs smoothly.
SethR says ...
Yay, I won
Kimau says ...
Lve it to bits played through twice. Brilliant game. and SO true to the theme in every way. Adding a simple midi sound would have been a cherry on the top.
pansapiens says ...
Great pixel grahpics, fits theme really well. Fun puzzler, worth further development with extra levels etc (in fact, I'm almost tempted to make some). Sound was bold, but slighly annoying, maybe tone it down a little ?
phren says ...
Very nice game, this one is actually one of the few I wanted to finish. Good mechanic with a nice implementation. A few nice levels in between. Sometimes misclicks were a bit harsh since the only way you could continue was to reset, maybe an undo button would've been nice. Great job though!
drZool says ...
Excellent!
mikeware says ...
I love how my block becomes like a hammer to destroy enemies.
keeyai says ...
Good, solid game. The bow at the end was a nice touch.
pymike says ...
Very cool! Felt real solid, not to long, not to short, just right. Nice work!
philhassey says ...
Good stuff, I really liked the addition of enemies. The one level where you had to re-stack 50 blocks was tedious, but the rest were great fun! I got through the whole game :)
Hamumu says ...
I like it! Smooshing the monsters was very satisfying. The style and sound were great. I did not like the last level... movement wasn't quick and responsive enough to demand that kind of timing. Lots of restarts there. The two levels that were mostly just hauling lots of boxes were pretty annoying too, but I at least sort of had to figure them out, so that was alright. On the first one, I tried building it one spot short to see if I could just grab the prize on the way down. Doesn't work, apparently you constantly teleport right to the ground rather than actually falling.
But I got the bow! Good ending too.
mjau says ...
Hm, this is a clone of something, isn't it? Different levels though, and I don't think it had monsters originally. Anyway, apart from the ones where you just move all the crates from one side of the level to the other (boring!), it's fun, so yay. Nice ending.
PoV says ...
I love you... err... I mean this game.
DrPetter says ...
Played through a WIP version and don't have time or energy to go through all of it again, so most of my voting will be based on that one.
The general idea and presentation is great. I also liked most of the levels which were pretty well balanced and fun.
However, I prefered the old input style where he'd only move once each time you pressed a key (well, actually it was once each time you released, but if that had been changed to once per press it would have been perfect). The current style of repeating motion while a key is being held doesn't quite work for this kind of tile-aligned game. You have to be very careful not to move one step too far, and it tends to feel unresponsive and floaty when he sometimes keeps going if you keep the key down for too long (also he doesn't seem to react instantly to a keypress but rather waits for one "repeat delay" before moving).
erik says ...
This is a cool game mechanic that I have never seen before. It's a reasonably polished and complete game as well. Staircase building was a bit tedious on some of the levels.
eugman says ...
Great game. I wouldn't change much for future versions except, much more levels so this is something I can play on and off, a way to save if you add levels, another element or two to make it interesting. I liked it very much but it didn't seem like something innovative or difficult, just well polished and well made.
negativegeforce says ...
simple mario 2 take on levels. followed the theme very well.
Archive for the ‘LD #11 – Minimalist – 2008’ Category
Things on Top of Other Things
Minimalist game. Few pixels. Few words.
Windows, run executable. Ignore errors. They claim fatality. They lie.
Others, need python, pygame. Run python main.py
Playable!
Here’s what I have so far, in source code form. I can’t be bothered packaging it up properly right now, so you will need Python and pygame to run this:
How to play:
- Goal: Reach the exit
- Left and right move
- If you’re not holding anything, spacebar picks up crates from in front of you
- If you are holding something, spacebar drops it in front of you
- Don’t touch enemies
- Enemies die if you drop a crate on them
- Press a digit 1…9 to skip to a level.
If you die, the game will quit. If you win the game, it will also quit. If you’re running from a console it’ll tell you which was which, but otherwise you have to guess! Just my way of fighting back against the evil GUI oppressors.
If you need to restart a level (either ‘cos you got stuck or died), quit the game, restart it, and press a level skip button. I’ll code in a restart level feature later, don’t worry…
Obligatory screenshot follows. The Anonymous Game Hero (he isn’t E.T.’s Ugly Twin any more, I redrew him more simply – I mean, more minimalisticly!) is shown here holding a crate, waiting for the Not-So-Big Bad to wander over and offer itself up for a squishing.

Incidentally, and coincidentally, this game scores highly on the time-to-crate index.
This-is-not-Sokoban: Screenshot!
In just over an hour, including player movement. Not too bad. (Although I’ve spent like 10 minutes on this post. Gah!) I’m going to have a dinner break now, and then spend my remaining 2 hours on actual gameplay.
I know, I know, it’s ugly as sin. My artistic skills are, uh, minimalist. The character at least definitely needs work.
The gameplay currently consists of moving left and right until you get bored. A Sokoban-ish clone with gravity is the planned gameplay. E.T.’s Ugly Twin here will be able to lift blocks above his head and place them down, either to make his way to the exit (by building piles / filling in holes) or to crush monsters. Because, as everyone’s favourite anti-games lawyer idiot knows, no game is complete without at least a little bit of ultra-violence
Minimalism is present in at least the following ways:
- Colour palette (totally monochrome, baby!)
- My artistic skills
- Pixels (all sprites are 12×12 pixel art)
- Squinting required (the sprites are resized up to 48×48 pixels so that they’re visible to the human eye)
There are others, but I’ll leave them up to you to guess!
Time management? You can’t handle the time management!
Hi there. My name is Chris, I’m the guy responsible for this game, and this is my first Ludum Dare ever. I’m going to use a library which I haven’t touched for literally years (pygame), in a language which I hardly ever use (Python). I only decided to enter half an hour ago (after the contest started – yes, I’m that hardcore), so I’m completely unprepared.
No matter. I’ve probably got pygame installed… do I? Oh yeah, I do. That’s good. So… how does one use this, again? Meh. I’m sure there’s a tutorial on the net somewhere.
Did I mention that I’m going to a party tomorrow? That will take up pretty much the whole day, and mean that I probably won’t be up and functional before noon the day after, which is the deadline. So I only have tonight available, and it’s currently 6pm here. Factoring in an hour for dinner and assuming a responsible bedtime of 10pm, that means I have… three hours.
Hmm. Oh well. At least there’s crap-all on TV.
Maybe I should stop typing English and start typing code right about now.
Any second now….
…wait for i




