Ludum Dare 26
October Challenge 2012
Ludum Dare 22
Ludum Dare 21
Ludum Dare 20
Ludum Dare 18
Ludum Dare 17
Ludum Dare 15
saluk says ...
Nice, except it was frustrating constantly getting stuck under a piece and having no way to knock it out of the way.
jolle says ...
It seems to be framerate dependent, which makes it reather tricky. Either it's impossible to complete levels, or it's too sluggish to enjoy. Got to the fourth level before giving up on it for now. It seems it would have been fun.
Wiering says ...
Very nice, I played all the way to the end.
dgriff says ...
Played it all the way through. 4th level was the hardest. I didn't use the map editor. It's hard to tell if you were trying to match the theme. I'd like to see more levels or perhaps a guide for level editing.
jlnr says ...
It has this magically addictive atmosphere of being a game that uses a proper physics engine, but it's too minimal on the other accounts. Blob cuteness and controls are well done though! :)
Hamumu says ...
This is really fun and solid as a game. Reminds me a lot of The Flame Game, for both obvious and non-obvious reasons. I finished all the levels, though the second to last one was a killer. The last one took some doing too.
The one thing about these physics games that always bothers me is that the author really didn't create much of a game. Ignoring the fancy physics, this game is an utterly stupid journey to grab gems, kind of like Lode Runner with no enemies. Of course, that isn't fair, because WITH the physics, it is very fun and appealing. But you know what I mean? But it gets to me, like I could have the exact same fun in any game with a robust physics simulation, because the fun comes from the simulation, not really from the game at all. This was more of an exercise in coding (and not so much coding physics as learning how a certain library's interface works) and level design than it is a work of game design. I guess. That might be too extensive and serious a comment for this comment space, so I'll just say it was a lot of fun.
sol_hsa says ...
pymike says ...
Cool, but frustratingly hard. I haven't beat the first level yet, though I've tried and tried...
SethR says ...
Level 4 kicked my butt
pekuja says ...
Very nice game. Like saluk said it was frustrating when you or a gem got stuck under a piece. I liked the mechanics of the game though. Very nice use of physics. The second to last level was pretty tough. Was nice to see the blob again. Almost nostalgic.
Devon says ...
Why won't it start until I lower the resolution twice (F2)? I kept pressing space bar with it doing nothing until I tried 5 different resolutions and it started.
When it started it was fun, but difficult. Love the graphical touches and physics.
LoneStranger says ...
I love this one. If it had dozens of levels, sound, kept track of time and had a global rankings list, it would be just the kind of thing I'd download from PSN or XBL.
drZool says ...
Puzzle physics. Thumbs up! Was fun enough to make me want to beat the hard levels. I usually give up quite easily.
keeyai says ...
Awesome! Gameplay is a LOT of fun and it all is very minimalist while looking great. Get some cute sounds to match the blob and you're golden.
mikeware says ...
Seemed to run too slow on the high resolution for me. Would love some sounds, but love the fact that if I had time I could make my own levels. For those interested, look at line 262 of LD48.cpp for keys.
HybridMind says ...
chipmunk is such a great physics engine! Glad to see it in use here and with a level editor even. Nice work. I have used chipmunk before so I know how it can be to get everything input / setup properly but once its rollin' it is so sweet huh? ;)
I had a lot of fun with this even though I eventually gave up on level 4. I just kept having no luck near the end where either I or the gems would get stuck under a stack o sticks and I got tired of playing the early level parts to reach there. Anyway, great effort!
fydo says ...
Is this framerate dependent? I can't get past the start of the second level.
Also, trying to switch to fullscreen mode crashed the game for me.
Cool that you used Chipmunk though! (are you and I the only two games that used it?)
Kimau says ...
Yeah Chipmunk :D
Fun little game, played it a couple of times.
erik says ...
Nice game, especially in the details, but I didn't get very far. I don't seem to be able to get enough speed/height to pass level two. The next time I played, the game skipped level two, and I didn't seem to be able to get enough speed/heigh to solve level three.
philhassey says ...
Bummer, it didn't work on my laptop :( The fan revved up and nothing really happened, but I was able to quit. I've got a Dell with some ATI 3D chip on it.
DrPetter says ...
Lots of fun, and kind of tricky in places. I did beat it though. It's nice when you can complete a level in several ways, physics-based games often do that.
Everything is very smooth, only thing missing is some nice sound I suppose.
phren says ...
Was fun, except for having to change resolutions to pass the puzzles. This definitely needs physics that aren't frame rate dependent. (seems like the slower my game ran the smaller the gravitational force was... wtf?) The graphics are pretty nice and good job integrating a physics engine into the game. Shame it didn't work out perfectly, would've been a lot more fun. :/
jovoc says ...
Very impressive. Good puzzles and the little green sphere had a lot of personality. I think there will be a time when I start getting sick of 2d physics games but that time is not here yet. This could be a real game.
Archive for the ‘LD #11 – Minimalist – 2008’ Category
Well, I think I’m done… it’s rather a lot more minimal than I’d hoped, not been feeling too well this weekend, so decided to stop early. I’d hoped to make better use of Chipmunk and put in ropes/chains and other fun stuff, and some hazards – but kept getting too distracted playing it / building levels (it’s got a built-in level editor, if you press E in-game, but it’s a bit arkward to use, and I didn’t get round to writing any instructions…)
Final(ish) version is here…
I was planning to learn chipmunk before the compo, but never quite got around to it… so it took a little longer than planned to get it up and running – but now I’ve got a load of rigid body boxes flying around the screen. And the beginnings of a level editor for a physics-y platformy thing. Minimalist in a mostly visual style way. And in my usual LD48 minimal-as-in-nonexistant audio way…