I work as a software developer at a small Danish company called novasa. It's good fun.
I tweet occasionally. I'm on Google+, and I also had a site running at http://shrt.info once.
My first experience with ludumdare was the 8th competition, where I managed to complete "something". But alas, as time has passed, so has all evidence of its existence.
By participating in the ludumdare, I realized that it was totally awesome to create fun things, and it was definitely a big motivator for me when deciding on pursuing a professional career in software/game-development.
My Notable Entries
LD17 - Tango!
LD14 - Determined Wall
LD12 - Pfff
LD11 - Shaky
LD10 - Dick Chainey
Ludum Dare Donor Award
Awarded by PoV
on May 23, 2008
SteelGolem says ...
crassshhhhhhhh my vidja card probably can't handle Dick Chainey.. 9_9
drZool says ...
I tried it with my gf, and two player competition is always fun! Sound disappeared after a while.
Hamumu says ...
The keyboard controls drive me nuts, but I don't know how they could've been good. Mouse is nice, though.
Not good use of theme, but good work on the entry. I like the subtle touch that it actually zooms out and tilts as needed to capture everything, and that you have ad billboards, and that, for no reason, the goals are springy.
Endurion says ...
Crashes on me on startup with an InvalidOperationException.
It says both vertex and pixel shader must be set on a device.
Deepflame says ...
Midget Wrestling. They're awesome.
gimblll says ...
Didn't start. But points for the journal.
mjau says ...
Tried playing both players at once, but it didn't really work out. Maybe I should work on splitting my personality more, or get friends and stuff. Needs some AI otherwise. Guess I'll give you N/A for fun and such.
philhassey says ...
I don't have .NET v2.0...
TenjouUtena says ...
Didn't run on my initial pass.
greencow says ...
mwest says ...
Sophie Houlden says ...
crashess when it starts :(
Wiering says ...
Too bad I have nobody else here to play this against.
Sunday, December 16th, 2007 5:14 pm
The outcome of these 48 hours is a reasonably decent game, that just barely stays within the theme. Taking that aside, I do think it’s good fun to play and that’s all that matters.
Hopefully at least a few people will be able to try it out, but since there is no single-player component it gets a little bit dull playing by yourself
The entry can downloaded from here:
Download Final! (src included)
Watch capture (stream)
Watch capture (xvid)
Sunday, December 16th, 2007 11:43 am
Added support for various control schemes, and prettied up the display:
A couple sounds are in also! Thanks DrPetter! (sfxr)
Sunday, December 16th, 2007 9:57 am
A few things have been implemented since last entry; most notably the springy goals. Well, only the back of the goals actually. They add nothing gameplay-wise, but they’re kinda fun to watch when a ball is hammered into them. Barrier advertisement textures have also been made, i’m not crazy about them but they’ll do for now.
What I really need to get started on are the controls. The gamepad controls are perfect, but the majority of people here does not have such a peripheral so keyboard/mouse support is essential. Keyboard is currently supported, but man, it feels quite crappy. I think pure mouse control would be better.
Sunday, December 16th, 2007 3:02 am
Since I woke up i’ve mostly been making graphical improvements, e.g. colored players, textured field barriers.. But I also implemented a better camera, so every moving thing should now be visible at all (most) times.
Later I will try to model a better looking goal, and possibly add a menu.
Saturday, December 15th, 2007 3:11 pm
A bit progress here; it’s now possible to actually score! I took a really lousy approach to getting score displayed on the ground.. It’s a quad with texture coordinates, and then I have a texture for each number (i.e. 1, 2 and 3). Not very awesome performance wise, but meh.
Saturday, December 15th, 2007 9:29 am
So I kinda went back and forth between some ideas I had sketched out. They all involved the same mechanic though, so I was basically just figuring out which was more fun.
I came to realize that there’s simply too many possibilities with this setup. There could be major amounts of violence, I mean, just look at the spikes on those tails! But, I think i’ll simply make it into some kind of sports game, i.e. get the ball into your opponents goal, at least just for the compo entry. I will, however, be keeping the spiky tails.
Dinner will be had in approximately 30 seconds.
Saturday, December 15th, 2007 3:34 am
I woke up this morning discovering the horrific theme of Chain Reaction, I was pretty bummed that something like Evolution didn’t win and to be honest, I was doubting if I could come up with anything that wasn’t just another Boomshine clone. Well, I sketched around a bit and came up with some ideas that involved chains reacting to input
Originally I was gonna do some kind of “throw your rope and catch something” kind of game, but by tweaking spring properties I stumbled upon something that feels much better to play. You’ll play as some snake-like creature, and have to either kill enemies, or collect stuff by bashing your tail into them/it.
So this is a debug view of the current condition of the game. I prefer writing the gameplay mechanics before delving into doing the artsy fartsy stuff.