sol_hsa says ...
SteelGolem says ...
can't find an installer ver of pyopengl, sry
Hamumu says ...
I am assuming it's cool/non-harmful to do this, but I am giving all n/a's and posting to let you know I can't run it - hook us up with a py2exe!
fydo says ...
Yeah, no worky for me either. py2exe loves you! :)
saluk says ...
Probably a bit ambitious for a 48 hour, but it was a nice attempt. I couldn't really figure out what was going on.
I found a pyopengl installer here: http://www.visionegg.org/Download_and_Install/Install_on_Windows
And direct link:
It's a shame that pyopengl team never released an official installer, and pyopengl3 is not there yet, leaving users empty handed.
Endurion says ...
Can't run without py2exe ;)
gimblll says ...
Can't run it, needs an exe.
drZool says ...
Could not run :( here is the error message: Traceback (most recent call last):
File "D:Usrld48#10Competitionld10_mostentriesld10RB0LDX-10main_test.py", line 9, in <module>
from pyglibsx import core, obj_loader, texture
File "modulespyglibsxcore.py", line 5, in <module>
from OpenGL.GL import *
ImportError: No module named OpenGL.GL
mjau says ...
Archwyrm says ...
Interesting concept. The AI definitely needs more work, as it is both too easy to play and hard to actually end the game. Maybe if I had not been bugging you with PygLibsX problems, it would have been perfect. ;)
Deepflame says ...
philhassey says ...
Need windows version.
mwest says ...
Couldn't run - it crashed python on my machine.
TenjouUtena says ...
Traceback (most recent call last):
File "C:UsersutenaDesktopLDX-10--version-0.2LDX-10main_test.py", line 16
1, in <module>
File "C:UsersutenaDesktopLDX-10--version-0.2LDX-10main_test.py", line 15
4, in main
File "modulesgame_world.py", line 197, in get_tile
render_pick_tile((x, y), (cur_color, 0, 0))
File "modulesgame_world.py", line 15, in render_pick_tile
glScale(1, 0.3, 1)
NameError: global name 'glScale' is not defined
Wiering says ...
Couldn't run it.
Archive for the ‘LD #10 – Chain Reaction – 2007’ Category
Like others I forgot about this.
I used Gimp andPython IDLE.
That’s it except for Mozilla for nav/chatting
And 42 kbs of code later.
My game is sorta, somewhat playable at version 0.2. I got done with all my stuff, and over feeling sick.
So, here it is, in all it’s blah glory
It’s more than I had, but actually not nearly as impressive as I cut a lot of features to make it playable :/
Anyways, have fun, if you can
And here is the requisite screenie:
Well, at least I learned not to pick a complex idea, and barely complex at that.
The ai really killed me this time – simple networking would’ve been easier, except that then I’d need a gui :/
Oh well, lot’s of good entries on here, I look forward to playing them
Well, I woke up this morning feeling really sick. I got better, luckily, but that meant no working on the game this morning.
I probably have about 6 hours good work left and I’m done – all the logic is in. Even the ai just needs some tweaking.
But, alas, I have a busier day ahead than I had thought. So not a lot of time to work from here on in. And the time I do have I would rather spend recuperating for this week than tiring myself out.
At least I know I would have finished, that is all that matters, right?
Good luck everyone else, I’ll upload my unfinished entry later – maybe people will award me for effort, innovation and technical – because technically it is done
Here is the svn grab of the latest version, It is under the GPLv2 or 3, but I haven’t added the license info yet…
And no, I don’t mean killing yourself trying to win the compo, kill yourself to win my game
As long as it is bug-less the entire game-logic minus the ai is finished
You can attack your own units, starting a chain reaction – since you are the only player right now that means you start a chain of your clansmen under attack, but it is really cool
Look out for chess/trading-card/BfW-esque gameplay in the very near future
Well, I’m sticking with my original idea, and not adding a bit more, and it is coming along nicely now, finally.
We’ve hit the half-way mark, and I think I’m right on schedule. The only serious gameplay part that is missing is the ai.
Hopefully I can finish that tonight, along with a particle fx system.
Then tomorrow will be all images, sound and music
Well, actually night 1, which lasted about 4 hours.
So far I have a complete design doc.
Units and UnitTypes.
Fighting between units.
A map and world class.
Tomorrow will see the end of most of the core gameplay stuff.
AI might have to wait, we’ll see though.
Then it will just creating a ui and enough content to make it really enjoyable – along with some sfx, and maybe some unbearable music if I catch the whim
Cya tomorrow everyone
I hope everyone will be responsible enough not to take this idea
Ok, it is kinda long already, so I put it up at the paste.lisp.org
Let me know what you think
My bro, when he heard I was doing this, commented that this should be renamed LuDumb Stare, because I must be insane to try and look at a computer for the better part of 48 hours
As for my setup – no pictures, but I have a 7 yo laptop I’m using for the last competition, before it gets retired.
I am also using a newer one,but just for all my webstuff. It was intended for the compo, but alas, I haven’t had the time to get everything on it to make it work, so eh
Well, this will be my first Ludum Dare, so I wanted to be prepared
I had started a 3d library before, but it was buggy and cumbersome, so I later abandoned it.
Now I have retried it, and the result, after about 9 hours work, is PygLibsX.
It is a sibling to my PygLibs 2d library, except it is 3d.
you can get it here: PygLibsX
Let me know if it isn’t “acceptable”, but I’m sure it is