Archive for the ‘LD #01 – Guardian – 2002’ Category
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Now a new LD catchup is upon me so I turn to the Guardian theme. I’ve decided to spend tonight sort of brainstorming. I may draw some diagrams some temp-temp art and maybe a mini-design doc, or more like a design outline. My idea for the Guardian thing may not be new at all. In fact it’s a take on a well worn game genre, the space invaders type of game. Well what could you guard in a space invaders game. The player, “Duh”. You know those little barriers from the original game that protected you briefly from the shots of the enemy. Well this time you ARE the barrier and you’re going to protect the “player” which will be some sort of AI-thing. This game should take approximately 30 hours give or take, but no more than 32 hours.
And so it began… bluescrn’s first LD48 entry. And probably the best…
It was the start of some recurring themes in my LD entries… 2D tilemaps, too much time spent on particle effects, and a rather loose interpretation of the theme… guarding a collection of arbitrary floating crates from a rapidly spreading fire, by covering them in dripping green goo from a blob character controlled by rotating the world… Yes, I’d decided very early on I wanted to do some sort of rotating-screen platformy thing, and it gradually evolved into something that very loosely fit the theme…
This is definitely my most fun LD entry to go back and play again – and probably the most complete
The thing I did right was to keep it simple. The level was a simple grid (trivial collision detection), the character was a blob (minimal art effort), simple textures + repeating patterns elsewhere. And fairly simple game logic – which left me time to mess about with effects. And recording some audio, including that most memorable ‘awwww b****cks!’
Here is a link to my entry for the first 48 hour Ludum Dare competition. It was Freighter Defense Force. Kind of weak, but still one of my better ones.
A screen shot is here:
Gnome Guard was my entry to LD1 – theme guardian. In the game, you are confronted with a horde of small gnome children, and have to safely guard them home after school.
The title screen
The gnomes will run towards the green pillar, and avoid the red pillar.
But only if they feel like it.
The original download is mirrored here – no idea if the game itself still works: download link
Save The Hut was my very first entry into the world of ‘make a game in a low amount of hours’ compos. It was all about The Hut, and how to Save it from the hut-hungry alien invaders. The player had to make sure The Hut survived for a certain amount of time. To achieve this, stuff could be built, but there was a limit set by the amount of credits available. It played as a mix of RTS and puzzle.
Featuring 10 levels, 8 bit palette graphics awesomeness, developed for DOS using Allegro and DJGPP, it placed about 14th. Its shortcomings seemed to be that people had trouble figuring it out, had real trouble passing level 3 (The Holy Cactuses, which was pretty hard), had trouble running DOS games, and also found ‘hold out for X seconds’ extremely annoying (because it sucks to fail at ’2 seconds left’ and have to replay the level).
Ludum Dare #1, theme Guardian. My game, Trout!. Trout! is a game where you the blue fish must rescue the orange fish. Well… assuming they were in peril. Being the first LD48, I still hadn’t got used to how to best work in 48 hours. The game lacked scenery collision, making it no actual challenge at all. Beware the hook though.
The game scored Bronze in the graphics category.
LD48 #1 theme was Guardian. I created Scarecrow: Heart Of Straw, a game where you play the role of a scarecrow, scaring crows (as they are wont to do) away from corn. I don’t know what Pellies it did or didn’t win. I think it did fairly well, and has a rockin’ crowmetal soundtrack and a mumbly farmer.