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Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary!

Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

[ Results: Top 50 Compo, Jam | Top 25 Categories | View My Entry ]

[ View All (Compo, Jam) | Warmup ]


Final Results

Show full results

OverallFunInnovationTheme
3.83Sophie Houlden3.83Sophie Houlden3.67Sophie Houlden3.17Sophie Houlden
-Terry-Terry-Terry-Terry
-Super-Dot-Super-Dot-Super-Dot-Super-Dot
-SpaceManiac-SpaceManiac-SpaceManiac-SpaceManiac
-Radix-Radix-Radix-Radix

PolishGraphicsAudioHumor
4.00Sophie Houlden3.67Sophie Houlden3.50Sophie Houlden2.50Sophie Houlden
-Terry-Terry-Terry-Terry
-Super-Dot-Super-Dot-Super-Dot-Super-Dot
-SpaceManiac-SpaceManiac-SpaceManiac-SpaceManiac
-Radix-Radix-Radix-Radix

TechnicalFoodJournalTowlr
3.50Sophie Houlden-Terry3.00Sophie Houlden-Terry
-Terry-Super-Dot-Terry-Super-Dot
-Super-Dot-SpaceManiac-Super-Dot-SpaceManiac
-SpaceManiac-Radix-SpaceManiac-Radix
-Radix-philhassey-Radix-philhassey

Archive for the ‘LD Test’ Category

Some Testable Progress

Posted by
Saturday, December 17th, 2011 3:13 pm

I have put a small demo online to test my code long before the deadline :)

It is a Html5 canvas game which means that it will only work in quite modern browsers.

Use the arrow keys to walk around. You can’t do anything else yet :) .
The game is about not ending up alone and miserable in a hostile social situation.

Here is also a screenshot:
Testable progress

LD22 Warmup game, done!

Posted by (twitter: @ditdahgames)
Sunday, December 11th, 2011 8:28 pm

I present to you…

SPAM KNIGHT!

My warmup game for Ludum Dare #22.

I had to drop some of my to-do list, but it’s a finished, working game.  Whee!

Click on the image to play it!

Update: Fixed a few bugs.  You can now play (and beat) level 6. :)

Warm-up Complete! – Journey to the Bottom of the Sea

Posted by
Sunday, December 11th, 2011 7:54 pm

It’s done!

I managed to finish everything I said I would add (except for music), so I feel pretty good about calling this complete.

Apparently I can’t submit it though, presumably because I already submitted a warmup. Is it one entry per account? I thought Ludum Dare allowed you to enter as many games as you’d like.

Oh well, here is the link to the final version anyway.

 

Warm-up: Radiation

Posted by (twitter: @iammitch)
Sunday, December 11th, 2011 2:18 am

I’ve spent what time I’ve had over the weekend working on a somewhat random game, while getting used to programming with SFML in C++ (Somewhat similar to C#, but slightly different). This is what I’ve gotten up to so far:

I’m liking the idea that I generated from this theme ( Collect Radiation, Power Buildings using Radiation, Protect Buildings from Radiation ), and will most likely finish this up during the week.

Achieved:

  • Loading Resources
  • Handling Input
  • Scene Management
Working On:
  • Sounds (Fairly straight forward though)
  • Displaying Text (Also straight forward)

 

Warmup… Nearly…. Done. And so am I.

Posted by (twitter: @ditdahgames)
Sunday, December 11th, 2011 12:05 am

Well, the warmup is nearly done.

Everything on my todo list is done save:

  • Win game dialog.
  • Title screen.
  • Auto-save/load game.
  • Sound effects of any kind. :)
  • Levels 2-10
  • And the intro story!
As before, you can click on the image to give it a shot.  The game stops working, technically, once you beat level one.

Warmup snapshot #2

Posted by (twitter: @ditdahgames)
Saturday, December 10th, 2011 3:37 pm

Oh dear! I am falling behind my schedule. However, I do have working player movement, at the moment.

I guess that is something! You can click on the image to try it out.

Warmup tyme!

Posted by (twitter: @ditdahgames)
Saturday, December 10th, 2011 12:00 am

Alright, so while I don’t really have time for it this weekend, I am going to make a little, just to do a warmup game.

The concept so far:  You are an evil spam message, and you must make your way towards the unsuspecting user.

My theme was generated by The Official Sos Theme Generator, of course.

Post-mortem: Timelapse!

Posted by
Monday, August 22nd, 2011 5:22 am

Right! So I’ve made a timelapse during this whole thing! It’s split into two parts:

Part 1: Singleplayer. Uploaded during the compo and posted on IRC.
Part 2: Multiplayer. Uploaded a moment ago.

The two songs used in them represent the two anime soundtracks that helped me keep motivated throughout the compo. (Haha)

Computers used:

Battleship ASUS in action

Battleship Asus: Android tablet running Ubuntu 11.04. (AH THE DETERMINATION)

Battleship PC: A quad-core PC with 4GB of RAM, used towards the end of timelapse part 2.

Apps used: gedit, terminal, javac, zip, mtpaint, nano, wc -l, etc.

Timelapses:

Timelapse part 1

Timelapse part 2

Right 31 – First beta!

Posted by
Saturday, August 20th, 2011 11:59 am

RIGHT 31 – a ludum dare entry by Adrian Siekierka

BETA 1 – no multiplayer yet! Search for bugs! Please give feedback and remember – it’s made 100% on an ARM tablet

Plot: You’re a Ludum Dare developer who is trying to escape from code bugs! But remember, you cannot ever really escape from them!

Controls: LEFT/RIGHT – move, UP – jump, DOWN – pick up or throw block.

URL: http://64pixels.org/right31-b1.jar

Suzumiya Haruhi no Ludum Dare

Posted by
Friday, August 12th, 2011 9:18 am

So I thought I wouldn’t join LD #21. I already spent too much time working on my own game, and overall, I was too la—

And then I saw her face! (hint: click on it)

NOW I'M A BELIEVER (Haruhiism FTW!)

YAY, SUZUMIYA HARUHI

Right. So after seeing that, I decided to join this little Ludum Dare thingy. Sadly, I think there are a few copyright rules in so I won’t actually be able to USE Haruhi… Or will I?

We’ll see!

What libraries will I use? Uhh, I’m not sure, probably something obscure again… We’ll see, we’ll see, we’ll definitely see.

I’ll follow up with code/library declarations in a few days.

Maybe… maybe not

Posted by (twitter: @@fenyxofshadows)
Friday, December 17th, 2010 6:11 pm

Well, I might be entering the Ludum Dare 19 (first one w00t), though, there is a small problem… namely having to do with my main computer being busted for the time being. If I am still able to participate, then I’ll prolly end up doing the Jam, not the Dare, but oh well….

Aaaaaaaaaaaaaaaaanyways, luckily I will still have a different computer to use, but I don’t have my time-lapse software, and it’s also a shared machine, but oh well… I still have teh power of awesomeness!~ ne?

Obligitory equipment post:

Game Maker 8 (Lite), MS-Paint (or default sprite editor in GM8), SFXR… random computer…

what is there to say?

Posted by
Friday, August 28th, 2009 3:54 pm

I will be in the Ludum Dare 15

Thanks Fake Compo Entrants

Posted by (twitter: @mikekasprzak)
Tuesday, August 25th, 2009 8:16 pm

Thanks everyone that helped populate our fake compo.

We’ve gone ahead and made some tweaks to how the compo results show up. You can check out how things look, and toss in some fake votes here:

http://www.ludumdare.com/compo/category/ld-test/?tag=final+final

Right now at the top, we show everyone 20 random entrants. These 20 are specific to everyone, and will (should) not change. You can click a button to expand the list and see everyone.

In addition, every appropriate “Final” tagged post now has a button you can click on to actually vote for that entry. That should save a lot of searching around. :)

Phil and my time is short this week, but if you have any other ideas for “little” things we can do to make this better, leave a comment.

Thanks again.

The mémoire

Posted by
Sunday, December 31st, 2000 11:57 pm

This fascinating game involves simulating individual agents interacting in artificial markets to improve their well-being.

Picture 5

You win by submitting a paper and being allowed to graduate.

Coffee Consumer – FINAL!

Posted by
Thursday, December 28th, 2000 4:23 am

coffee

Exciting new game where you play a cup of coffee on its way to being consumed at a high rate of speed.  All coffee was brewed during the 48hr period of this competition.  No beans were harmed in the making of this game (OK, that is a lie.)  Enjoy!

Climbing a Road next to Trees – The Ultimate Reality Game

Posted by
Wednesday, December 27th, 2000 11:21 am

roadstreestest

This isn’t a real game either!

Posted by
Tuesday, December 26th, 2000 9:05 am

For the fake vote competition, I present:

THE GAME

It’s not only a beautiful metaphor, it’s also quite artistic. Further, it features very spectacular, stereoscopic gameplay. Behold:

goomba

It’s gone now

Posted by (twitter: @terrycavanagh)
Monday, December 25th, 2000 6:14 pm

It was tough, but I managed to finish my game in 48 hours! Here’s a screenshot:

Huh! I’m not on the grid!

Well, let’s try that again:

it's gone now

it's gone now

Marquis Bomb’em

Posted by
Sunday, December 24th, 2000 2:22 am

I got really attached to this idea, so I’ll probably work up a post-compo version sometime in the next decade or so. Wish me luck!

In the grim future of Ludum Dare, there is only war.

In the grim future of Ludum Dare, there is only war.

Sint 2000 finished!

Posted by
Tuesday, December 5th, 2000 11:59 pm

Sint 2000 is finally ready, you can download it here. To compile the source code, you’ll need to install Clean and the Clean Game Library.

This game won’t run in DOS, you’ll need Windows 95/98/ME with DirectX 3 or above. Also, your graphics card must support 16 or 32 bit color (at 640×480), it won’t work in 256-color mode. I hope most people will still be able to play the game!

It was good to have an entire month for this competition, I really needed it. Scripting those graphics in POVRay was a lot of work.

Enjoy!

s2k1.

s2k2


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