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	<title>Ludum Dare &#187; LD &#8211; Misc</title>
	<atom:link href="http://www.ludumdare.com/compo/category/ld-misc/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Wed, 08 Feb 2012 14:14:06 +0000</lastBuildDate>
	<language>en</language>
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		<title>How To Write Music For Video Games</title>
		<link>http://www.ludumdare.com/compo/2012/02/02/how-to-write-music-for-video-games/</link>
		<comments>http://www.ludumdare.com/compo/2012/02/02/how-to-write-music-for-video-games/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 22:10:46 +0000</pubDate>
		<dc:creator>RobProductions</dc:creator>
				<category><![CDATA[LD - Misc]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=107845</guid>
		<description><![CDATA[So one of the most important parts of game development is getting the music to fit the game. In this post, I&#8217;m going to show you how to write your own music from scratch while still giving some tips for advanced composers. This tutorial focuses mainly on Garageband users, so forgive me if some of [...]]]></description>
			<content:encoded><![CDATA[<p><strong>So one of the most important parts of game development is getting the music to fit the game. In this post, I&#8217;m going to show you how to write your own music from scratch while still giving some tips for advanced composers.</strong></p>
<p><em>This tutorial focuses mainly on Garageband users, so forgive me if some of the terms are incorrect for different programs. </em></p>
<p><strong>Software</strong></p>
<ul>
<li><strong></strong>You don&#8217;t need costly software to write music, some of the most default programs can do the job.</li>
<li>Garageband is recommended for Mac users.</li>
<li>A good alternative is <a href="http://noteflight.com">Noteflight.com</a>, which can write music the&#8230; professional&#8230; way. You can save it to a wav. file.</li>
</ul>
<p>&nbsp;</p>
<p>WARNING TO GARAGEBAND USERS &#8211; <strong>DO NOT USE MUSICAL TYPING FOR RECORDING</strong>, use the SCORE EDITOR<a href="http://www.ludumdare.com/compo/2012/02/02/how-to-write-music-for-video-games/garageband/" rel="attachment wp-att-107846"><img class="aligncenter size-full wp-image-107846" src="http://www.ludumdare.com/compo/wp-content/uploads/2012/01/Garageband.png" alt="" width="400" height="152" /></a><br />
A &#8211; Region Name field: Type a new name for the selected region in the field.</p>
<p>B &#8211; Region Pitch slider and field: Drag the slider to transpose the selected Software Instrument region up or down by up to 36 semitones.<br />
You can also type the number of semitones in the field.</p>
<p>C &#8211; Velocity slider and field: Drag the slider to change the velocity of selected notes.<br />
You can also type the velocity value in the field.<br />
A note’s velocity reflects how hard the key is pressed when you play the note.</p>
<p>D &#8211; Zoom slider: Drag to zoom in for a closer view or to zoom out to see more of the track.</p>
<p>E &#8211; Graphic/Notation View buttons: Click to change the editor to graphic view or notation view.</p>
<p>F &#8211; Note Value button: Click to choose the note value for notes you add.</p>
<p>G &#8211; Fix Timing button: Click to fix the timing of notes in the selected region, or notes selected in the editor, so that notes move to the nearest grid position.</p>
<p>H &#8211; Beat ruler: Shows beats and measures for the area visible in the editor.</p>
<p>I &#8211; Playhead: Shows the point in the project currently playing.</p>
<p>J &#8211; Notation display: Shows the musical events of Software Instrument regions in standard music notation.<br />
You can move notes to adjust their pitch and where they start playing, and change how long they play.</p>
<p>K &#8211; Scroll bar: Drag the scroller to move to a different part of a track.</p>
<p><strong>Chord Progression</strong></p>
<ul>
<li><strong></strong>To start off writing your piece, you need a good chord progression.</li>
<li>Pick a tune you think can be repeated for the entire song.</li>
<li>If stuck, choose four whole notes that descend or ascend.</li>
<li>Place the rest of notes in the chord.</li>
<li>Try placing a note that&#8217;s two steps away to complete the chord.</li>
</ul>
<p><strong>Adding Other Instruments</strong></p>
<ul>
<li><strong></strong>If you want your song to slowly gain instruments over time:</li>
</ul>
<ol>
<li>pick a short tune that can be played to the measures of your chosen chord progression.</li>
<li>One by one, add the instruments with their short tunes until the climax of the song.</li>
<li>This is where the lead comes in.</li>
</ol>
<ul>
<li>If not, add all the instruments at once at the beginning of the song.</li>
<li>There should be only one or two instruments playing the lead in a simple song.</li>
</ul>
<p><strong>Writing The Lead</strong></p>
<ul>
<li>The lead should have its own instrument(s).</li>
<li>Pick a tune that fits the chord.</li>
<li>The lead will not have a repeatable tune.</li>
</ul>
<p><strong>Increasing your song&#8217;s intensity with EQ</strong></p>
<ul>
<li>In Garageband, you can edit the instrument&#8217;s EQ levels under &#8220;Edit Instrument&#8221;.</li>
<li>EQ levels are the different frequencies of normal sound.</li>
<li>Each instrument should have a different EQ frequency.</li>
<li>Bass instruments should have a higher base and lower treble.</li>
<li>Lead instruments should have a higher treble and lower bass.</li>
<li>Feel free to mix these last two up for variation.</li>
<li>An example of the lead instrument&#8217;s EQ<a href="http://www.ludumdare.com/compo/2012/02/02/how-to-write-music-for-video-games/eq/" rel="attachment wp-att-107907"><img class="aligncenter size-full wp-image-107907" src="http://www.ludumdare.com/compo/wp-content/uploads/2012/02/EQ.png" alt="" width="348" height="286" /></a></li>
<li>Notice how the lead instrument&#8217;s EQ is not that extreme. For background instruments, extreme EQ can be a good thing.</li>
</ul>
<p><strong>Variations </strong></p>
<ul>
<li><strong></strong>Note that all songs don&#8217;t follow the same pattern, this is just one way of writing a song.</li>
<li>To make your song sound different or catchy, think of it like making a movie, or a level.</li>
<li>Introduce the background instruments first, then show the listener your lead instrument.</li>
<li>During a change from loud to soft in music, have a common tune play before the change.</li>
<li>If it happens several times, the audience knows that whenever you play that tune, the sound level will drop.</li>
<li>Let the audience expect what is going to happen next, so that it becomes catchy.</li>
</ul>
<p>Obviously I didn&#8217;t go into the more advanced note placement tips, or note timing instructions, but this is just a general tutorial.</p>
<p>Good luck writing music in the future, and hope to see more music in Ludum Dare games! <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>If you want to see an example of a Garageband project, see my <a href="http://dl.dropbox.com/u/53757030/LD22Track.zip">Isolated Assault Piece</a> (from Ludum Dare 22).</p>
<p>And if you crack open the <a href="http://dl.dropbox.com/u/53757030/LD22.zip">Isolated Assault Source Files</a>, you can see the same song under Assets/Sound/LD22Track.mp3</p>
<p>One final note: <strong>You learn best from experience, so out there and make a song! </strong></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>My Un-Success Story (What could never happen &#8211; Isolated Assault 2!)</title>
		<link>http://www.ludumdare.com/compo/2012/01/25/my_unsuccess_story/</link>
		<comments>http://www.ludumdare.com/compo/2012/01/25/my_unsuccess_story/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 20:19:54 +0000</pubDate>
		<dc:creator>RobProductions</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[LD - Misc]]></category>
		<category><![CDATA[Assault]]></category>
		<category><![CDATA[can't wait]]></category>
		<category><![CDATA[Failure]]></category>
		<category><![CDATA[Isolated]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[postmortem]]></category>
		<category><![CDATA[progress]]></category>
		<category><![CDATA[time management]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[unity3d]]></category>
		<category><![CDATA[UnSuccessStory]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=107652</guid>
		<description><![CDATA[Ludum Dare 22: While Isolated Assault was huge success in my eyes considering it was my first Ludum Dare game, and by the scores it received, I&#8217;m struggling to come up with a Post-Compo version. You see, I&#8217;m just not feeling the motivation to work on it. Every time I sit down, I just feel, [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Ludum Dare 22:</strong></p>
<p>While <a href="http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&amp;uid=7405">Isolated Assault</a> was huge success in my eyes considering it was my first Ludum Dare game, and by the scores it received, I&#8217;m struggling to come up with a Post-Compo version. You see, I&#8217;m just not feeling the motivation to work on it. Every time I sit down, I just feel, &#8220;Wow, this is old.&#8221; <strong>It&#8217;s like one of those projects I just gave up because I had no motivation for it.</strong></p>
<p>That&#8217;s how it went with Dunnet (My most worked on game), and with my First Person Shooter (My first professional game), and with all those projects I started but never got around to.</p>
<p>Currently my Unity Project Folder looks like this:</p>
<p style="text-align: left"><a href="http://www.ludumdare.com/compo/2012/01/25/my_unsuccess_story/projectwizard/" rel="attachment wp-att-107653"><img class="aligncenter  wp-image-107653" src="http://www.ludumdare.com/compo/wp-content/uploads/2012/01/ProjectWizard.png" alt="" width="797" height="569" /></a></p>
<p style="text-align: left">Where &#8220;Abandoned&#8221; have been worked on for a while. I could always go back to the &#8220;Abandoned,&#8221; but I haven&#8217;t, and why should I?</p>
<p style="text-align: left"><strong>My Problem:</strong></p>
<p style="text-align: left"><strong></strong>I <em>need</em> a due date on projects.</p>
<p style="text-align: left">Some people can never get work done knowing there&#8217;s time management involved. For me, it&#8217;s the other way. Knowing that there&#8217;s no time to procrastinate, and that there&#8217;s a reward for finished, I can get a lot of good things done.</p>
<p style="text-align: left">I also have problems focusing on one idea and getting it implemented quickly. All of focused ideas I have are too complicated even for top-notch game companies.</p>
<p style="text-align: left">Therefore, Ludum Dare was perfect for me&#8211;it gave a theme for the game and a deadline. I now know my best work will probably come from future LDs.</p>
<p style="text-align: left"><strong>Will there ever be an Isolated Assault 2? </strong></p>
<p style="text-align: left"><strong></strong><em>Not now. And probably not from me. Anyone familiar with Unity (That means you, reader!) can take my Isolated Assault Source files, and add some new levels, as long as I receive credit. </em></p>
<p style="text-align: left"><em>I have no motivation whatsoever to make an Isolated Assault 2. All my ideas were expressed in the first one. You are a guy. That fights cubes. That wears glasses. The only thing added to this game would be gloss. </em></p>
<p style="text-align: left"><strong>Will you participate in LD 23? </strong></p>
<p style="text-align: left"><strong></strong><em>Of course! Ludum Dare is the best way to manage time and get good games squeezed out! </em></p>
<p style="text-align: left"><em></em><strong>Will you stop asking yourself random questions? </strong></p>
<p style="text-align: left"><strong></strong><em>Never!!!!</em></p>
<p style="text-align: left"><em></em><strong>Now I ask you, do I stick with deadlines for making games, or do I learn to get around them? </strong></p>
<p style="text-align: left"><strong>Do I use Ludum Dare to create all my of my work? </strong></p>
<p style="text-align: left">For some reason, I need some sort of reward/time limit for everything I make, because that&#8217;s just how I work.</p>
<p style="text-align: left">Either way, I&#8217;ll obviously still be doing LDs, and <strong>I can&#8217;t wait for LD23</strong>!</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Tool Update: 2D Tile Mapper 0.4 beta</title>
		<link>http://www.ludumdare.com/compo/2012/01/20/tool-update-2d-tile-mapper-0-4-beta/</link>
		<comments>http://www.ludumdare.com/compo/2012/01/20/tool-update-2d-tile-mapper-0-4-beta/#comments</comments>
		<pubDate>Fri, 20 Jan 2012 18:11:11 +0000</pubDate>
		<dc:creator>callidus</dc:creator>
				<category><![CDATA[LD - Misc]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=107209</guid>
		<description><![CDATA[Ok, this thing really needs a name now :-/ anyway, update 0.4 beta adds the following: Works in Firefox Maps support multiple layers Data can be loaded as layers into an existing map &#160; EDIT: link is http://www.callidusrex.com/mapper thanks to SusanTheCat for pointing out it was missing .]]></description>
			<content:encoded><![CDATA[<p>Ok, this thing really needs a name now :-/ anyway, update 0.4 beta adds the following:</p>
<ul>
<li>Works in Firefox</li>
<li>Maps support multiple layers</li>
<li>Data can be loaded as layers into an existing map</li>
</ul>
<p>&nbsp;</p>
<div id="attachment_107210" class="wp-caption alignnone" style="width: 271px"><a href="http://www.ludumdare.com/compo/2012/01/20/tool-update-2d-tile-mapper-0-4-beta/0-4beta/" rel="attachment wp-att-107210"><img class="size-medium wp-image-107210" src="http://www.ludumdare.com/compo/wp-content/uploads/2012/01/0.4beta-261x300.png" alt="" width="261" height="300" /></a><p class="wp-caption-text">map editor 0.4 beta</p></div>
<p>EDIT: link is http://www.callidusrex.com/mapper thanks to SusanTheCat for pointing out it was missing <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> . </p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>SOPA censorator 3000x &#8211; SOPAjam</title>
		<link>http://www.ludumdare.com/compo/2012/01/19/sopa-censorator-3000x-sopajam/</link>
		<comments>http://www.ludumdare.com/compo/2012/01/19/sopa-censorator-3000x-sopajam/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 10:34:49 +0000</pubDate>
		<dc:creator>ziomorti</dc:creator>
				<category><![CDATA[LD - Misc]]></category>
		<category><![CDATA[sopajam]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=107101</guid>
		<description><![CDATA[Hey there Ludum Darers! This is my entry for SOPAjam, the almighty: &#8220;SOPA censorator 3000x&#8221; You can see the entry here or play it directly on my website. (best viewed with Chrome) &#160;]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/2012/01/19/sopa-censorator-3000x-sopajam/sopa_agent_portrait_fb/" rel="attachment wp-att-107102"><img class="aligncenter size-full wp-image-107102" src="http://www.ludumdare.com/compo/wp-content/uploads/2012/01/sopa_agent_portrait_fb.png" alt="" width="180" height="180" /></a></p>
<p>Hey there Ludum Darers! This is my entry for SOPAjam, the almighty: &#8220;<strong>SOPA censorator 3000x</strong>&#8221;</p>
<p>You can see the entry <a href="http://www.ludumdare.com/compo/sopajam/?action=preview&amp;uid=7388"><strong>here</strong> </a>or play it directly on <strong><a href="http://www.giargiagames.com/SOPA_censorator_3000x/index.html">my website</a>.</strong> (best viewed with Chrome)</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Adventures in [REDACTED], a SOPA-Jam Microgame.</title>
		<link>http://www.ludumdare.com/compo/2012/01/18/adventures-in-redacted-a-sopa-jam-microgame/</link>
		<comments>http://www.ludumdare.com/compo/2012/01/18/adventures-in-redacted-a-sopa-jam-microgame/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 06:30:23 +0000</pubDate>
		<dc:creator>limbster</dc:creator>
				<category><![CDATA[LD - Misc]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=107086</guid>
		<description><![CDATA[Well-p, i managed to get a game made even though i thought that i wouldn&#8217;t get it made. BUT I DID. So here&#8217;s a link to my little game: Play Adventures in [REDACTED] It&#8217;s made with Twine, an wiki based engine to do your own &#8220;Choose Your Own Adventure&#8221; type of games. The game is [...]]]></description>
			<content:encoded><![CDATA[<p>Well-p, i managed to get a game made even though i thought that i wouldn&#8217;t get it made. BUT I DID. So here&#8217;s a link to my little game:</p>
<p><a title="Adventures in [REDACTED]" href="http://dl.dropbox.com/u/14190886/nosopa.html">Play Adventures in [REDACTED]</a></p>
<p>It&#8217;s made with Twine, an wiki based engine to do your own &#8220;Choose Your Own Adventure&#8221; type of games. The game is confusing, short, and like in real life, there&#8217;s no happy ending. Then again, this is my first game, a warm up for the upcoming mini LD with the Fear theme.</p>
<p>I hope you enjoy it, and please be gentle <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tool update: Online Tile Mapper</title>
		<link>http://www.ludumdare.com/compo/2012/01/14/tool-update-online-tile-mapper/</link>
		<comments>http://www.ludumdare.com/compo/2012/01/14/tool-update-online-tile-mapper/#comments</comments>
		<pubDate>Sat, 14 Jan 2012 13:44:18 +0000</pubDate>
		<dc:creator>callidus</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[LD - Misc]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=106795</guid>
		<description><![CDATA[Hi all, Just updated the online map editor app im developing. v0.3-beta: - Fixed several UI bugs - Added unit selector for tile size - Added status pannel and tile info - Added default tiles for demo use http://www.callidusrex.com/mapper]]></description>
			<content:encoded><![CDATA[<p>Hi all, Just updated the online map editor app im developing. v0.3-beta:</p>
<p>- Fixed several UI bugs<br />
- Added unit selector for tile size<br />
- Added status pannel and tile info<br />
- Added default tiles for demo use<br />
<a href="http://www.callidusrex.com/mapper">http://www.callidusrex.com/mapper</a></p>
<p><a href="http://www.ludumdare.com/compo/2012/01/14/tool-update-online-tile-mapper/shot-v0-3/" rel="attachment wp-att-106796"><img class="alignnone size-medium wp-image-106796" src="http://www.ludumdare.com/compo/wp-content/uploads/2012/01/shot-v0.3-292x300.png" alt="" width="292" height="300" /></a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>A question to Linux and Windows Users</title>
		<link>http://www.ludumdare.com/compo/2011/12/28/a-question-to-linux-and-windows-users/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/28/a-question-to-linux-and-windows-users/#comments</comments>
		<pubDate>Wed, 28 Dec 2011 20:54:49 +0000</pubDate>
		<dc:creator>dijumx</dc:creator>
				<category><![CDATA[LD - Misc]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[compiling]]></category>
		<category><![CDATA[linux]]></category>
		<category><![CDATA[Operating System]]></category>
		<category><![CDATA[platform]]></category>
		<category><![CDATA[question]]></category>
		<category><![CDATA[target]]></category>
		<category><![CDATA[veteran]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=105072</guid>
		<description><![CDATA[I&#8217;m currently in the process of producing a makefile to compile my (future) game. However, In my interest to target as many people as possible I would link to know the following: What OS are you using? (Windows / Linux &#8211; Include which version if you so desire but it is not necessary) Are you [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m currently in the process of producing a makefile to compile my (future) game. However, In my interest to target as many people as possible I would link to know the following:</p>
<ol>
<li>What OS are you using? (Windows / Linux &#8211; Include which version if you so desire but it is not necessary)</li>
<li>Are you using 32Bit or 64Bit? (This is the biggy)</li>
</ol>
<div>Also, If there are any veterans who read this, what platforms do you suggest? (32 + 64, 32-only, 64-only)</div>
]]></content:encoded>
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		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Know what would be awesome?</title>
		<link>http://www.ludumdare.com/compo/2011/12/19/know-what-would-be-awesome/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/19/know-what-would-be-awesome/#comments</comments>
		<pubDate>Mon, 19 Dec 2011 21:21:38 +0000</pubDate>
		<dc:creator>Six Down</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[LD - Misc]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=100431</guid>
		<description><![CDATA[If the jam lasted one more day!]]></description>
			<content:encoded><![CDATA[<p>If the jam lasted one more day!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/12/19/know-what-would-be-awesome/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>First Time Ludum Dare + Game Programming in C++</title>
		<link>http://www.ludumdare.com/compo/2011/12/18/first-time-ludum-dare-game-programming-in-c/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/18/first-time-ludum-dare-game-programming-in-c/#comments</comments>
		<pubDate>Sun, 18 Dec 2011 23:40:48 +0000</pubDate>
		<dc:creator>dijumx</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[LD - Misc]]></category>
		<category><![CDATA[fail]]></category>
		<category><![CDATA[latestart]]></category>
		<category><![CDATA[newcomer]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=97540</guid>
		<description><![CDATA[So, My first attempt at Game programming coincided with Ludum Dare #22&#8230;.Which also coincided with me moving back home from university for Christmas&#8230;.overall -&#62; massive challenge My breakdown of events: I haven&#8217;t produced anything worth submitting &#8211; only got much of the backbone finished I have learnt a lot about the workings of C++ and [...]]]></description>
			<content:encoded><![CDATA[<p>So, My first attempt at Game programming coincided with Ludum Dare #22&#8230;.Which also coincided with me moving back home from university for Christmas&#8230;.overall -&gt; massive challenge</p>
<p>My breakdown of events:</p>
<ol>
<li>I haven&#8217;t produced anything worth submitting &#8211; only got much of the backbone finished</li>
<li>I have learnt a lot about the workings of C++ and the SDL library</li>
<li>I managed to produced my very first makefile to automate building and debugging</li>
<li>I have a basis for a game I have wanted to make for a while</li>
<li>I might still have some time to finish in time for the Jam Deadline</li>
</ol>
<div>So yes, after having only started work on my game about 15 hours after the start, plus having to learn how the SDL library worked while I was at it, I managed to bite off far more than I could chew.</div>
<div>Even if I do miss the jam deadline, It won&#8217;t put me off entering next time (If I can fit it around University).</div>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/12/18/first-time-ludum-dare-game-programming-in-c/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>First day is over</title>
		<link>http://www.ludumdare.com/compo/2011/12/17/first_day_is_over/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/17/first_day_is_over/#comments</comments>
		<pubDate>Sat, 17 Dec 2011 18:15:54 +0000</pubDate>
		<dc:creator>nuprahtor</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[LD - Misc]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=91355</guid>
		<description><![CDATA[Well, for me the first day of development is over. It is already 22:15 &#8211; time to play Chrono Cross, yeah! Good luck to other participants!]]></description>
			<content:encoded><![CDATA[<p>Well, for me the first day of development is over. It is already 22:15 &#8211; time to play Chrono Cross, yeah!</p>
<p>Good luck to other participants!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/12/17/first_day_is_over/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Desktop</title>
		<link>http://www.ludumdare.com/compo/2011/12/16/the-desktop/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/16/the-desktop/#comments</comments>
		<pubDate>Fri, 16 Dec 2011 20:16:31 +0000</pubDate>
		<dc:creator>G@briel</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[LD - Misc]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=85736</guid>
		<description><![CDATA[Hello!! Finally is all right to start the competition, all is ready!! My desktop is ready to work: You may notice that my desktop is well tidy and have a pretty visual!! Well, good luck for all!! And much more luck for me!!!]]></description>
			<content:encoded><![CDATA[<p>Hello!!</p>
<p>Finally is all right to start the competition, all is ready!!</p>
<p>My desktop is ready to work:</p>
<p><a href="http://www.ludumdare.com/compo/2011/12/16/the-desktop/s7300089/" rel="attachment wp-att-85748"><img class="size-large wp-image-85748 aligncenter" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/12/S7300089-550x412.jpg" alt="" width="550" height="412" /></a></p>
<p>You may notice that my desktop is well tidy and have a pretty visual!!</p>
<p>Well, good luck for all!! And much more luck for me!!!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/12/16/the-desktop/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Cool Text</title>
		<link>http://www.ludumdare.com/compo/2011/12/15/cool-text/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/15/cool-text/#comments</comments>
		<pubDate>Thu, 15 Dec 2011 17:31:02 +0000</pubDate>
		<dc:creator>Per</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[LD - Misc]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=83977</guid>
		<description><![CDATA[Cool Text seems to be a very good (and LD48 valid?) content generation site. It has some nice free fonts and an advanced button/logo generator.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.cooltext.com">Cool Text</a> seems to be a very good (and LD48 valid?) content generation site. It has some nice free fonts and an advanced button/logo generator.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/12/15/cool-text/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>New Tool: Web Based Tile Map Editor</title>
		<link>http://www.ludumdare.com/compo/2011/12/13/new-tool/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/13/new-tool/#comments</comments>
		<pubDate>Tue, 13 Dec 2011 18:41:26 +0000</pubDate>
		<dc:creator>callidus</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[LD - Misc]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=82398</guid>
		<description><![CDATA[Some of you may remember a post I made at the close of LD21. In it I declared my intention to carry on with the game I started during the contest and to use its tech to create an online map editor tool that can be used to build maps for 2D tile based game [...]]]></description>
			<content:encoded><![CDATA[<p>Some of you may remember a post I made at the close of LD21. In it I declared my intention to carry on with the game I started during the contest and to use its tech to create an online map editor tool that can be used to build maps for 2D tile based game engines. Well, the game hasn&#8217;t seen much attention but I haven&#8217;t been completely idle. The map editor is now complete enough to be useful, and a beta version is available online at <a href="http://www.callidusrex.com/mapper">http://www.callidusrex.com/mapper</a>. I hope some of you find this tool handy, its in active development and comments/feedback/noise are more than welcome! I will be using this tool during my participation in LD22.</p>
<p><a href="http://www.ludumdare.com/compo/2011/12/13/new-tool/mapper/" rel="attachment wp-att-82412"><img class="alignnone size-medium wp-image-82412" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/12/mapper-300x258.png" alt="mapper" width="300" height="258" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/12/13/new-tool/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Im In, Question about fonts</title>
		<link>http://www.ludumdare.com/compo/2011/12/11/im-in-question-about-fonts/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/11/im-in-question-about-fonts/#comments</comments>
		<pubDate>Sun, 11 Dec 2011 22:01:23 +0000</pubDate>
		<dc:creator>PeripheralGames</dc:creator>
				<category><![CDATA[LD - Misc]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=81051</guid>
		<description><![CDATA[Hello! This is my first LD so I want to get things cleared up. Can I use fonts in my game or do I have to make my own? If so How? Anyways this is what I will be using For this LD Unity for the game engine Visual c# express for code Paint.Net and [...]]]></description>
			<content:encoded><![CDATA[<p>Hello!</p>
<p>This is my first LD so I want to get things cleared up.</p>
<p>Can I use fonts in my game or do I have to make my own? If so How?</p>
<p>Anyways this is what I will be using For this LD</p>
<p>Unity for the game engine</p>
<p>Visual c# express for code</p>
<p>Paint.Net and Inkscape for 2D sprites and textures</p>
<p>Blender for animation and modelling</p>
<p>Bfxr for sound effects</p>
<p>Music, havent decided probably no music as I have no musical talent</p>
<p>Oh and I currently have a game on RocketHub(international kickstarter), You should check it out: <a href="http://rkthb.co/4587">http://rkthb.co/4587</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/12/11/im-in-question-about-fonts/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>I gotta do an presentation &#8211; about the whole &#8220;Indie-Game&#8221; community.</title>
		<link>http://www.ludumdare.com/compo/2011/10/18/i-gotta-do-an-presentation-about-the-whole-indie-game-community/</link>
		<comments>http://www.ludumdare.com/compo/2011/10/18/i-gotta-do-an-presentation-about-the-whole-indie-game-community/#comments</comments>
		<pubDate>Tue, 18 Oct 2011 17:47:47 +0000</pubDate>
		<dc:creator>Folis</dc:creator>
				<category><![CDATA[LD - Misc]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=76385</guid>
		<description><![CDATA[VERY, VERY IMPORTANT SIDE NOTE: I have to do a full citation! Please send me an e-mail to richard.blechinger@hotmail.com, include your FULL NAME, OR your FIRST NAME and the FIRST LETTER of your LAST NAME, i.e &#8220;Johnny M.&#8221;, if you want to be kept anonymous. Anything IDE or programming language related can be posted HERE. [...]]]></description>
			<content:encoded><![CDATA[<p><strong>VERY, VERY IMPORTANT SIDE NOTE:</p>
<p>I have to do a full citation!<br />
Please send me an e-mail to</strong> <em>richard.blechinger@hotmail.com</em>, <strong>include your FULL NAME, OR your FIRST NAME and the FIRST LETTER of your LAST NAME, i.e &#8220;Johnny M.&#8221;, if you want to be kept anonymous.</p>
<p>Anything IDE or programming language related can be posted HERE.</p>
<p>That&#8217;s it. Now you can read the rest of the article. <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
</strong></p>
<p>You have 2 weeks.</p>
<p>Post anything you know about &#8220;indie&#8221;, answers to common questions, opinions, and more, I can convert any data.</p>
<ul>
<li>Do you think you could live off your hobby?<br />
Your definition of &#8220;indie&#8221; vs. &#8220;AAA&#8221;,<br />
Post-Mortems,<br />
Success (or terrible failure),<br />
Which language you use,<br />
Which IDE you prefer,<br />
Indie-Magazines,<br />
Articles,<br />
Games (Windows, or Flash/HTML5/Java),<br />
Examples of random code snippets (Commented if possible, please)<br />
ANYTHING.</li>
</ul>
<p>It doesn&#8217;t have to be all too technical, because my classmates aren&#8217;t exactly computing geniuses. (Some random commented code snippets are okay, though. Just for showing them what&#8217;s going on behind the scenes)</p>
<p>Also, if I meet any of you on IRC while I&#8217;m slacking, I may ask stuff :p</p>
<p>There you go, bombard me, LD-Community!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/10/18/i-gotta-do-an-presentation-about-the-whole-indie-game-community/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>FUNdraiser goal reached!  Thanks everyone!</title>
		<link>http://www.ludumdare.com/compo/2011/10/01/fundraiser-goal-reached-thanks-everyone/</link>
		<comments>http://www.ludumdare.com/compo/2011/10/01/fundraiser-goal-reached-thanks-everyone/#comments</comments>
		<pubDate>Sat, 01 Oct 2011 14:02:57 +0000</pubDate>
		<dc:creator>philhassey</dc:creator>
				<category><![CDATA[LD - Misc]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=75421</guid>
		<description><![CDATA[Thanks everyone for your generous contributions! It&#8217;s awesome seeing the community come together to help keep this site afloat! The FUNdraiser is now over, so may your year be filled with many 48-hour game jams! The donation system is still available if you really want to contribute more. At this point our hosting should be [...]]]></description>
			<content:encoded><![CDATA[<p>Thanks everyone for your generous contributions!  It&#8217;s awesome seeing the community come together to help keep this site afloat!  The FUNdraiser is now over, so may your year be filled with many 48-hour game jams!</p>
<p>The donation system is still available if you really want to <a href="http://www.ludumdare.com/compo/donations/">contribute more</a>.  At this point our hosting should be covered for over a year, so contributions above and beyond will be used at the organizers discretion.  (I&#8217;ve been thinking about buying a pair of giraffes &#8230;)  But really, we&#8217;ll probably keep a hefty buffer in case our hosting costs go up again <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   After the optimization we did to the site, though, I&#8217;m hoping our costs will stay under control.</p>
<p>I just want to say a thanks again, this has been an awesome year for Ludum Dare and I can&#8217;t wait to see what happens in 2012!</p>
<p>-Phil<br />
P.S. a special thanks to PoV (Mike Kasprzak) for setting up the donation system!  It worked great!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/10/01/fundraiser-goal-reached-thanks-everyone/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Donation Form is Live</title>
		<link>http://www.ludumdare.com/compo/2011/09/28/donation-form-is-live/</link>
		<comments>http://www.ludumdare.com/compo/2011/09/28/donation-form-is-live/#comments</comments>
		<pubDate>Thu, 29 Sep 2011 02:43:16 +0000</pubDate>
		<dc:creator>PoV</dc:creator>
				<category><![CDATA[LD - Misc]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=75048</guid>
		<description><![CDATA[Alright! Thanks everyone again for all your feedback. After much deliberation, we&#8217;ve decided to start taking donations again. If it turns out that isn&#8217;t enough, we will investigate some of the other options. I&#8217;d especially like to thank everyone that contacted me directly about outright hosting, boxes, sponsorships, etc. We may still need you, but [...]]]></description>
			<content:encoded><![CDATA[<p>Alright! Thanks everyone again for all your feedback. </p>
<p>After much deliberation, we&#8217;ve decided to start taking donations again. If it turns out that isn&#8217;t enough, we will investigate some of the other options. I&#8217;d especially like to thank everyone that contacted me directly about outright hosting, boxes, sponsorships, etc. We may still need you, but for the sake of the community, we&#8217;ve decided to try donations first.</p>
<p>To find out how we&#8217;re doing, or to make a contribution, visit the following page:</p>
<p><a href="http://www.ludumdare.com/compo/donations/">http://www.ludumdare.com/compo/donations/</a></p>
<p>It&#8217;s important to us that Ludum Dare stay free for all.  We don&#8217;t want anyone to feel obligated to contribute.  But if you&#8217;d like to help us out though, it would be much appreciated.</p>
<p>We have control over our VPS, so we can raise and lower our plans as we need to. We&#8217;re currently on a $90 plan. There was some unexpected heavy Reddit traffic the other day, and with the October Challenge about to kick off, we&#8217;ll be keeping a close eye on this to optimize our costs.</p>
<p>Thanks again everyone. And now it&#8217;s time for me to go kick-off the October Challenge.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/09/28/donation-form-is-live/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>7 jams in one weekend!</title>
		<link>http://www.ludumdare.com/compo/2011/08/29/5-jams-in-one-weekend/</link>
		<comments>http://www.ludumdare.com/compo/2011/08/29/5-jams-in-one-weekend/#comments</comments>
		<pubDate>Mon, 29 Aug 2011 17:51:14 +0000</pubDate>
		<dc:creator>Breakdance McFunkypants</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[LD #21]]></category>
		<category><![CDATA[LD - Misc]]></category>
		<category><![CDATA[September Challenge]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=72782</guid>
		<description><![CDATA[Got the back to school blues? The end of summer blahs? The &#8220;LD21 was so much fun, when&#8217;s the next?&#8221; daydreams?  Just looking for some gamedev fun in September? Your wish has been granted! Prepare to jam your face off the weekend of September 17th: - increpare&#8217;s miniLD (Ludum Dare) - Orca Jam (in Victoria Canada) [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/2011/08/29/5-jams-in-one-weekend/jambetter/" rel="attachment wp-att-72785"><img class="alignleft size-full wp-image-72785" title="jamBetter" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/09/jamBetter.jpg" alt="" width="64" height="64" /></a>Got the back to school blues? The end of summer blahs? The &#8220;LD21 was so much fun, when&#8217;s the next?&#8221; daydreams?  Just looking for some gamedev fun in September? Your wish has been granted! Prepare to jam your face off the weekend of <strong>September 17th</strong>:</p>
<p>- <a href="http://www.ludumdare.com/compo/2011/09/01/mini-ludum-dare-17-18th/">increpare&#8217;s miniLD</a> (Ludum Dare)<br />
- <a href="http://www.orcajam.com/">Orca Jam</a> (in Victoria Canada)<br />
- <a href="http://www.gameprototypechallenge.com">GPCv8</a> (Game Prototype Challenge)<br />
- <a href="http://superfriendshipclub.com/forum/viewtopic.php?f=4&amp;t=346">Mysticism Pageant</a> (Super Friendship Club)<br />
- <a href="http://experimentalgameplay.com/blog/2011/09/story-game-in-september-2011/">Story Game</a> (Experimental Gameplay Project)<br />
- <a href="http://www.glorioustrainwrecks.com/">Glorious Trainwrecks</a> (Klik of the Month Klub: only 2 hours long!)<br />
- <a href="http://www.pyweek.org/13/">Pyweek</a> #13 (Python Game Programming Challenge)</p>
<p>Some of these jams are ongoing all that week or even over the entire month.  If you are super mega hardcore, maybe you can make one game that fits <strong>all</strong> the themes and submit it to multiple game jams! Anyone up for the challenge?</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/08/29/5-jams-in-one-weekend/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
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		<item>
		<title>Crap &#8211; I didn&#8217;t write anything!</title>
		<link>http://www.ludumdare.com/compo/2011/08/22/crap-i-didnt-write-anything/</link>
		<comments>http://www.ludumdare.com/compo/2011/08/22/crap-i-didnt-write-anything/#comments</comments>
		<pubDate>Mon, 22 Aug 2011 18:41:06 +0000</pubDate>
		<dc:creator>Jasper Stocker</dc:creator>
				<category><![CDATA[LD #21]]></category>
		<category><![CDATA[LD - Misc]]></category>
		<category><![CDATA[LD48 LD21 Alpha Centuri Unity Game Entry]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=69507</guid>
		<description><![CDATA[So, I didn&#8217;t write about anything in my journal. To be honest I didn&#8217;t have time! I was too busy making that damn game! HAHA. But maybe I can write something now. Mainly about what I have learnt in this contest. Time: Well, I kind of didn&#8217;t learn anything here. I like everyone wildly overestimated what i [...]]]></description>
			<content:encoded><![CDATA[<p>So, I didn&#8217;t write about anything in my journal. To be honest I didn&#8217;t have time! I was too busy making that damn game! HAHA. But maybe I can write something now. Mainly about what I have learnt in this contest.</p>
<p>Time: Well, I kind of didn&#8217;t learn anything here. I like everyone wildly overestimated what i can get done in 48 hours. I spent ~26 hours. But I am always over-estinating time. At work especially where I&#8217;m making games daily, I still think &#8211; &#8220;a week, sure, no problem&#8221;&#8230; Then I get bitten by time for disrespecting it. I usually double estimates to stop this&#8230; <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_surprised.gif' alt=':o' class='wp-smiley' /> )</p>
<p>Instructions/GUI/Intro: Never spend enough time on these and they&#8217;re really important. Far too interested in the idea of the game, the mechanic and how it plays. Never on how to teach a player to understand it. The GUI needed an overhaul or actually doing in some cases (falling back to the default Unity stuff).</p>
<p>Planning: I need to plan and timetable stuff out next time. I think I spent 45 minutes modelling a gun, but it&#8217;s not visible and should have stuck with something simpler. If I planned everything, allotted time to each part with contingency then maybe the GUI would have been better.</p>
<p>Too big: Next time I&#8217;m going to aim for a 12 or 6 hour game. 24+ hours of coding over the weekend on top of all the game coding I do in the week means I didn&#8217;t have a proper weekend. I may have gone out for dinner so my wife didn&#8217;t kill me for ignoring her that long, but today, on Monday, I&#8217;m zonked.</p>
<p>I think that&#8217;s it for my thoughts for now. Hope you enjoyed my game&#8230;</p>
<p><a title="My game" href="http://www.ludumdare.com/compo/ludum-dare-21/?action=rate&amp;uid=4757" target="_blank">http://www.ludumdare.com/compo/ludum-dare-21/?action=rate&amp;uid=4757</a></p>
<p>Jasper</p>
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		<title>Post-mortem: Timelapse!</title>
		<link>http://www.ludumdare.com/compo/2011/08/22/post-mortem-timelapse/</link>
		<comments>http://www.ludumdare.com/compo/2011/08/22/post-mortem-timelapse/#comments</comments>
		<pubDate>Mon, 22 Aug 2011 12:22:41 +0000</pubDate>
		<dc:creator>Kouta</dc:creator>
				<category><![CDATA[LD #21]]></category>
		<category><![CDATA[LD - Misc]]></category>
		<category><![CDATA[LD Test]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=68920</guid>
		<description><![CDATA[Right! So I&#8217;ve made a timelapse during this whole thing! It&#8217;s split into two parts: Part 1: Singleplayer. Uploaded during the compo and posted on IRC. Part 2: Multiplayer. Uploaded a moment ago. The two songs used in them represent the two anime soundtracks that helped me keep motivated throughout the compo. (Haha) Computers used: [...]]]></description>
			<content:encoded><![CDATA[<p>Right! So I&#8217;ve made a timelapse during this whole thing! It&#8217;s split into two parts:</p>
<p>Part 1: Singleplayer. Uploaded during the compo and posted on IRC.<br />
Part 2: Multiplayer. Uploaded a moment ago.</p>
<p>The two songs used in them represent the two anime soundtracks that helped me keep motivated throughout the compo. (Haha)</p>
<p>Computers used:</p>
<p><a href="http://www.ludumdare.com/compo/2011/08/22/post-mortem-timelapse/dsc00064/" rel="attachment wp-att-68932"><img class="alignnone size-medium wp-image-68932" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/08/DSC00064-300x225.jpg" alt="Battleship ASUS in action" width="300" height="225" /></a></p>
<p>Battleship Asus: Android tablet running Ubuntu 11.04. (AH THE DETERMINATION)</p>
<p>Battleship PC: A quad-core PC with 4GB of RAM, used towards the end of timelapse part 2.</p>
<p>Apps used: gedit, terminal, javac, zip, mtpaint, nano, wc -l, etc.</p>
<p>Timelapses:</p>
<p><a href="http://www.youtube.com/watch?v=TNpejFN19pQ">Timelapse part 1</a></p>
<p><a href="http://www.youtube.com/watch?v=E5rtT8qZgyo">Timelapse part 2</a></p>
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