Archive for the ‘LD – Misc’ Category
I’ve been missing some good statistics on what browsers/operating systems the visitors of Ludum Dare use. Therefore I thought I’d publish some stats I got on the players of my game Stalker
I was a bit vary when selecting the vide angle view on the game, which now measures at 1024 pixels wide, since I thought it might not play very well on a mobile phone or netbook. But it turns out I didn’t need to be, since mobiles and small screen sizes aren’t very common.
Another worry I had was the no-support for Internet Explorer. Even though Windows seems to be the dominant OS on Ludum Dare, Internet Explorer certainly is not the dominant browser.
Here are the numbers and graphs, extracted from Google Analytics:
Windows 73 %
Mac 13 %
Linux 12 %
iOS 2 %
Chrome 56 %
Firefox 35 %
Safari 5 %
Opera 3 %
IE 1 %
Players by Country
United States 23 %
France 19 %
Germany 9 %
United Kingdom 7 %
Spain 6 %
Finland 4 %
Australia 3 %
Canada 3 %
Italy 3 %
Russia 3 %
Belgium 2 %
Switzerland 2 %
Ireland 2 %
UAE 1 %
Australia 1 %
1920×1080 31 %
1366×768 14 %
1680×1050 13 %
1280×1024 12 %
1440×900 7 %
1920×1200 6 %
1280×800 5 %
1600×900 4 %
2560×1600 2 %
768×1024 2 %
1024×1280 1 %
1360×768 1 %
1400×1050 1 %
1600×1200 1 %
11.7 70 %
11.6 17 %
11.2 7 %
10.1 2 %
10.3 1 %
11.0 1 %
11. 1 %
11.4 1 %
Yes 83 %
I had this idea after the LD26 …
“I ask myself if anyone did download the sources of the game to learn, mod it and have fun…”
So i came up with this, a proposition for all who want to join this Dare. A Ludum MOD Dare.
What is it?, simple.
After decided a theme for the Dare (and put a date), anyone who want to participate must.
1-Select a game with Sources published for the LAST LD (LD26).
2-Mod the game to match the new theme.
3- Post it! (and give credits to the original author to).
The Mod will be evaluated with this terms.
- Affinity to the new theme
- Closeness to the original game (more similar to the original, better)
Hello, LD community!
This is my first post out there, albeit not my first participation, as I’m in LD since the april of 2012.
As we all see, activity dramatically raised here since the last LD and I think it will keep like that. Looking at infographics for LD and seeing how the time to rate every game in LD dropped to some 5 minutes (assuming 4 hours per day), I was surprised by the fact, and also remembered that there is an actual problem for getting ratings for every game in LD. Last time, even my own game didn’t get enough (but that’s more because I didn’t actually care and didn’t rate other games as well — had no time back then). So yesterday I thought about ways to make the rating of games easier anyhow, and here’s what I came up with.
I’m excited to be getting my stuff out there! Dream big!
I wrote a little crawler that scraps pretty much all of the data for each entry of ld26 (compo and jam). I provide a simple search-interface and an API if you want to do data analytics. The search interface let’s you do simple keyword search in the title and description, filter by user, filter by link label (e.g. web, desktop, etc.), and other fancy things. I’ll provide info on the API tomorrow, to tired…
I wrote this for various reasons. For one, i wanted to know how many entries are using libgdx. I also wanted to be able to track comment count history for individual entries. My gut feeling is that one can predict the winner of LD48 within the first few days of voting merely based on the comment count. Finally, i have a little research project going on where i’ll try to rank LD entries based on various characteristics, then evaluate the ranking with the actual voting results.
In any case, maybe this is useful to someone else as well. Source is available here (JSoup, Jersey, JQuery, Bootstrap).
My game is actually sort of working! I’ve entered a few Ludum Dares and Mini-LDs in the past, but things never really seemed to work out terribly well for me. I don’t want to jinx myself, but so far, my choice of using Stencyl seems to be working more or less. I’m mainly using it because of its multi-platform support, but that still means that I need to learn it and get used to its idiosyncrasies!
For my 6th Ludum Dare entry, I will continue my long lineage of ASCII games.
My tools will be simple:
- Protobuf – Savecode
- ncurses-menu – Menus and dialog boxes
- ncurses – Screen handling
- mxe – Windows
- Code::Blocks – IDE of choice
- Git(olite) – Source control
- OCRemix – Music (Prevent “Coder’s Madness”)
- Rainwave – Music (See above)
Should any musician be crazy enough to join me with my endeavors, I will also be using SDL_mixer.
It’s my first Ludem Dare and i am looking forward to maybe finishing a project for once:)
I will be developing solo using the following programs :
- Unity 3D (using MonoDevelop IDE)
- Photoshop CS6
- Blender 3D
- Logic Pro 7
Starting from scratch without the standard assets package batched with Unity, as it is mainly 3D orientated and this project is likely to be 2D.
Good luck to you all
After ridding myself of excuses, I’m taking part in LD26 to hopefully lift my spirits on game dev.
Pretty burnt out right now from working my first game (http://gamejolt.com/games/arcade/getaway-driver-school/13839/), particulary the obsessive/compulsive highs and lows associated with finally releasing a game to the public.
LD’s 48hrs should be a good stretch after spending months on a single idea. Let’s do this!!
This will be my second run through the gamut and boy am I excited! Taking time off a service industry job to make a game in 48 hours is a HUGE relief, almost makes up for not doing my own game work lately.
But oh boy do we seem to have a good one coming! I’m unsure of our Spudly companions but I am sure to I may have a slight advantage when working ideas together this weekend, as I seem to have an curveball advantage!!! Mwahahahhahahah!
I will be stepping out of the house Saturday night to go see Weird Al in concert. Give up now and I will understand!! But this isn’t for winning. We all know its to make some sweet sweet vidya games!
My tools of choice this lovely weekend will most likely be a huge smattering of Flash and some free sound effect/music composition programs.
Good luck fellow game lovers!!
Livestream will begin at 16:00 UTC on Saturday, April 20.
I’ve already made one Unity 3d Multiplayer Tutorial, but there have been a lot of people asking for more depth and details, plus for an example of a multiplayer FPS specifically.
I’ve been in contact with the amazing people over at Exit Games (the Photon people) and they’ve arranged a 1,500 concurrent user demo server (my livestreams have peaked at 4,500 viewers — though I don’t expect that many tomorrow).
It should be an awesome time. This is also going to act as a warm-up for Ludum Dare. Make sure to go to the Twitch.TV channel and “follow” to be alerted when we go live.
If you can’t make it, videos should be available later on my quill18creates channel on YouTube.
I’m going to attempt to place the complete project on the Unity asset site afterwards, assuming I can figure out the submission process.
As you might recall, I published a prototype random animated game sprite generator more than 6 months ago. Well, I finally gotten round to finishing it, in time for LD26 in which I am planning to participate. I hope there is as much interest as there was at that time, and that some of you will use it for LD26!
It now includes shading, random palettes, more animations, and the crucial save file function. There is also an Android version for your anytime-anywhere pixel art creation needs. The evolve feature was killed because it didn’t fit in the processing pipeline anymore. I’ll likely post an update before the start of LD26, and I’ll publish source when I clean it up. In particular I want to redo the evolve feature because it will save me time for the LD I also created two example games using sprites directly taken from the sprite generator. In fact, almost everything in these games is procedurally generated.
If you find problems, you can help me out by reporting them!
These are available on Google Play too. See also the screenshots below. I’ll also tell you some things I’ve tried and which failed. The sprites are 10×10 with 1 pixel space around them for the outline and animation. I also tried smaller, which was less interesting, and larger, which was too random. I also tried enlarging to double size using HQX2, but I wasn’t happy with the result.
Thank you everyone! We all had a fantastic time. We hope to see you again next year.
Tad’s Steaks – 120 Powell St, San Francisco, CA
Tad’s is an inexpensive cafeteria-like steakhouse. The menu is simple but not very vegetarian friendly, so if meat is not your thing then you may want to eat before you come. We’ve reserved the upstairs area, which is a nice quiet place to hang out, chat, eat, and demo games.
Everyone is welcome. The venue is all ages. See you there!
Just a heads up that Phil and I might be especially busy this month (I know I am). I’m out of town as of the 14th, not returning until the 30th (dead tired). After I change back from my gelatinous form to my human form (+/- a day or two), I’ll be able to start responding to your LD requests for our upcoming April event. If you want to get in touch with me (LD related, a deal or opportunity, other) you can find an e-mail here. My apologies, I might be a bit late getting back to you (see gelatinous Mike). If you want to chat with me at GDC, I’ll be around all week, but *hint hint* my Friday is especially empty.
We are planning to have another Ludum Dare get together at GDC. Tentative date is March 27th, i.e. GDC Wednesday, at Tad’s Steaks (the food court’y steakhouse we gathered at last year). It’ll be after the IGF Awards ceremony, maybe slightly overlapping the GD Choice Awards, but you can always come a little late. I’ll come back with final details once we’re booked. Oh, and since some people have asked, it will be all ages (Food Court’y).
I have put my procedural music generator online for anyone to try it out
I hope that this will be a legit LD48 tool and that you’ll find it useful!
It’s a little late, since Valentine’s day is almost over. But I had just a few hours to create this little game, so I’m very happy I finished it before the day is over. The game just continues on without levels or score, so it’s like an interactive postcard.
I plan to submit this or an improved version to “one game a month”. I have set a personal goal to create a number of games, taking only about 1 day for each game.
You can find the game here:
I can’t put a hyperlink into a blog post anymore. If I try to, when I publish/update the link gets stripped out. Lame.
What gives, admins? Are hyperlinks malicious now?
So for example, my game’s rating numbers, right now…
D = 47 =
R = 22
C = 24.
Except not quite that simple. I mean, I guess not. 22-24 = -2, not 47. What do these number mean? R = Ratings, C = Coolness, what is “Default”?
I take this to mean that I’ve been rated 22 times, and I have rated 24 games. But I don’t get what the “default” number 47 is, or how a slightly more complicated subtraction of R – C somehow equals 47.