Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | | #ludumdare on irc.afternet.org (Info)

Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Theme Voting!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 6 days, 5 hours, 6 minutes, 53 seconds
  • Ludum Dare 29 Jam (72 Hour+Teams OK+Relaxed) Begins: in 6 days, 5 hours, 6 minutes, 54 seconds
  • [ MiniLD 50 | Warmup Weekend April 19th-20th | Real World Gatherings | Ludum Deals | Wallpaper ]


    Archive for the ‘LD – Misc’ Category

    Posted by
    Thursday, April 17th, 2014 6:16 am

    How I feel every LD

    Your theme submissions are bad / and you should feel bad

    Discussion: Lets talk about Live Video

    Posted by (twitter: @mikekasprzak)
    Thursday, April 10th, 2014 6:29 pm

    Streamers! Lets have a chat.

    So we’ve got a cool Twitch widget in the sidebar. Well, I think it’s cool. Me, I like to flip through the various broadcasts streaming during our main events. It’s kind-of like I’m spying on you, but it’s okay, we’re cool right? ;)

    One of the main criticisms of the Widget is that it really only shows the most popular streamers. During main events, this can be especially frustrating when there are hundreds of fellow participants streaming. During the off season it’s less of a problem. One suggestion I seem to get often is having random streams in the widget, which would help, but at the same time I think there’s merit in knowing who’s popular too. The solution is probably some combination of both, but at the moment I’m unaware of a way to get random streams from Twitch. If you have any other suggestions, feel free.

    And on a related note, is anyone broadcasting on a schedule? Are you good at keeping that schedule? Share any other insight in to ‘being scheduled’. Would a shared TV Guide be of any use to anyone (broadcasters, viewers)? Are we missing good streams due to a lack of a good directory?

    I’ll admit, I’m really kind of fascinated by this video stuff. When I’m not working on games, I’ll often find myself watching a stream (long live NASL), or big tournaments (can’t wait for Evo). What we do (making games) is very niche, and probably not the most exciting thing to watch either. But I don’t really care about that fact. I like it. I like what everyone is doing. I want to do more of it too.

    So lets spitball. What do you like? What sucks? What would be awesome?

    Talk about your streaming habits, as a broadcaster or a viewer. Is it a once in a blue moon thing for you? Do you mix it up with some gaming? Maybe you think it’s dumb? I can’t do everything, but I still want to hear it.

    I don’t know where else to ask this. I don’t know any other community of gamedev streamers.

    Ludum Dare 29 Wallpaper!

    Posted by (twitter: @https://twitter.com/x01010111)
    Tuesday, April 8th, 2014 1:30 pm

    Hey everyone, I am super psyched for LD29, and I’d like to share a wallpaper I made for posters for our local meetup:

    ld29_1080_wallpaper

    you can get the 1920×1080 PNG here!

    Feel free to use it however you’d like :)

    Broken User Registrations

    Posted by (twitter: @mikekasprzak)
    Wednesday, March 26th, 2014 12:10 pm

    Hey folks! I’ve had to (temporarily) break new user registrations in my search to track down how the spammers are signing up. It may be a couple days before this gets resolved, as I need real data to be able to track them down. Thank you for your patience!

    Edit: Apologies, still not done. Seems I caught a nasty cold, and have been out of commission a few days. Soon though.

    A Gaming Company for Charity

    Posted by
    Tuesday, January 21st, 2014 6:47 am

    In Ludum Dare 28 I had a go at something new and made a game solely for Android: Extreme Curling (which you can find here: http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=11083 as a note the play store no longer works, I’ve taken it down for a while while I’m working on it) . The game was okish but I felt it had potential as mobile game, it generated a reasonable number of installs, installs per day actually started increasing post Ludum Dare judging period.

    So I’ve decided to just go for it and rather than find another job after my current contract ends, I’m going to take a shot at starting a game development company. It’s always been a dream of mine of a game development company that is established to support charities. So that’s what I’m doing, creating a company called withFire which donates a portion of profits to community chosen charities. And the first game? You guessed it Extreme Curling (well a far more polished version with a lot more features).

    I’ve just started an Indiegogo Campaign to raise funds for this, so If you like to find out more about withFire you can read here: http://www.indiegogo.com/projects/withfire-games-for-charity

    If you’re interested in this and want to help out then sharing it around wouldn’t hurt. :)

    Finally I just want to say thanks to Ludum Dare and the community for getting me more involved in game making and all the feed-back :D

    logo_11111

    Thoughts on my first RTS

    Posted by
    Saturday, January 18th, 2014 7:32 pm

    For the past couple of months, I’ve been working during my spare time on a project for the Stemfuse Got Game Competition. This competition is specifically for middle and high school Game Maker games. The RTS genre has always intrigued me, and I was very motivated after seeing the 7dayRTS challenge, so I figured a low stakes competition was a good opportunity to try to make my own. With some help from my friends for graphics and music, I finally finished the game, 1800. 1800 is a historically based minimalist RTS that takes place during the Napoleonic Wars and War of 1812.


    Anyway, now for some thoughts on the project. First of all, RTSs are hard. Very hard. I was constantly attempting to optimize the game, while throwing on new features to add to the “strategy” aspect. I had a fairly decent vision of the project from the start, but it definitely evolved as I worked on it. The main pitfalls I fell into were not knowing what I was doing, resulting in some highly questionable design choices at the beginning, creating an AI that wasn’t terrible, and reducing lag. Unfortunately I waited until the end to add the AI, and that caused some problems. First of all, it was much harder than I had expected. I really had no clue how to do it and began piecing it together as I went along. Additionally, the AI made the game start to lag immensely as large amounts of units were on the map at a time. This is an issue I never really fixed, but instead tried to minimize in the level design. The original plan was to have 5 countries actively moving units as well as multiple others that were neutral. I maintained this original vision for the most part in the free play mode, along with the warning that it will lag on most computers. For the campaign mode, the American campaign being the only one I actually made, I removed all of the unnecessary countries. This reduced the lag significantly at the beginning of the game, but after playing for a couple of minutes the lag still gets pretty overwhelming.

    Overall, I think the game ended up being fairly mediocre in terms of actual gameplay. However, I think that this was a great experience for me. I have learned a lot about what to do and what not to do when making an RTS, and would be able to approach things completely differently in the future. That being said, I’m really sick of RTSs right now and can’t imagine making another in the near future Tongue. I think had I chosen to to a turn based game instead, it would have saved me a lot of trouble with worrying about the lag, so I’ll keep that in mind for the future.

    Now for the part where you can help me. Here‘s a link to my entry in the competition. If you could spare me about 2 clicks to upvote the entry, that would be greatly appreciated. Even if you don’t think the game is very good, I hope you could just take a moment to appreciate the effort that went into making this and support me. Currently the entry leading in the popular vote has over 500 votes, and is a simple and nearly broken maze game with one level. The effort that went into making that is so minimal that its number of votes is mind boggling. My goal is to get at least 100 votes in the competition, and with your help I can do it.

    Thanks so much everyone!

    Things that bugs me…

    Posted by (twitter: @Haite)
    Saturday, January 11th, 2014 3:47 pm

    I know that everytime someone came to question this, but somethings have been bothering me for a long time:

     

    The first thing is, there is no rule about the content in Jam event, so, I could use every asset I can find as long I have the rights to use it?

    I mean…really?

    So I could mod a game (I mean, use it’s assets to make another one), use personal libraries, use art that I made for other games and etc?

    Just to be sure, it is really allowed?

    I’m not criticizing, just asking if it really is like this.

     

    About the Comp part, “4. All publicly available libraries and middleware are allowed”, so if I say before the start of the jam “hey guys, I’m gonna to use this package that has all the code that I need, you can download here if you want” it is allowed?

     

    Again, I’m not criticizing, just asking.

     

    PS.: I read the “For Jam games, you are free to use whatever artwork or content you like (preferably something you have the legal rights to), but you must accept all responsibility for its use”, just want to be sure.

    Spark: De Sacrificio is finished!

    Posted by (twitter: @fullmontis)
    Monday, January 6th, 2014 4:47 pm

    “… And why should I care?”

    Good question. Let me tell you a short story to give it to you.

     

    Screenshot from Spark: De Sacrificio

     

    Spark: De Sacrificio is a little project that stemmed from an old ludum dare entry I created for LD27. I was very excited with it back then, and had it all planned in my mind: a puzzle/platformer with exploration components. It felt like a cool thing to play, so I did a smallish implementation for the compo. I wanted to develop a complete game from the small prototype I created back then, but because of a few personal problems and my inability to focus on one thing for more than 48 hours, I dropped it.

    It would have been the end of it if I didn’t get a hold of a copy of GameMaker back in November. I was curious to test this platform, and decided to brush some dust off Spark to recreate it in this bright new engine. I was really excited, and got a lot of work done in a short time. It started to look really amazing for what I was expecting. The game felt just as I wanted and it was interesting to play and explore.

    But for some reason I felt reluctant to wrap the game up and send it on its journey through the Internet.

     

    Screenshot from Spark: De Sacrificio

     

    It took me a couple of weeks to pin down what was this dark feeling I was having towards releasing this small game. In the meanwhile, development got very slow. Staring at the game, replaying the same parts over and over started to feel painful. I caressed the possibility of leaving it in a drawer and forgetting about it more than once. The reason wasn’t that I didn’t like the project, but that I loved it way too much.

    I was scared of what people would say about it. I’m not new about getting feedback on stuff, and I have a thick skin for hrash comments. But the reality is that I had put a lot more of myself in this game than I would have ever expected. It’s no use to have a thick skin if you have your most vulnerable parts of yourself out in the open. Spark isn’t just a game for me but more of a piece of myself I digitalized and put in a form that others can experience and live. As someone who is extremely reserved, this is terrifying: it’s like living an open door on my soul.

    I knew that I had to push though it. On December the 30th, Spark: De Sacrificio was finished. I knew it wasn’t perfect, but it didn’t matter: I knew I had to close this loop and go on. So, here it is. Spark.

     

    Screenshot from Spark: De Sacrificio

     

    So, going back to the original question: why should you care about Spark: De Sacrificio?

    Because it’s sincere.

    I put all my passion and knowledge in this game. It’s not a great game, I know it. But I know it is unique, in its own weird way. As I said, even if you won’t notice, there is a lot of me in it.

    Oh, and it’s free. But that was a given. See it as a present to other developers who really love this medium as much as I do.

    If you are in for something different, challenging and (hopefully) touching, you may want to download it here. If you check it out, feel free to pour some feedback on my blog or my twitter account.

    Thanks for reading these ramblings.

    Episod 1 – Of how I make the game for Ludumdare

    Posted by (twitter: @https://twitter.com/MuhammadAMoniem)
    Saturday, December 21st, 2013 8:44 am

    Without lots of talking, In this series of small videos I will be showing how I do my mini games, quickly and almost perfectly.
    And here my entry if you like to play, Apart from the UI missing to show the collected shapes, and the player slow speed, the game is amazing. I will change this problems when the vote get finished.

    http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=18142

    For more Tutorials, games and animations. I will appreciate if you subscribe to the channel, and follow the updates here :
    Site:
    http://www.mamoniem.com
    Facebook:
    https://www.facebook.com/mamoniemworks
    Twitter:
    https://twitter.com/MuhammadAMoniem

    Let’s play your games!

    Posted by
    Thursday, December 19th, 2013 3:50 am

    So I kinda failed this LD, as in: I gave up. But let’s not be sad about that, it’s Christmas! So instead, I think im gonna play all of your games and record it! Leave a comment to this post with the name of your game and a link to it, and I will make sure to play it and upload a video of it to my channel: http://www.youtube.com/mrdutyfull

    Merry Christmas (or happy holidays, depending on your belief) and I will see you in my next video!

    /Sincerly: “Koltiman”/”Kladdax”

    I have a question for you guys….

    Posted by (twitter: @mactinite)
    Friday, December 13th, 2013 10:13 am

    This being my second Ludum Dare and my first Jam and I had such a wonderful time last time, I was thinking of documenting this with an autobiogradocumentasupervlog™®©. Basically I want to take little tiny vlogs here and there throughout the jam documenting the trials and tribulations of the jam. Now for the question(s)….

    How many of you think this would be a good idea? Would you watch it? do you think other people would watch it?

    I’m going to do it regardless and see how it turns out but I  think it would be nice to get some feedback from you guys here.

    Thanks! :3

    Some help to plan

    Posted by
    Thursday, December 12th, 2013 2:01 pm

    This document can help you get an overview of how much time you have at your disposal. I colored and labled the hour/time boxes according to Swedish time. If there are more people in your team you can add more rows of boxes, indicating when they will sleep and such.

    To anyone using the new 2D tools in unity:

    Posted by (twitter: @mactinite)
    Wednesday, December 11th, 2013 10:41 am

    So while messing around with the new tools and digging around in the forums at the Unity website I found something I know I’ll be able to use in this coming Dare and if not perhaps in another project. It’s a 2D character controller akin to the 3D one found in the standard assets. I’m sure if any of you have spent the time to scrape the surface of the Unity forums on the 2D topic have found this already, but I figure it can’t hurt to post it here!

    https://github.com/prime31/CharacterController2D

    And if you guys are curious I found it in this thread:

    http://forum.unity3d.com/threads/212107-2D-Resources

    So a big thanks to Prime31 studios for sharing this great tool with the unity community. I figure it would only be a disservice to not share it here.

    Here’s their website:

    http://prime31.com/

    I want to make it really clear that Prime31 studios get’s all the credit they deserve for this great tool under the Attribution-NonCommercial-ShareAlike 3.0 Unported license.

    If you’re curious here’s the simple explanation page for it and the more thorough license page. (both of these can be found at the bottom of the the Github page btw)

    simple explanation: http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en_US

    actual license: http://creativecommons.org/licenses/by-nc-sa/3.0/legalcode

    So good luck to everyone this weekend, and once again a thanks to Prime31 Studios.

    First Ludum Dare

    Posted by
    Wednesday, December 11th, 2013 8:23 am

    So, I’ll be joining in this year, I considered last year but IRL invaded my coding times.

    I’ll use Java with it’s own libraries, Paint.NET for the art, Reaper for the music (well, we’ll see if I get anything done since I’ve been playing the piano only for a few months now) and bfxr for the sound effects.


    All posts, images, and comments are owned by their creators.

    [cache: storing page]