Hi! I'm Sos!
I'm an average programmer guy and I suffer from untreatable compo addiction. That's how I got here :P
Also, I have a website: http://www.sos.gd/
About Sos (twitter: @Sosowski)
Hi! I'm Sos!
Ludum Dare 26
Ludum Dare 25
Ludum Dare 24
Ludum Dare 23
Ludum Dare 22
Ludum Dare 21
Ludum Dare 20
Ludum Dare 19
Ludum Dare 18
Ludum Dare 16
Archive for the ‘LD #24’ Category
McPixel is on Steam Greenlight! Help McPixel get to Steam, he needs your thumbs!
Vote McPixel for President!
This will not be your usual post-mortem. I will not be saying what went good and what went bad. I will just focus on what I didn’t give a damn about.
What I didn’t give a damn about:
Definitely, I got a bit over ambitious with the amount of stuff I wanted to have in the game, and there are many things I just didn’t care about.
These are acutally not noticable when playing the game, because it’s fast paced. But this is what you should keep in mind.
This is Ludum Dare, and you only have 48h, you need to get over your OCD and don’t care about anything.
You might want to say that “My game is not fast paced, so I couldn’t have gotten away with that!”. Here’s a slow-motion version of Badass to prove you wrong.
Use whatever you can! It might be forbidden to use existing artwork, but coding is a copypasta fest! I used FlashPunk, and it has a build in collision detection, but that does not apply to layered beat’em’up style. So I just used it implicitly misplacing the graphics. It took me exactly 2 lines of code.
Code for Badass is super simple and I think I spent around 8 hours writing all of it.
It takes less time to record and playback an audio file, than to write text and text display. Also, it’s 100% more badass!
This is my recording device:
Amd here is a drill I use to create badass voice:
- Record with mic
- Stretch wave to 111% length
- Apply subtle dynamic processing
- Add slight reverb
- Convert to 22kHz 8bit Mono
- Save as 32kbps mp3 (32kbps@22khz/mono == 128kbps@44khz/stereo)
Takes few clicks in your favourite audio editor!
Instead of working on one track to make it nmore awesome, I actually made 3 tracks and ditched 2 of them. If you know how to use a tool to make music, it shouldn’t take you much time to create some!
When I finally got something I was satisfied with, I spent few more minutes on it and used it!
DURATION AND DIFFICULTY
The game jam is 48 hours, and you’re always going to be making last-minute fixes soon before the deadline. Then you want to test out your game, and you remember it takes 1 hour to beat!
Also, You spent a lot of time adding content, but the game is really hard and parts of it, noone will see.
That’s why Badass is
Badass takes about 3 minutes to beat completely. When you game over, you start where you left off, and apart from all that, the game’s terribly easy.
- There are 1405 games to play, if you played all 3 weeks straight, you only have under 5 minutes to play any of them
- I wanted people to see all that I made, and not get bored in the process
- I made this cool ending
So, keep that in mind, and make short and fun games! I always aim at making an LD game that has a proper beginning and a proper end and is short. It doesnlt always work out properly, but I knwo that this is the way to go
THIS IS IT!
You, it is! Always remember, leave your OCD somewhere else, and just have fun making awful things for this amazing event, just as I do!
Sorry for something not related to the recent LD, but McPixel just went live on AppStore and Google Play!
Also, Badass approves of McPixel!
Play and rate Badass vs Hipsters!
Ot is done! I managed to complete most of my poor schedule!
There are 8 levels and the game is perfectly beatable within 3 minutes. Play it and move on! There are tons of awesome games out there!
Writing code like there’s no tommorow! You should do the same! Why are you still reading! I’ll just leave this here!
Ps. Yes, that’s Badass riding an AT-AT in outer space!
You are a badass whacking hipsters before it is cool.
The main character will evolve into maturity and fight off alien invaders in the end. I hope I can do that much at least!
Anyways, I’m really happy about what I managed to pull off near the 24h mark! Even tho it’s still a long way to go!
Secret: Press A.
It is going to be a beat’em’shmup. I want some retro SNKish effects there too. But combat comes first. My code is awful, but who cares!
Badass game needs badass explosions!
Also, Badass Begins (Badass Rises was before that):
Here is my badass progress report of my badass game ‘Badass’! It’s a game about a badass!
Oh, and I didn’t forget to eat too!
Here is my awesome game’s screenshot summing up my progress pretty well!
Conclusion: Don’t worry about being behind, just keep working!
Worrying does no good ever!
Hereby, I declare myself IN!
I am well known for my addiction to game jams, especially this one! Regardless of what people say, I enjoy competition, and Ludum Dare is one after all, because it’s not just “make a game and have fun”, it’s “make the coolest game ever and have the time of your life”! And this is my plan!
What I will be using:
Programming: AS3 + FlashPunk, or not
Graphics: Graphics Gale
Music: FL Studio
Oh, and here’s a rundown of my previous LD entries!