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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    About Sos (twitter: @Sosowski)

    Hi! I'm Sos!
    I'm an average programmer guy and I suffer from untreatable compo addiction. That's how I got here :P
    Also, I have a website: http://www.sos.gd/

    Entries

     
    Ludum Dare 26
     
    Ludum Dare 25
     
    Ludum Dare 24
     
    Ludum Dare 23
     
    SOPAJam
     
    MiniLD 32
     
    Ludum Dare 22
     
    MiniLD #30
     
    Ludum Dare 21
     
    MiniLD #28
     
    Ludum Dare 20
     
    MiniLD 25
     
    Ludum Dare 19
     
    Ludum Dare 18
     
    MiniLD #16
     
    Ludum Dare 16

    Sos's Trophies

    Archive for the ‘LD #24’ Category

    Rating Rescue Rangers

    Posted by (twitter: @Sosowski)
    Friday, September 14th, 2012 1:21 pm

    PS: If there are any troubles with the list, or you have feature request or opinions, let me know in the comments. I really want to make this an easy way to rate low-rating games.

    McPixel on Steam Greenlight!

    Posted by (twitter: @Sosowski)
    Thursday, August 30th, 2012 11:23 am

    McPixel is on Steam Greenlight! Help McPixel get to Steam, he needs your thumbs!



    Vote McPixel for President!

    Badass postmortem thingie

    Posted by (twitter: @Sosowski)
    Tuesday, August 28th, 2012 9:55 pm

    This will not be your usual post-mortem. I will not be saying what went good and what went bad. I will just focus on what I didn’t give a damn about.

    What I didn’t give a damn about:

    GRAPHICS
    Definitely, I got a bit over ambitious with the amount of stuff I wanted to have in the game, and there are many things I just didn’t care about.



    These are acutally not noticable when playing the game, because it’s fast paced. But this is what you should keep in mind.

    This is Ludum Dare, and you only have 48h, you need to get over your OCD and don’t care about anything.

    You might want to say that “My game is not fast paced, so I couldn’t have gotten away with that!”. Here’s a slow-motion version of Badass to prove you wrong.

    CODE
    Use whatever you can! It might be forbidden to use existing artwork, but coding is a copypasta fest! I used FlashPunk, and it has a build in collision detection, but that does not apply to layered beat’em’up style. So I just used it implicitly misplacing the graphics. It took me exactly 2 lines of code.


    Code for Badass is super simple and I think I spent around 8 hours writing all of it.

    SOUNDS
    It takes less time to record and playback an audio file, than to write text and text display. Also, it’s 100% more badass!

    This is my recording device:

    Amd here is a drill I use to create badass voice:
    - Record with mic
    - Stretch wave to 111% length
    - Apply subtle dynamic processing
    - Add slight reverb
    - Normalize
    - Convert to 22kHz 8bit Mono
    - Save as 32kbps mp3 (32kbps@22khz/mono == 128kbps@44khz/stereo)
    Takes few clicks in your favourite audio editor!

    MUSIC
    Instead of working on one track to make it nmore awesome, I actually made 3 tracks and ditched 2 of them. If you know how to use a tool to make music, it shouldn’t take you much time to create some!

    Ditched track #1
    Ditched track #2

    When I finally got something I was satisfied with, I spent few more minutes on it and used it!

    DURATION AND DIFFICULTY
    The game jam is 48 hours, and you’re always going to be making last-minute fixes soon before the deadline. Then you want to test out your game, and you remember it takes 1 hour to beat!

    Also, You spent a lot of time adding content, but the game is really hard and parts of it, noone will see.

    That’s why Badass is

    1. Short
    2. Easy

    Badass takes about 3 minutes to beat completely. When you game over, you start where you left off, and apart from all that, the game’s terribly easy.

    Why?

    Because

    1. There are 1405 games to play, if you played all 3 weeks straight, you only have under 5 minutes to play any of them
    2. I wanted people to see all that I made, and not get bored in the process
    3. I made this cool ending :)

    So, keep that in mind, and make short and fun games! I always aim at making an LD game that has a proper beginning and a proper end and is short. It doesnlt always work out properly, but I knwo that this is the way to go :)

    THIS IS IT!
    You, it is! Always remember, leave your OCD somewhere else, and just have fun making awful things for this amazing event, just as I do!

    And naturally, here’s a Badass link!

    McPixel Mobile

    Posted by (twitter: @Sosowski)
    Monday, August 27th, 2012 2:15 pm

    Sorry for something not related to the recent LD, but McPixel just went live on AppStore and Google Play!


    Also, Badass approves of McPixel!

    Play and rate Badass vs Hipsters!

    Badass Dare!

    Posted by (twitter: @Sosowski)
    Sunday, August 26th, 2012 8:31 pm

    Ot is done! I managed to complete most of my poor schedule!

    There are 8 levels and the game is perfectly beatable within 3 minutes. Play it and move on! There are tons of awesome games out there!

    Play and rate!

    Panic report

    Posted by (twitter: @Sosowski)
    Sunday, August 26th, 2012 12:23 pm

    Writing code like there’s no tommorow! You should do the same! Why are you still reading! I’ll just leave this here!

    Ps. Yes, that’s Badass riding an AT-AT in outer space!

    Evolution of badass!

    Posted by (twitter: @Sosowski)
    Saturday, August 25th, 2012 11:39 pm

    Badass Sperm

    Badass Fetus

    Badass Baby

    Badass Kid

    Badass Guy

    First playable thingie!

    Posted by (twitter: @Sosowski)
    Saturday, August 25th, 2012 6:03 pm

    Play here


    You are a badass whacking hipsters before it is cool.

    The main character will evolve into maturity and fight off alien invaders in the end. I hope I can do that much at least!

    Anyways, I’m really happy about what I managed to pull off near the 24h mark! Even tho it’s still a long way to go!

    Secret: Press A.

    Badass vs Hipsters

    Posted by (twitter: @Sosowski)
    Saturday, August 25th, 2012 4:47 pm

    It is going to be a beat’em’shmup. I want some retro SNKish effects there too. But combat comes first. My code is awful, but who cares!


    Click to ‘play’!

    Badass progress report #2

    Posted by (twitter: @Sosowski)
    Saturday, August 25th, 2012 1:57 pm

    Badass game needs badass explosions!

    Also, Badass Begins (Badass Rises was before that):

    Badass – 6 levels done!

    Posted by (twitter: @Sosowski)
    Saturday, August 25th, 2012 11:39 am

    Here is my badass progress report of my badass game ‘Badass’! It’s a game about a badass!

    See cool parallax here! (not playable yet)

    Oh, and I didn’t forget to eat too!

    Badass screenshot of mighty progress!

    Posted by (twitter: @Sosowski)
    Saturday, August 25th, 2012 5:15 am

    Here is my awesome game’s screenshot summing up my progress pretty well!

    Conclusion: Don’t worry about being behind, just keep working!
    Worrying does no good ever!

    Declaration of in!

    Posted by (twitter: @Sosowski)
    Friday, August 24th, 2012 7:22 am

    Hereby, I declare myself IN!

    I am well known for my addiction to game jams, especially this one! Regardless of what people say, I enjoy competition, and Ludum Dare is one after all, because it’s not just “make a game and have fun”, it’s “make the coolest game ever and have the time of your life”! And this is my plan!

    What I will be using:

    Programming: AS3 + FlashPunk, or not :P
    Graphics: Graphics Gale
    Sounds: Microphone!
    Music: FL Studio

    Oh, and here’s a rundown of my previous LD entries!




    So, buckle up everyone, this is going to be yet another awesome event!
    LET’S DO THIS!


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