Co-founder at Shiro Games (and before at Motion-Twin), author of the Haxe programming language (http://haxe.org). My blog : http://ncannasse.fr | Twitter @ncannasse
About ncannasse (twitter: @ncannasse)
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Ludum Dare 25 | Ludum Dare 24 | Ludum Dare 23 | Ludum Dare 22 |
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Archive for the ‘LD #24’ Category
Evoland – Post Mortem
Wow, time is flying and I still haven’t written my post mortem, here it is !
That was my third LD, and the first one that I feel I had enough time to finish my game.
What went right :
- I was happy to quickly find the gameplay idea for my game, which really saved me a lot of time looking for ideas
- The first day spent at my (soon past) company Motion-Twin, on which I could concentrate for 15 hours, really helped me move forward
- I was able to cut content in order to have enough time for polish, but also sounds and music, which was great
- The game had very nice reception and many press coverage, which was great and really unexpected
What went wrong :
- I could only spend 10 hours the second day on the game, since I had to babysit a bit my little two years old daugther
- Due to a lot of players accessing the game, DropBox killed my public links during the night, so I had to move hosting
- I wish I had time to add a final boss and many more ideas
Actually, given the success of the game – not sure yet about LD results, but many people seems to like it – I have decided to spend some time with my new company to make a more complete version of the game, with plans to release it for PC/iPad/iPhone in a few weeks. That will be a good training ground and team building, you can follow our progress on my Twitter @ncannasse or my company @shirogames !
Timelapse and Links :)
I’ve uploaded the Timelapse for Day 1, you can view it here
Also, I’m happy to have my game being featured on several websites that I enjoy reading :
- On IndieGames.com
- On BoingBoing.net
- On FreeIndieGam.es
Playing Safe on Windows !
I tend to prefer to test Web games because they are usually more quick to launch and does not require any installation.
Another reason is that you might not be safe running an EXE on your computer. The original author might have a virus/malware on his own which might have infected the game he is making, without him even noticing.
AV software is nice, but something it just doesn’t work. So I’m using the Sandboxie software which runs the EXE into a sandbox that prevent them from accessing your hard drive. Works great, and can then try the most appealing Windows games.
Download it here : http://www.sandboxie.com/
Submitted !
Done ! The final final polish took some time, but now I’m done !
Play it there
Time to get some sleep ! It’s already 3am in France…
I’m in !
Looking forward to this new Ludum Dare !
What kind of game I’ll make this time ? not sure yet
will depends on the inspiration coming from the theme.
I’ll be using :
- my beloved Haxe language http://haxe.org
- GraphicsGale for pixel art
- the FlashDevelop IDE
I’ll be coding at our office at Motion-Twin – that’s actually my last LD as MT member – with nice people and veteran LD such as Benjamin, deepnight or the PA team (01101101 and their friends)
I also swear I’ll not be submiting my game to the Kongregate context, and will not accept money from them, since LD should be about fun













