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Ludum Dare 26 — April 26-29th, 2013
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About jplur (twitter: @jplur_)

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Archive for the ‘LD #24’ Category

Dawn of Dimension : Post Compo!

Posted by (twitter: @jplur_)
Thursday, September 13th, 2012 6:56 pm

Jplur's Dawn of Dimension
Play it here (html5)
First of all thanks to everyone who played, created areas, and made this game as successful as it is!

I was really proud of this game, but agreed with you all that the controls and physics made it hard to play. Pretty much everybody had the same critique:

I have the common sentiment: Great idea, awesome level editing and tileset, poor physics and usability while playing.

This is so close to a home run you’d be crazy not to fix up the platforming physics and room switching!

-Cake&Code

I spent a week reworking these aspects of the game and have come up with these changes:

  • Clean collisions without the glitches, no getting stuck inside solid areas.
  • Better platformer controls – variable jump height, snappier gravity, tweaked acceleration.
  • Better room switching, shared borders allow for better navigation when exploring.
  • New songs (by me)
  • two new powerups, including a leaf if you feel a need to cover yourself!

And it uses the same world data!

Dawn of Dimension – first look at the map

Posted by (twitter: @jplur_)
Wednesday, September 5th, 2012 11:06 am

screenshot from jplur's game Dawn of Dimension

Dawn of Dimension is a collaborative platformer. It was released for the compo as an empty and infinite realm of x and y. 10 days later, quite a few of you have left your mark.

I wrote a tool to visualize the entire map, with 1 pixel being 1 tile. It’s nice to see the amount of edits going on, and I’m hoping to see a lot more.

 

 

 

 

 

 

 

 

CRITICS ARE CALLING IT:
“not much to enjoy”
“quite impressive :D
“I wish there was more of a goal ”
“really creepy”
“PUT SOME CLOTHES ON!”

</comicsans>

Last minute warmup / basecode

Posted by (twitter: @jplur_)
Friday, August 24th, 2012 4:08 pm


I spent a few hours making a tilemap editor.  It’s not very good, but it does save the level array to the server with php, and I have some big plans for using it this compo for some sort of in game editor.

You can try it out here

and get the source here

In there like swimwear

Posted by (twitter: @jplur_)
Thursday, August 23rd, 2012 7:34 am

This will be my 8th time around, wow that’s 1/3 of the competitions!

Here’s what I’ll be using:

crafty.js - Awesome component/entity engine for html5 games.

coffeescript – A lot of people hate on this, but it’s a damn sexy language.

sublimetext2 – Best text editor in the universe, and I’ve got it auto building my .js from .coffee every time I save.

html5boilerplate - A brilliant starting point for any website.

Blender / Reason 5 / paint.net / photoshoop / sunvox / sculptris / chronolapse

 

 


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