About jplur (twitter: @jplur_)
Ludum Dare 26
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Archive for the ‘LD #24’ Category
Play it here (html5)
First of all thanks to everyone who played, created areas, and made this game as successful as it is!
I was really proud of this game, but agreed with you all that the controls and physics made it hard to play. Pretty much everybody had the same critique:
I have the common sentiment: Great idea, awesome level editing and tileset, poor physics and usability while playing.
This is so close to a home run you’d be crazy not to fix up the platforming physics and room switching!
I spent a week reworking these aspects of the game and have come up with these changes:
- Clean collisions without the glitches, no getting stuck inside solid areas.
- Better platformer controls – variable jump height, snappier gravity, tweaked acceleration.
- Better room switching, shared borders allow for better navigation when exploring.
- New songs (by me)
- two new powerups, including a leaf if you feel a need to cover yourself!
And it uses the same world data!
Dawn of Dimension is a collaborative platformer. It was released for the compo as an empty and infinite realm of x and y. 10 days later, quite a few of you have left your mark.
I wrote a tool to visualize the entire map, with 1 pixel being 1 tile. It’s nice to see the amount of edits going on, and I’m hoping to see a lot more.
“quite impressive ”
“I wish there was more of a goal ”
“PUT SOME CLOTHES ON!”
This will be my 8th time around, wow that’s 1/3 of the competitions!
Here’s what I’ll be using:
crafty.js - Awesome component/entity engine for html5 games.
coffeescript – A lot of people hate on this, but it’s a damn sexy language.
sublimetext2 – Best text editor in the universe, and I’ve got it auto building my .js from .coffee every time I save.
html5boilerplate - A brilliant starting point for any website.
Blender / Reason 5 / paint.net / photoshoop / sunvox / sculptris / chronolapse