Ludum Dare 26
Ludum Dare 25
Ludum Dare 24
Ludum Dare 23
Archive for the ‘LD #24’ Category
I finshed something! The intial idea/plan didn’t work out with the guys I was going to work with…
Then the idea I had on Saturday morning didn’t work out… I was ready to give up about twelve hours ago, but didn’t bother posting anything about it.
Then I woke up this morning with a great idea for a gameboy color-style idea, and got to work!
After a few hours I had what could pass as a game to some people, and with a bit of bugfixing and such, here we are! It’s good for about a minute and a half or two of fun, and I actually have more fun with it than my last entry. I’m surprised I got something done in all of six hours, let alone enjoy it!
So our idea went a bit outside what I was initially expecting. Rather than something more free-world like I was hoping to do, our idea is more of a Zelda-like room-crawler where the world changes (cough, evolves) to stop the player from getting to the goal in each room.
It’s rough, and it needs fleshing out, but here’s how it is so far:
http://www.twitch.tv/iximeow would be the link to watch me make video games through the weekend! I’ll probably have it up all 72 hours of the LD Jam, with exception to a bit of Monday where I have classes.
It may go out intermittently due to internet wonkiness, though. If it does, chances are refreshing the page should fix it.
So it turns out the friend of mine who was initially going do artwork and design with me has some family issues to attend to, so I’ll be working with a slightly different set of people. Still, clearly, doing a Jam entry this time around, but as the start grows closer, I’m getting more excited about what we’ll make!
I’ll also be doing a stream of my developing this time around, and actually making a timelapse of it this time, too! I mean it, because I actually know what I’m doing this time. Promise. For serious.
The link to the stream will be posted in a few hours when stuff starts going down! Same place, four hours from now.
A little birdie told me that there would be another Ludum Dare next week, so here I am posting to say I’m gonna be involved. The little birdie was actually the time countdown since last Ludum Dare, but still. This time around is going to be different from my last entry: as it stands the plan is to work with a few friends and make a Jam entry.
They want to out-voice-act my last LD entry, I don’t think I can let it stand.
I’ll be doing the code, and I’ll be using largely the same tools as last time around.
- Still using Java!
- Still using Textpad, but trying to get Sublime Text to work how I want, might use it instead one day.
- My (now-named) GraphIX engine, which sits nicely between me and LWJGL. Source code here.
- Paul Lamb’s 3d sound system for whatever sound is used.
If I end up doing a solo LD entry, I’ll use ASEprite and sfxr/MilkyTracker/my voice as well, but I hope I don’t have to subject you all to that again!