About hirsch (twitter: @evilhirsch)
Entries
Ludum Dare 26 | Ludum Dare 25 | Ludum Dare 24 | MiniLD #34 |
hirsch's Trophies
Archive for the ‘LD #24’ Category
Timelapse: Helix – A DNA Editor / Creature Platformer
Do you want to play it? It’s available here. And do not forget to leave a nice comment
I am working on a new (Ninja!) post-compo levelpack, which will be online soon.
And if you have nothing to do – the leveldesigner is included (Just read the notes before using)
End of the first day
I did not worked hard today, but I got many things done (Graphics, Music, 1/2 Code). My game is a plattformer with procedual generated levels (boring :p) – no badguys (boring :p) – And one collectable item (boring :p)
I wanted to make it awesome, I would have been able to do this, but I have already pushed the ‘engine’ (== AutoIt & GDI+) to its limits. I should use irrlicht.dll or sdl.dll tomorrow, but i have no experience with them (creating backbuffers etc.)
Frustrating…
Good night ![]()
Hirsch
Already Excited (2nd LD attempt)
Just 2:15h remaining and i am really excited. I failed in the last Ludum Dare 23 and hope, that i manage to submit a working game this time. Since the last Ludum Dare Compo i have been creating games for some MiniLDs/NanoLDs, so i think i am well prepared.
I will use:
AutoIt – interpeter
SciTE – IDE
(Irrlicht – 3D engine) or GDI+
TuxGuitar – composing music
GXSCC – creating 8bit music from *.midi files
or Audacity + my real guitar
Corel PaintShop Pro X – graphics
Good Luck (and hopefully a bit fun
)
Hirsch



