About Gareth Jenkins (twitter: @garethjenkins)
Entries
Ludum Dare 26 | Ludum Dare 25 | Ludum Dare 24 | Ludum Dare 23 |
Ludum Dare 22 |
Gareth Jenkins's Trophies
Archive for the ‘LD #24’ Category
An Unnatural Selection / Trinity Labs — day 1.5
An Unnatural Selection / Trinity Labs — Day 1.25 update
Okay, has gameplay. Pretty much.
You can match things up and they create other things.
In fact, you can match up a lot of things.
Possibly too many things. At the moment, chaos is a feature and nothing’s certain. Quite fitting
Also got some basic sfx in. Need and better a gorilla and a two more models. Then onto establishing some objectives. Haven’t decided on the mutants yet, might just go for gene variety, reproduction and, well… a surprise at the end.
G.
An Unnatural Selection / Trinity Labs — day 0.5 pics
Okee… very little time today and off out for dinner and festivities this evening, so thought I’d post a quick update of where I’m at…
Some food to get started
An early playtest
Current screenshot
It’s something of an evolutionary match 3 — with fucking and mutation. Got 2d mouse>3d object movement in place. Logic’s in for the petri dish’s triggers and associativity. Next step is to get some alternate “things” in (they’re supposed to be dinosaurs — there are monkeys, babies and robots to come) and then start the match/spawn stuff. At that point (hopefully early tomorrow) I can start to play around with some mechanics and hopefully engineer a useful ruleset.
G.










