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About Gareth Jenkins (twitter: @garethjenkins)

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Archive for the ‘LD #24’ Category

An Unnatural Selection / Trinity Labs — day 1.5

Posted by (twitter: @garethjenkins)
Sunday, August 26th, 2012 1:01 pm

Okay — so got testable play & level prototype earlier:

And have since been working on systems, some of which can be seen here:

Taking a short break now, then it’s on to level progression / load; score increments; general juiciness (inc some more sfx & music), and, er; some basic levels.

G.

An Unnatural Selection / Trinity Labs — Day 1.25 update

Posted by (twitter: @garethjenkins)
Sunday, August 26th, 2012 7:05 am

Okay, has gameplay. Pretty much.

You can match things up and they create other things.

In fact, you can match up a lot of things.

Possibly too many things. At the moment, chaos is a feature and nothing’s certain. Quite fitting ;)

Also got some basic sfx in. Need and better a gorilla and a two more models. Then onto establishing some objectives. Haven’t decided on the mutants yet, might just go for gene variety, reproduction and, well… a surprise at the end.

G.

An Unnatural Selection / Trinity Labs — day 0.5 pics

Posted by (twitter: @garethjenkins)
Saturday, August 25th, 2012 10:12 am

Okee… very little time today and off out for dinner and festivities this evening, so thought I’d post a quick update of where I’m at…

Some food to get started

An early playtest

Current screenshot

It’s something of an evolutionary match 3 — with fucking and mutation. Got 2d mouse>3d object movement in place. Logic’s in for the petri dish’s triggers and associativity. Next step is to get some alternate “things” in (they’re supposed to be dinosaurs — there are monkeys, babies and robots to come) and then start the match/spawn stuff. At that point (hopefully early tomorrow) I can start to play around with some mechanics and hopefully engineer a useful ruleset.

G.


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