Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #ludumdare on irc.afternet.org (Info)

Thanks for making Ludum Dare 26 AWESOME! See you in August!

Ludum Dare 26 — April 26-29th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2346 Games (Compo Only, Jam Only) | Warmup ]

[ 10 Sec Video Compilation (x3) | 260 Game Video Compilation | IndieCade Deal | Ludum Deals (Unity Deal Ends Soon!) ]


About deepnight (twitter: @deepnightfr)

I work as game dev in an indie game company, Motion Twin :)

Entries

 
Ludum Dare 26
 
Ludum Dare 25
 
Ludum Dare 24
 
Ludum Dare 23
 
Ludum Dare 22
 
Ludum Dare 21
 
Ludum Dare 20
 
Ludum Dare 19

deepnight's Trophies

Archive for the ‘LD #24’ Category

Strike of Rage postmortem

Posted by (twitter: @deepnightfr)
Monday, August 27th, 2012 7:40 am

Play the game

What was great:

  • I was really happy when the overall combat feeling! Diablo 3 inspired me a lot, they use many great & clever tricks to achieve this feeling.
  • the traditional beat-em-up gameplay is faithful to original models
  • I made a music :D Well, I know it sucks and it is really basic, but I made one!
  • I was in coding fury on Saturday :) Lots of work has been done in quite a short time!

What went wrong :

  • I couldn’t figure a game idea until Saturday morning, and thus lost lots of time
  • I wasn’t really efficient on Sunday : I lost myself in trivial detail, and didn’t work on important parts…
  • couldn’t make a decent ending :(

This leaves lots of room for a post compo version, so maybe I will work on that soon :)

Incoming new enemy!

Posted by (twitter: @deepnightfr)
Sunday, August 26th, 2012 9:54 am

Because kicking a kitten in a beat-em-up is fun.

Pay evolution! Now!

Posted by (twitter: @deepnightfr)
Saturday, August 25th, 2012 8:22 pm

Your boss doesn’t recognize your talent and the pay is not enough? Take the extra money directly from your colleagues.

Something terrible happened here…

Posted by (twitter: @deepnightfr)
Saturday, August 25th, 2012 4:42 pm

Progress

Posted by (twitter: @deepnightfr)
Saturday, August 25th, 2012 1:02 pm

I’m very happy with the animations so far :) You can try an old version here : link

I will now start working the ennemies AI… Pretty tough part…

Kicks your ass

Posted by (twitter: @deepnightfr)
Saturday, August 25th, 2012 3:34 am

Trying to make a nice punch anim for my beat-em-up :)

 

Try it here : https://dl.dropbox.com/u/4952054/ludumdare24/demo02/index.html

Basic playable demo

Posted by (twitter: @deepnightfr)
Saturday, August 25th, 2012 1:59 am

Just trying the basic controls, still lots of things to do!

Use ARROWS + SPACE :)

https://dl.dropbox.com/u/4952054/ludumdare24/demo01/index.html

Basic physic implemented

Posted by (twitter: @deepnightfr)
Saturday, August 25th, 2012 1:12 am

Now I can repel ennemies properly, based on their actual weight :)

 

Game finally chosen!

Posted by (twitter: @deepnightfr)
Friday, August 24th, 2012 11:06 pm

This time, I will make a Beat-em-up : remember street of Rage? You get the point!

The principle is simple: you play as a corporate employee and you make your way in the hierarchy and try to evolve in the company beating up all your (evil, of course) collegues. Make them suffer, be the best…

Prepare for battle!

I’m in too!!

Posted by (twitter: @deepnightfr)
Monday, August 20th, 2012 1:16 am

Woot!

As usual, I will be using :

  • the amazing haxe language (see www.haxe.org)
  • Photoshop
  • Chronolapse
  • LabChirp
  • if-I-have-time : SunVox synth
  • if-I-have-lotsa-time : Musagi

 


All posts, images, and comments are owned by their creators.

[cache: storing page]