I'm AdventureIslands, a professional graphics artist, indie gamedev and huge videogame fan! Check out my works: http://simpanen.carbonmade.com
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Ludum Dare 26
Ludum Dare 25
Ludum Dare 24
Ludum Dare 23
Archive for the ‘LD #24’ Category
The game’s Ludum page: http://www.ludumdare.com/compo/ludum-dare-24/?action=rate&uid=11391
I’ve made some adjustments for my Ludum Dare entry Tiny Evolution Adventure, the original game is a bit unpolished because I was running out of time, but the post-compo versions have many small fixes:
-Fixed bug that prevents level 2 exit from working sometimes.
-Adjusted controls and difficulty.
-Edited intro text.
-Bigger bite detection area.
-fixed level 3 parallax background
Phew! Last weekend was very intense! I was starting to get a bit worried about if I have enough time to finish the game, but luckily I managed to submit the game two hours before the deadline. Here’s my game’s page: www.ludumdare.com/compo/ludum-dare-24/?action=rate&uid=11391
In my game, you control a small creature who must swim or jump around levels and eat creatures smaller than himself. After eating enough, level exit unlocks and entering it the creature evolves into a new form he will use in the next level. The look and gameplay is highly inspired by excellent platformr EVO: Search for Eden for SNES.
I think I spend over half of the first day just drawing most of the graphics. I’m a graphics artist mainly, so I wanted to make sure the game will look good! I might have spend slightly bit too much time drawing, because I didn’t end up using everything and extra time could have been used to polish the game.
What Went Right:
-The game was finished on time! This was my biggest worry because I used so much time with the graphics. I think I finally finished the game when there was still 2 hours left before the deadline. I also managed to create 3 big and highly different levels, ending and credits scene and all that. I was aiming to make the game very pretty and I think I succeeded with that quite well. I am overally pretty content how the game turned out. Also the cgMusic program that composed the songs heard in the game turned out much, much better than I initially expected, I think they really fit and add a lot to the finished game.
What Went Wrong:
- What could have been: There were some ideas I was planning to make, like 4th level where you could fly around, but the deadline was closing in so I decided to just end the game after level 3. Also the game was supposed to have much darker downer ending, but decided against it after all. It would have been a fun shocker for the player, but would have taken too long to create and might have clashed with the overall sunny and cheery feel of the other parts of the game.
- Rough around the edges: I was running out of time so I had to rush the game a bit near the end, the 3rd level is alright but not as good I would have wanted it to be, for example the parallax graphics of forest don’t look so good in motion, they are too fast, and there are small annoyances like very small bite detection area and weird dashing movement when biting. I should have tested the game more, but hurry and tiredness was taking their toll. The game is also quite difficult with no checkpoints. I couldn’t figure out how to keep eaten critters dead when stage reloads.
This was probably my biggest project I’ve ever accomplished on such a short time limit. It’s not perfect, but I am proud of what I managed to create. I would really like to give a try for some bigger, more refined sequel sometime, with more levels and forms with big gameplay differences. Perhaps someday when I finish my current projects.
Set on a evolutionary adventure where you must devour the weak and survive against
the strong so you may evolve and reach the top of the food chain!
In this game, you must travel the stages and eat creatures that are smaller than you. After you have eaten
enough, you are ready to evolve and you need to find the stage exit to proceed to the next level.
Phew! It was a close call, but I managed to finish my Ludum Dare entry in time! Had to work like crazy, it’s very late and I have work tomorrow, but screw that! It was worth it! Play it here: http://www.ludumdare.com/compo/ludum-dare-24/?action=rate&uid=11391 If you rate and leave a comment, I make sure to play, comment and rate your game as well!
More info in my previous post! Introducing Tiny Evolution Adventure!
Today I have been working like crazy to get my Ludum entry finished on time, I think I have put over twice as much work and effort to his game then my previous entry! There are currently 2 from planned 3 levels finished where you play as a tadpole and a lizard. I’m working on the final level where the creature you control (I think I call him Munchie) evolves to walk on his back feet, running and jumping higher and faster than before.
Here are couple new Screenshots from the finished levels. It still takes couple of more hours before I can finish the third and final level and the ending, but I know I can get them done before the deadline! I’m proceeding really fast and I’m damn motivated! Stay tuned!
Here’s my “I’m in!” Post: http://www.ludumdare.com/compo/2012/08/24/adventureislands-im-in-post/
I’ve spend most of the first day just planning the stages and drawing most of the graphics, here’s a game I am working for Ludum Dare! I named it Tiny Evolution Adventure after my previous Ludum Dare game Tiny Island Adventure. Who knows, I might end up naming all my Ludum Dare entries Tiny Something Adventure.
In this game, you play as tiny creature who starts off as a tadpole. In the first level, you can freely swim around in the sea, devouring creatures smaller than you, and avoiding bigger creatures that try to eat you. During every level, you need to find and devour enough creatures to fill your DNA, when it’s full, the creature is ready to evolve and reach a new stage! For example, in the second level he has now grown limbs, and must travel on ground while eating bugs and avoiding hazards, evolving further when he eats enough critters.
Here is the first in game screenshot, the game is proceeding nicely and I am quite sure I can get the game finished on time without too much hurry. The first level is nearly finished so I can peacefully finish rest of the graphics and levels. You can follow the progress in my Twitter!
Greetings, this is my seconds time time participating, I’m incredibly excited about what this LD’s theme will be!
I’ll be using Stencyl to make my game, it’s fast and easy to use program and I’ve always used to make my games. A bit limited here and there but so far it has always gotten the job done.
For graphics, I’ll be using Photoshop. I’ll most likely stick with pixel art style, because that’s what I can produce quite well and pretty fast.
For sounds and music, I’ll be using BFXR, to make sounds, and cgMusic to compose some simple tunes, but if that fails, I guess I try to compose some very simple beats with PXTone like I did during last LD. I’ll also use Audacity to edit the songs to mp3s, because that’s the only sound format Stencyl can use.
Good luck for everyone participating!
Also, here’s my previous Tiny World themed Ludum Dare game I made last time: Tiny Island Adventure