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Ludum Dare 26 — April 26-29th, 2013
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Death Death Evolution Postmortem, Timelapses & Soundtrack

Posted by (twitter: @radhesion)
Sunday, September 9th, 2012 9:27 pm

For this LD, team RADMARS attempted to make a puzzle platformer where you have to die in order to progress. It was a big challenge, but I think we managed to make something pretty awesome. Check it out here: http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=7860

We have postmortems for 3 out of the 4 members of RADMARS for you today (and timelapse videos for two of those). Up first is roushey, who decided to write a very lot for some reason:

This Ludum Dare went surprisingly smooth. We started off Friday night cooking up a bunch of good ideas and finally settled on the concept that every time you die, you gain a new ability based on how you died. We then spent the rest of the night fleshing out all the abilities you would have, flagging them as necessary, nice to have, and eventually cutting some. After that we had a pretty solid plan to always tab back into and check where we were at. We also put TODOs for art, programming, levels, etc on the doc as well so we could quickly see what the other team members were doing without pestering them.

 

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