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Archive for the ‘LD #23’ Category
Solar Sailor Post-mortem
Thursday, April 26th, 2012 6:21 pmI’ve written up a post-mortem for my 48hr comp entry, Solar Sailor.
Play & rate the game here:
http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=10456
… and then read the post-mortem here:
http://codervil.blogspot.co.uk/2012/04/solar-sailor-post-mortem.html
I’d also like to say a great big THANK YOU! to everyone who’s tried the game & left a comment so far. This is the first time I’ve put an entry into Ludum Dare and the community here is wonderful!
Solar Sailor Submitted
Sunday, April 22nd, 2012 5:45 pmReady for your playing pleasure, at long last, my first official completed Ludum Dare entry: Solar Sailor.
You can jump straight in and play it.
There were a bunch of extra things I would have done if I had time: better AI, more playtesting, better artwork for the planets (any artwork, actually), etc… But I guess that’s true for all of us. Looking forward to getting comments, criticism, sleep and – most of all – a chance to play all the other amazing looking games everyone’s been posting!
Progress update
Sunday, April 22nd, 2012 9:43 amSo after a slow start I’ve got something that’s finally starting to look like a game. It isn’t one yet – you can’t win or lose and the map is randomly generated for now – but it looks like there’s a chance it’ll actually become one before the deadline expires. Whew!
I’ve been posting details on my blog, but this is what it looks like so far:
As you can see, it’s a bit light on artwork right now. I’m still working on the game mechanics; hopefully I’ll have time left for some drawing after that.
First screenshot
Saturday, April 21st, 2012 3:38 amI struggled a bit to find an idea for this theme so most of my time so far has been spent brainstorming. But I’ve got an idea now & I’m forging ahead. Here’s where I’ve got to:
Pretty basic, but at least it’s a start. If you want to read more about my progress, I’m blogging about it here: http://codervil.blogspot.co.uk/
Tools
Friday, April 20th, 2012 8:15 amI’ve already declared myself in, but now I know which tools I’ll be using so here they are:
- Code: Javascript & WebGL, with some open source helper libraries (see below).
- Graphics: Pixelmator, Autodesk Sketchbook Express, Nuke
- IDE: Vim, Chrome‘s built in developer tools & WebGL Inspector
- Source control: Git & Github
- Webserver: either Dropbox or Github Pages
Sound is my weakest area, so I’ll only try to put some if I have time left at the end (ha! unlikely!). If I do, I’ll probably just use Garage Band for music and record myself beatboxing into the mic or something for sound effects.
I’ve found a couple of really nice helper libraries for javascript, which I plan to use too:
- Brandon Jones’ gl-matrix (I have my own fork which adds vec2 operations).
- David Bau’s seedable random function.
- The Khronos Group’s webgl-utils.js.
I’ve got some WebGL learner projects in my github account which I’ll probably copy and paste from too.
One thing I don’t have yet is a good blogging platform. Any recommendations? I want to be able to post screen shots and code snippets of my progress & that’s about all.
So I think that’s everything. Can’t wait to get started!
LD#23: I’m in too!
Wednesday, April 4th, 2012 4:36 pmThis will be my first “official” Ludum Dare entry. I kind of took part unofficially in #22 & had a blast! Learnt a lot too. One of the things I learnt was that packaging issues can suck up a lot of your time if you write your game in C++, so this time I’m gonna use JavaScript and WebGL. Hopefully that’ll mean someone besides me gets to play it.
So yeah, can’t wait!




