I code for a living and makes games and comics in my free time. I blog at tyrus.tumblr.com.
About TyrusPeace (twitter: @TyrusPeace)
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Archive for the ‘LD #23’ Category
Plants! Time for sleep.
I spent a lot of time tweaking the performance of my plants. Hopefully the game will be hard enough that you won’t have a world this full of plants very often, but I don’t want performance to tank just because you’re playing well
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I definitely burned a few too many hours on art today. Cities and plants are fully animated and looking pretty decent. I’ve got quite a bit of logic to work on still, but I’ve got plants growing and spawning new seeds. I’m pretty enamored with how pretty that process looks. My biggest challenge will be avoiding staring at them for the rest of the compo.
My game design is much more concrete than it was earlier today even; hopefully I’ll be able to get something close to that vision out tomorrow. Good luck everyone!
Stumbling toward a design
My first hunch with this game after the visual design and goal was to make a mouselook top down shooter with world building elements (i.e.: get powerups from terraforming your world). Sounds like it could be fun. I don’t really have time for a second hunch!
I’ve got running, jumping, and mouselook working. I probably won’t have any need for jumping; I’ll use it for something cool looking to do during a special attack. I think it’s time for a second lap on art assets and then I’ll have to buckle down.
Keep on burning, everyone!
I’m in: Genesis
I’m in! Per the norm, I started with an art test. I’ll be working in Unity.
I’m playing with dynamic shadows this time around, which are pretty sweet so far. I’ll be trying to make a small world building game here. I’ve got some ideas for cute looking terraforming, but am troubled as to how game-like I can keep it. I’m going to work on basic controls for the main character and stew on actual gameplay for the remainder of the night.
Good luck, guys! Watching the flurry of action at LD is inspiring as always
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