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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    About Tomynok (twitter: @https://twitter.com/ThomasdeRego)

    I'm a french student in Game Design, at Isart Digital. Very happy to participate to the Ludum Dare :) I'm very interested by html5, and that's with that technology i'm going to work.

    Entries

     
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    Ludum Dare 23

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    Game submitted!

    Posted by (twitter: @https://twitter.com/ThomasdeRego)
    Sunday, April 22nd, 2012 2:35 pm

    Some little changes in my code, a last check to see if everything is okay… I can now submit my game! So, “Down” is submitted :)

    You can play the final version at this adress:

    http://thomasderego.alwaysdata.net/Jeux/LudumDare/Jeu%20Ludum%20Dare.html

    I hope you will enjoy it!

    Finished

    Posted by (twitter: @https://twitter.com/ThomasdeRego)
    Sunday, April 22nd, 2012 9:41 am

     

    You are a program in a computer. Survive!

     

    My game is now finished.

    In “Down”, you are a good informatic program which tries to defend his daddy CPU against viruses.

    I’m very happy to have contributed to the Ludum Dare. It was my very first participation, and it was a very good experience. Making a game in 48 hours (well, a bit less) is very excit
    ing and I learnt many thing during these 2 days. For sur, I’ll be there for the next Ludum Dare(s).

     

     

    I hope you will like my game! Here is the link:

    http://thomasderego.alwaysdata.net/Jeux/LudumDare/Jeu%20Ludum%20Dare.html

    Thanks to the creators of the Ludum Dare and thanks to all of the participants. Please, keep making games :)

    Thomas

    “Down” is on the way!

    Posted by (twitter: @https://twitter.com/ThomasdeRego)
    Saturday, April 21st, 2012 7:53 pm

    This night I polished the game. The difficulty is now less randomless, with a progression curve. Also, all the graphics have been remade. I’m still working on new options and things I would like to imlement in the game, like new items, secrets, and a system to buy items during the game. More news soon!

    For the moment, I can invite you to try the game at this adress:

    http://thomasderego.alwaysdata.net/Jeux/LudumDare/Jeu%20Ludum%20Dare.html

    Have fun!

    Game playable!

    Posted by (twitter: @https://twitter.com/ThomasdeRego)
    Saturday, April 21st, 2012 10:48 am

    So, It was a bit long. But I took the time to polish it a bit, and I’m pretty proud of the result. Of course it’s not finish, there’s still much work, and I have many ideas for the game (named “Down”, by the way). But this prototype is cool, pretty fun, and I hop you will enjoy playing it as much as I enjoyed making it!

    Down

    The last version of my game is now playable on my website!

     

    Follow the link, and have fun:

    http://thomasderego.alwaysdata.net/Jeux/LudumDare/Jeu%20Ludum%20Dare.html

     

    News!

    Posted by (twitter: @https://twitter.com/ThomasdeRego)
    Saturday, April 21st, 2012 5:36 am

    So, the game is on a good way. I have a good protype, without bugs, I’m now working on some adjustements in gameplay and difficulty. Then, new graphics, sounds, and polish!

    Still at work

    Posted by (twitter: @https://twitter.com/ThomasdeRego)
    Saturday, April 21st, 2012 2:25 am

    After some problems with the spawn of the mobs, everything (well, almost everything) is okay. Working on some features to make a more interesting game! You can destroy the monsters, but power-ups are still missing for the moment.

    It’s evolving

    Posted by (twitter: @https://twitter.com/ThomasdeRego)
    Saturday, April 21st, 2012 1:30 am

    The game is evolving. I’m currently making spawn the ennemies randomly.

    Hem hem, for the mouse….

    Posted by (twitter: @https://twitter.com/ThomasdeRego)
    Saturday, April 21st, 2012 12:23 am

    Well, it’s very hard to use te mouse, especially to shot. I tried a long part of the night, but the way to do this is too complex/strange/lame. But maybe some features with the mouse, I really would like it.

    My project

    Posted by (twitter: @https://twitter.com/ThomasdeRego)
    Friday, April 20th, 2012 7:35 pm

    So I have the project to make a tactical game, where you must defend your little world attacked by terrible aliens (or other strange cool things from another world). Working on the prototype, I would like it to be played with the mouse….

    So, tiny world…

    Posted by (twitter: @https://twitter.com/ThomasdeRego)
    Friday, April 20th, 2012 6:18 pm

    The theme is Tiny World. Working on concepts.

    Here is my template:

    http://www.2shared.com/file/Y7nGEJC3/LudumDare.html

     

    From Paris Jam

    Posted by (twitter: @https://twitter.com/ThomasdeRego)
    Friday, April 20th, 2012 12:22 pm

    We’re making a Warmup at Isart Digital. 5 hour,a game with assets… And the Ludum Dare can start!

    Soon…

    Posted by (twitter: @https://twitter.com/ThomasdeRego)
    Friday, April 20th, 2012 10:13 am

    We are ready at Isart Digital. Waiting for the theme of the edition!

    My first post!

    Posted by (twitter: @https://twitter.com/ThomasdeRego)
    Friday, April 20th, 2012 2:17 am

    Oh yeah, my first Ludum Dare (and my first post, also)! I’m a french student in game design at Isart Digital. I’m working with html5, and I can’t wait to start!


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