Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #LD48 | #ludumdare on irc.afternet.org (Info)

Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
  • Judging Ends: in 17 days, 2 hours, 50 minutes, 20 seconds
  • [ Real World Gatherings | Ludum Deals | Warmup Weekend (Games) | MiniLD #53 | Wallpaper (1) (2) (3) | Mailing List ]

    [ Play+Rate | Edit | View All Games | My Game ]


    About Stalker_23b

    Entries

     
    Ludum Dare 23
     
    Ludum Dare 20
     
    Ludum Dare 16

    Stalker_23b's Trophies

    Archive for the ‘LD #23’ Category

    Sources and timelapse

    Posted by
    Monday, April 23rd, 2012 11:15 am

    As requested, i have uploaded sources to web : sources (Unity 3.5)

    Also have done a timelapse video of entire development : timelapse (YouTube)

    Tiny postmortem:

    • Unity rules!
    • Spent too much time on visuals (maybe it was worth it?)
    • Gameplay too simple (had no time to add more depth)

    And two brand-new screens!

    Finish! Please test if it working!

    Posted by
    Sunday, April 22nd, 2012 3:31 pm

    HaveDone story, characters, pickupables, upgrades, progression and final boss.

    Ok, decided to release at this point!

    Web playble (need unity plugin) 

    Please test and tell is it working or not, and at which framerate!

    Progress, but…

    Posted by
    Sunday, April 22nd, 2012 8:21 am

    Now i made second enemy type, which can shoot – The Blevator.

    Also hero robot now have life and can die.

    I implemented planet random generation and jumping from one planet to another, but it is not working perfectly…

    Still so much things are absent. Pickupables, updgrades, story, main charactert more enemies, more worlds.

    I really dunno how to finish this, need some quick finalization.

    Slowly starting to panic.

     

    Sunshine

    Posted by
    Saturday, April 21st, 2012 5:59 pm

    Now you can literally feel the rays of a shiny star burning your face.

    Also have done some fancy effects of plasma bullets exploding with sparks and zombuses being gibbed out to pieces.

    And some sounds.

    must. go. sleep…

    They come from the dark side

    Posted by
    Saturday, April 21st, 2012 2:57 pm

    Meet the first enemy, his codename is Zombus!

    Almost 12 hours in, progress is very slow… As in all previous LD’s. Y me no learn?

    Progress

    Posted by
    Saturday, April 21st, 2012 7:45 am

    Around 6 hours in…Now i have some simple character, he can walk on planet with procedural leg animation and shoot bullets which fly, fall and explode.

    Also have day and night side of planet, transiting smoothly.

    Too slow of course, as always.  And i am kinda stuck – cant make simple trees looking good. Probably need some modelling here…

    Dunno if i can accomplish something at all. No enemies yet, no anything…

     

    First progress

    Posted by
    Saturday, April 21st, 2012 3:49 am

    Yeah, now i can properly walk on planet! Lost many time trying to achieve this, been in quaternion hell, ended using rigidbody instead of character controller.

     BTW, wondering how many of guys doing “walk on small planet” type of game )

    Starting

    Posted by
    Saturday, April 21st, 2012 2:10 am

    Late start, as always, just waked up.

    Thinking about the idea, maybe something like small  planets, and you can travel between them…

    Like this, but even smaller

    I guess i’m in )

    Posted by
    Friday, April 20th, 2012 1:16 pm

    Hello there, LD dudes!

    I am Stalker_23b from Russia.
    BTW, russian guys, please post yourself in comments, lets chat while making our gamez!

    I have been in LD16 and LD20, now going to LD23!

    Tools :

    • Unity
    • 3dsMax
    • Photoshop
    • BFXR
    • Chronolapse
    • Wolfram tones

    Have done a little unity test on hosting, please click and comment how it works:

    !!! Oh my gosh, gyazo.com have so low limit of image views, must not use it !!! 

    I'm in!


    All posts, images, and comments are owned by their creators.

    [cache: storing page]