Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #ludumdare on irc.afternet.org (Info)

Thanks for making Ludum Dare 26 AWESOME! See you in August!

Ludum Dare 26 — April 26-29th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2346 Games (Compo Only, Jam Only) | Warmup ]

[ 10 Sec Video Compilation (x3) | 260 Game Video Compilation | IndieCade Deal | Ludum Deals (Unity Deal Ends Soon!) ]


About Rectifier

Entries

 
Ludum Dare 23
 
Ludum Dare 21

Rectifier's Trophies

Archive for the ‘LD #23’ Category

And here we are (Post-Mortem)

Posted by
Sunday, April 22nd, 2012 6:02 pm

LD23 is over.

My game worked out even better than I thought. I like it, it’s reasonably balanced, has a touch of innovation, and seems stable (well…aside from some users crashing on load. rrgh.)

I’d hoped to add sound and music to it, but after a small jaunt that was clearly not going to end well, so I scrapped it. Probably a good decision.

My https://github.com/jtruscott/pytality library worked very well. Only a few issues, among them the load-crash, that i’ll have to fix for next time.

 

Hour 46: Lookin’ Good

Posted by
Sunday, April 22nd, 2012 4:06 pm

 

Now we have a title screen! With cheesy scrolling text!

And in game:

A playable, but dysfunctional TD.

Posted by
Saturday, April 21st, 2012 7:35 pm

This is coming along pretty nicely.

It’s not too photogenic, though.

I forgot to say I’m in!

Posted by
Saturday, April 21st, 2012 12:15 pm

Eighteen hours in. I have a plan. It’s going well.

 

I’m making a tower defense game, in ASCII (as i’ve been doing a lot of lately).

You’ll be defending the north and south poles (P in the image). Enemies will spawn and head over there.
Currently I have pathfinding highlights on, hence all the magenta.


All posts, images, and comments are owned by their creators.

[cache: storing page]