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And here we are (Post-Mortem)
LD23 is over.
My game worked out even better than I thought. I like it, it’s reasonably balanced, has a touch of innovation, and seems stable (well…aside from some users crashing on load. rrgh.)
I’d hoped to add sound and music to it, but after a small jaunt that was clearly not going to end well, so I scrapped it. Probably a good decision.
My https://github.com/jtruscott/pytality library worked very well. Only a few issues, among them the load-crash, that i’ll have to fix for next time.
Hour 46: Lookin’ Good
Now we have a title screen! With cheesy scrolling text!

And in game:

A playable, but dysfunctional TD.
This is coming along pretty nicely.

It’s not too photogenic, though.
I forgot to say I’m in!
Eighteen hours in. I have a plan. It’s going well.
I’m making a tower defense game, in ASCII (as i’ve been doing a lot of lately).
You’ll be defending the north and south poles (P in the image). Enemies will spawn and head over there.
Currently I have pathfinding highlights on, hence all the magenta.



